Archive for August, 2014

Xbox One Error: Leveraging Lara Croft against Nathan Drake

Microsoft dropped a bit of a bombshell on everyone at Gamescom this year when they announced Crystal Dynamics’ Tomb Raider sequel ‘Rise of the Tomb Raider’ would be an exclusive release on Xbox One.  Gamers predictably reacted less than unanimously in favor of Microsoft’s announcement.  Why would gamers be upset?  Isn’t console exclusive titles par for the course?  Well, yes and no.  There’s a few reasons this was a bad move for Crystal Dynamics but equally bad for Microsoft.

For the week of August 9th, VGChartz has PS4 sales at 9.4 million units (though Sony stated at Gamescom it has sold over 1- million now) against the 5.1 million units Xbox One has sold.  For that same week, not a single Xbox One title appeared on the global top 10 software chart.  To be fair, PS4 only had one title, but it was #1 with ‘The Last of Us Remastered.’  PS4 is doubling Xbox One sales globally and even outselling the console in the US, which has traditionally been Xbox One faithful as it’s Microsoft’s home turf.  In fact, more than a few weeks, even the WiiU has sold more units globally than Xbox One.

It’s clear Microsoft is feeling the need to lock in some major titles and gain some ground in the latest round of the “console wars” and it’s looking for a strong system seller to help gain that ground.  WiiU has seen a surge after E3 with some strong titles announced and Mario Kart’s release for the system.  It’s no secret that a handful of strong games can really move systems.  However, Rise of the Tomb Raider is not the game that can launch Xbox One back into the game with a vengeance.  In fact, I think the announcement further hurt Microsoft.

Microsoft has erred and made misstep after misstep since Xbox One was revealed.  With the unveiling spending the vast majority of their time talking about television connections that many users outside the US would be unable to benefit from, television productions they’d be working on with Steven Spielberg, and sports sports sports (that gamers outside the US wouldn’t really care about), Microsoft concluded the system’s unveiling leaving gamers vocal about feeling left out in the cold as an afterthought.  It didn’t help that there were features announced that made gamers very uncomfortable.  No more used games and a heavy handed DRM policy set the Interwebz ablaze with outrage over Microsoft trying to control gamers and dictate how much they actually owned what they purchased.

E3 came around and it was time for Microsoft to right the ship and get gamers back on their side. Instead, they continued to insist their vision was the future of gaming and their system was designed with their vision in mind.  Angry Joe even asked Major Nelson directly about turning off some of these features and was told with quite certainty that it wasn’t so easy to just deactivate these systems.  The Kinect would be always on, you had to be always connected or at least check in once per day for your games to function, there would be no disc after installation and used games would not be an option unless possibly paying for an activation code which rumors had spread of costing almost as much as a new game.  Microsoft tried to promote the idea of sharing one’s games with friends so friends didn’t have to buy it, but full explanation of this feature, which some believed to be a glorified demo program, was never given.

Some gamers defended Microsoft, pointing to Steam and its frequent sales (which will bleed you dry faster than buying new games because, honestly, how do you say no to some of those deals?) as an example of what Microsoft was trying to do.  The problem, however, is Microsoft never indicated anything of the sort.  And therein lies the problem with Microsoft’s build up to the launch of the Xbox One: they had the most disastrous public relations team in recent memory.  It wasn’t necessarily that their plans were bad, but their legal caution and double speak, their reluctance to commit to answering gamers’ biggest concerns and questions, and their overall attitude that they knew what gamers wanted more than gamers came off extremely arrogant and seeming like they were hiding something.  There was no sense of a clear vision and a road map into the future they were wanting to go towards that they were willing to share.  And that makes people nervous.

Jump ahead more than a year later and Microsoft walked right into the same scenario with this announcement for Rise of the Tomb Raider.  They announced it was going to be released exclusive to Xbox One in holiday 2015.  People were stunned and confused.  Tomb Raider was, and has always been, and multi-platform title. The original Tomb Raider was on Playstation and PC.  Later games were on PS2 and Xbox.  PS3 and Xbox 360.  And most all of them on PC.  The Tomb Raider reboot was on PS3, Xbox 360, and PC and the Definitive Edition sold on PS4 more than 2:1 against Xbox One sales.  Yet Microsoft was announcing that they had struck a deal with Crystal Dynamics and Square Enix to make the sequel exclusive to their system in 2015.

