Archive for the ‘ Switch ’ Category

Counterview from a Wide-Eyed Video Game Industry Fool

In a recent pre-E3 post at Scholarly Gamers, video game advocate Patrick Scott Patterson detailed his precarious position on the precipice of cynicism for the industry he loves. I’ve followed PSP for a while on social media, I’ve even had dinner at WingStop with the guy once, and I’ve agreed with a lot of his opinions and efforts, but I’ve disagreed from time to time as well. Where he’s peering into the pit of cynicism, hoping E3 2017 will deliver a swinging vine with which to grab and swing over, I feel quite different about the state of the industry right now.

PSP Pitfall

Totally professional artist’s rendition of Patrick Scott Patterson’s E3 2017 goal.

I think PSP’s lamentation of a time in the