Gamers have become a savvy bunch and they, and gaming press, were quick to latch on to Microsoft being careful to include “holiday 2015” or just “2015” in their comments about the exclusivity.  It became frustrating, however, when they were asked directly if this was a timed exclusive and Microsoft representatives would only repeat the press release lines of “exclusive to Xbox One in holiday 2015.”  It was the same “something to hide” sensation they had given with E3 the previous year.  Eventually, a few days later, Microsoft would acknowledge they didn’t have an exclusive deal in perpetuity, but gamers were already irritated with the announcement.  Even Xbox faithfuls in some forums were baffled by the decision and many simply felt it wasn’t right to take a multi-platform game and lock the sequel into an exclusive agreement, though many on both sides were willing to grumpily accept it as a timed exclusive.

Needless to say, many gamers were upset with Microsoft over this situation and I don’t really think it was entirely the exclusivity.  That was a large part of it, for sure.  PS4 owners bought a lot more copies of the Definitive Edition than Xbox One owners and their reward was “sorry, you can’t have the sequel” from what the initial announcement indicated.  It gave the impression that Microsoft was not willing to invest in developing games so much as throwing money at developers to try and buy their way to victory.  It just felt like a cheap shot, or as most comments I read put it “a dick move.”

I can’t help but wonder, though, if Microsoft would have come out better in the whole deal if they would have just come clean and been up front and honest out of the gate.  Announce that holiday 2015 would see Rise of the Tomb Raider release first on Xbox One as a holiday exclusive and leave it at that, perhaps throw in a tongue in cheek remark about Lara having teamed with Xbox One to show “that other guy” how adventuring is done.  It was made pretty clear this was their way of competing with Uncharted, why not just admit that in a smile and wink kind of way?

Sony has really excelled with their marketing and PR this generation.  They’ve joined the gamers in taking shots at their competition, though I think Sony does it far more playfully than their fans tend to.  He took a shot at Square Enix saying they wanted Tomb Raider to be uncharted – not on the charts – by limiting it to the smaller installation base.  He took a shot at his own company saying he thought they were revealing nine PS Vita games at Gamescom, but it was actually nein.  He even recently commented on twitter that PSN had released “PSN Outage: Remastered” as the remaster of the 2011 network issues “in glorious HD” with the DDOS attacks PSN suffered this weekend.  Some may find it to be taking issues too lightly or attacking his competition, but I think it’s gone a long way to make Sony feel like “one of us” among gamers while Microsoft has come across more and more as the greedy corporation that cares about money instead of making fun games.

Regardless of Microsoft’s strategy and the public’s perception of them with Xbox One, Rise of the Tomb Raider is not a system seller.  Sony has been pushing to present major announcements and exclusives to their system.  Bloodborne, The Order, Uncharted are all Playstation exclusives.  They revealed the Hideo Kojima/Guillermo del Toro Silent Hills project with a playable teaser available for download at announcement.  They’re still presenting themselves as a huge partner to indie developers.  They’re coming across as a company that has learned from past mistakes and understand what gamers want.  Microsoft seems like they’ve lost sight of their system as a gaming console in their push for all-in-one entertainment.

I’ve admittedly never been an Xbox fan and I’ve always felt Microsoft has made a chief focus of their strategy to be “throw money at it until we win,” so this feels like more of the same, but that doesn’t make me feel justified or righteous for my opinion on them.  A weak Xbox One will likely lead to a complacent PS4, just as a strong Xbox 360 forced a struggling PS3 to step up what it had to offer.  The disappointing thing in this is they’ve recently announced lay offs and their forecast for original IPs exclusive to their system remain slim.  Microsoft needs to put their money into some system exclusive games that are new for them rather than paying off third parties for limited time sequel exclusives.

Essentially, Microsoft needs to find the right developer or do it in-house and find their Mario Kart 8.

Teenage Mutant Ninja Turtles 2014 – Most Heinous

Despite my reservations since March when I got my first glimpse of the designs for the new TMNT, I will admit I started feeling better about the feel of the movie over the last month of its marketing blitz and so I decided I would go into the film with an open mind and give it a solid chance. I got nervous as the reviews started coming in and the Rotten Tomatoes score dropped, but I had bought the ticket, so I was going to see this through.

I’ve grown up with Teenage Mutant Ninja Turtles.  Like many children of the 80s, I was first exposed to the brothers through the cartoon, toys, birthday party items, the first movie and so on.  I enjoyed the first three films growing up, though now I mainly just like the first movie.  I still think the 2007 CG film “TMNT” was a good movie, despite its flaws.  I like the current Nick show and I am absolutely loving the IDW comic series, which is my favorite comic on a monthly basis.  And of course, I’ve gone back and read the original comics (though admittedly not all of them).  All in all, I think I’m fairly open to the various interpretations of the heroes in a half shell through the years.

The latest iteration of the turtles on film, though, deserves its Rotten Tomatoes rating and honestly, I feel like it deserves a poor performance in the box office.  It’s just not a great movie, nor even a great turtles movie.  Much to my disappointment.  I’m going to give fair warning…I didn’t care for the movie, so I’m not going to tease and encourage anyone to see it, so…..SPOILERS AHEAD.

Seriously, Spoilers ahead….

There’s spoilers in this review.

If you’re still here, you’ve been warned.  About spoilers.  Right here. In this post.

The drastic change to the turtles’ look is jarring at first and looks more horrible in still shots than in moving film.  To be honest, the nostrils and noses and the lips are quickly forgotten as you watch the film. You could even get used to these faces as the new look for a film series.  I still think they’re a bit overly decorated in their attire and gear, but even that I can forgive.  Their size, however, is still a detriment.  It just feels off with them being so huge.  At one point when they are sneaking back into the lair to avoid Splinter catching them, their drop to the ground is met with four heavy thuds upon landing.  How they could possibly be ninja when they’re so heavy and bulky is anyone’s guess.  Stealth just doesn’t seem possible, which is fine because they never really use stealth throughout the film.

Ninja are also martial artists, but you don’t see too much of that either.  I think Leonardo got the most actual martial arts demonstrations, followed by Mike and Don, but Raph didn’t really get the same opportunity.  The lack of martial arts is made more apparent by the fact that the Foot Clan aren’t ninja themselves in any way, shape, or form.  They are truly Foot Soldiers and that’s it.  Terrorist soldiers with guns.  There’s nothing martial arts about them, I’m afraid. 

We get some martial arts combat between the turtles and Shredder as well as Splinter against Shredder, but the scenes feel far too short and unsatisfying, particularly since all in all, the only thing we see is Shredder beating the hell out of Splinter and then out of all four turtles.  Yep, they never really beat Shredder. None of them.  They pull out a “we didn’t get killed and saved the day” basically thanks to April and the turtles working together to knock Shredder off dangling debris so he falls to his apparent death on the concrete (but he has mutagen on his gloved fingertip so somehow that’s probably an excuse for him to have a healing factor and survive if a sequel somehow gets approved).

These are disappointing, but even more disappointing is the plot. Or lack of one.  The film starts off with a lengthy intro from Splinter, voiced by Tony Shalhoub who I love as an actor but doesn’t make a very good Splinter to me, essentially talking to the turtles.  He explains how the city is under siege by the Foot Clan, named that because they walk all over others in their search for power.  I’m serious, that’s why they’re called the Foot Clan: they walk over people.  He goes on to talk about how important and extraordinary the turtles are and how they are destined to do great things.  I’m already feeling antsy that the opening scene talks about destiny.

From that point we pretty much just leap from action sequence or humorous scene with little to no time given to really build on the relationship between the brothers or with Splinter.  I did like that Splinter is a bit more harsh with the turtles, that more classic martial arts sensei of kung fu films coming through as he has them in a room for over 12 hours for their punishment.  Leo is in full splits between two chairs balancing eggs on chopsticks, Mike is hand standing on a spinning chair, Donatello is juggling a ping pong ball with paddle while balancing on a beam atop a ball that’s rotating, and honestly, I forget what Raph is having to do.

Beyond that, though, we jump quickly through the plot to learn about April’s father working with Eric Sacks and that Sacks works for Shredder.  We also learn how much they’ve altered the origin.  Which is to say, somewhat painfully.

So in this version of the film, the turtles and Splinter were lab animals that April’s dad was working with under Eric Sacks.  Splinter was a lab rat and April considered the turtles her pets as a child.  She often fed them pizza.  Her father learned what Sacks was up to and set the lab on fire to destroy their research, though we learn Sacks killed April’s father in the process.  And somewhere amidst all this, April rescued Splinter and the turtles and fled the lab to take them to leave them on a sewer grate.  Splinter and the turtles go into the sewers and begin to mutate.  Here’s where they really lose me….

Splinter finds a book on ninjutsu in the sewer and teaches himself, then teaches the turtles so they can defend themselves.  No Hamato Yoshi, nothing other than a mutated rat finds a book on an ancient secret style of martial arts and just teaches himself.  Sigh….

There are glimpses of some potential as Shredder has a cool scene fighting a Foot soldier with his own arms bound behind him.  He berates Karai for her men being weak and talks about how the Foot clan will rise to power again and people want to make the Foot into myth, which he won’t allow.  So there seems to be the indication that perhaps there is a ninja clan that’s been lost to time, but now they’re just terrorist soldier goons.  Nothing develops of this, though.

The film tries to tap into nostalgia with small references to past iterations, but Shredder’s line placement of “tonight I dine on turtle soup” feels really out of place.  Other than that, the original turtles cartoon theme is used for the turtle van’s horn.  It’s a clear attempt, but not well executed.

The characters themselves are in line with their personalities, but also somewhat stereotyped without depth. Donatello is the nerd and tech whiz, Raphael is the bad boy, Leonardo is the leader, and Michelangelo is….not the party dude so much as the horny teenager that wants to get hooked up with April.  I was fully expecting Mikey to steal most of the scenes, but his jokes that weren’t shown on the commercials are almost entirely related to how hot April is and making remarks like calling her “angel cakes.”  Granted, Mikey’s always been the one to have a bit of a crush on April in past films, but this time it’s just a bit weird and a tad creepy.

And the humor doesn’t quite land too well.  In my showing, there were two or three points that the audience audibly laughed.  Some scenes were cringe worthy and most of the best hits were seen in trailers.  The fight scenes being turtles vs automatic rifles really lowered the opportunity for banter as the boys battle.

They managed to get less across in 90 minutes than the original TMNT, despite being able to “convey more emotion” with current technology.  The movie just feels hollow and missing the charm that past movies have had.  It’s hard to decide if it’s worse than TMNT 3 for sure, but it’s a close race.

Visuals are good and some scenes are pretty well done, particularly the snow chase that people have probably heard of.  All in all, though, I’d suggest skipping this one and waiting for Netflix.  At best, it’s a 2 out of 5 pepperonis.

Watch Dogs – Completed and Reviewed

So I finally put the time in to play through Watch Dogs on Playstation 4.  I didn’t want to review it before playing through the whole thing and I have to say despite the multitude of complaints levied against the game, I particularly enjoyed it.  It’s not flawless and some of the complaints are valid, but the game was fun for me.

I’ll agree with the complaints I’ve read about Aiden Pearce himself.  Ubisoft didn’t do the greatest job in presenting him and fleshing out his motivations.  His main story makes sense; he and his partner ran into trouble on a heist and got caught, someone sent a hit crew after him who inadvertently killed his niece and he’s been trying to track down who was responsible.  That makes sense for the main story pursuing that end, but it doesn’t really explain why he became the vigilante taking down criminals around Chicago.  Why does a criminal turn vigilante to stop muggings around the city?  We never really find out.

I also felt like Pearce wasn’t given enough room to develop beyond the gruff vigilante. He shows almost no emotion.  When his sister and nephew get mixed up, his nephew learns the truth of his extra activities, or tragedy strikes in the story, he doesn’t seem to be terribly affected. No tears or anything.  We see that he has some self loathing in blaming himself for his niece’s death, but not much more other than his quest for justice/vengeance.

If you’re creating your own Batman emulating hero, you should really put more into his motivations as a whole.

Other complaints I’ve seen have been directed towards the handling of the cars, the open world being boring, the missions being unoriginal, and the game being overall repetitive in main mission and side missions.  I’d seen some complaints about lacking options as well, particularly claiming that the game gives you no options other than shooting up everything that opposes you.

I admit I’ve not played much of the games in similar style. Grand Theft Auto was never my genre, though I played True Crimes on PS2 and I’m not a racing game enthusiast.  I didn’t find much particularly troublesome with the driving. Once I got the hang of it, I enjoyed flying through Chicago streets, hitting turns in slides and even spinning around to head back the way I came during chases.

As for boring, unoriginal, and repetitive aspects of the game, I can see the complaint.  I found enjoyment by mixing up what I did from main story to gang infiltration and chasing down the side investigations.  I’m willing to accept these complaints for now and hope Watch Dogs is a form of investment and Watch Dogs 2 will be the return on that investment much as Assassin’s Creed II was such an improvement over Assassin’s Creed (which was far more repetitive with dull side objectives than Watch Dogs).  What Ubisoft has at the core of the game is fantastic and some improvements can make the sequel a real gem.

I don’t feel like the game forced you into shoot outs, though.  I felt like the game actually gives you a great range of choice there.  My friend approached the game like the Punisher, even telling me to get the grenade launcher as soon as possible as it was “the great equalizer.”  On the other hand, I rarely drew any gun through my entire play through, despite unlocking all of them.  Every mission, every gang hideout infiltration, I made judicious use of the tools and the environment.  I tried to handle missions by getting in and out unseen as much as possible.  There’s some real satisfaction in taking out an entire gang of enemies without firing a shot and only directly attacking a single one.

Overall, I liked Watch Dogs and, while some sections felt unnecessary, and a few key plot points seemed to end more abruptly than I’d have liked (or weren’t explored as well as I’d like), I think some changes could really make the game better.

As I finished Act I, I started looking at what could be unlocked through side missions.  I saw the Vespid LE which had resemblance to the Dodge Charger from finding all the burner phones around the city.  Burner phones…Dodge Charger….Burn Notice reference?  Once I made that connection, I started realizing the game has a rather strong Burn Notice “feel” to the whole game.  With Aiden still continuing to be the vigilante “the fox” at the end of the game, stating he will continue to watch, protect and, if necessary, punish, I assume he is likely the intended protagonist for the sequel.

If that’s the case, I think Ubisoft should spend some time looking at Burn Notice for further inspiration.  Having Aiden still working from the bunker as the vigilante, but coming across people that need help, contacts or even friends coming across people needing help and having missions with purpose unrelated to one another with an overarching story building up towards the end.  A twitter message from the Watch Dogs account has noted high crime cities are increasing surveillance and Camden, New Jersey had the highest crime rate in 2012.  Perhaps T-Bone calls Aiden in for help on a job and the reputation of “the fox” has spread to other cities?  This approach of actually helping people needing it would also allow for some additional variety in mission objectives to scare or influence enemies rather than always taking them out.  Speaking of scared enemies, shouldn’t some of them turn tail when things are exploding and bullets start flying? Some even say “I don’t wanna go out like this” so why don’t some of them do something to ensure that?

It might be worth considering adding more of a difference in the game depending how you approach with power vs finesse, going in guns blazing or going for minimal casualties.  Since I’ve already touted support of Burn Notice influence, add more gadgets and more ways to handle situations outside of blowing up or shooting enemies with the environment since “Guns make you stupid; better to fight your wars with duct tape. Duct tape makes you smart.”  In other words, creative ways to bring down enemies other than shooting them would be nice, more than just blowing up fuse boxes, panels, and grenades the enemies are carrying.  Though, sure, once in a while a gun fight with properly placed explosives are absolutely fun too.

They should definitely tweak the way the world interacts with your actions and how the UI reacts.  I had a few too many situations where I’d stop a crime just after a gunshot went off and the police would respond to the call and bee-line for me guns blazing in the opposite corner of where the shots were fired.  It would be more fun if they swarmed the area in force and you had to sneak past their dragnet.  On the other hand, there were times I had to wonder where the police were after a gunfight and explosions.  And to top it off, why do the police seem willing to ignore the gang bangers firing automatic weapons at them to chase me down because I was leaving the area?  Tweak the AI to end the “psychic cop syndrome.”

Since Watch Dogs has such a healthy dose of Assassin’s Creed to it, I’m hoping we see the bunker, or whatever other HQ, built up over time with upgrades to the HQ available.  Likewise, I think you should be able to set some choices and customize the cars a bit.  I do enjoy a sleek black car fulfilling the sense of having my hacker-mobile emulating Batman, so the random colors Jordi supplies you with can be a bit hit or miss.  Having the ability to customize the cars would be nice to have your preference in looks and performance with some give and take.  Add speed, lower handling, etc.

All in all, I think Watch Dogs was a fine start for the series and I thought it looked okay, but I agree even the PS4, based on what other games are showing, seems like it should have been able to come closer to 2012 E3’s graphics, if not right on them (and yes, PC will always have the highest potential for graphics).  I think it’s worth playing through if you like this type of game and there’s plenty of side things to do to spend some time here and there.  Hopefully, though, the sequel will show some real improvements much like Assassin’s Creed saw with its sequel.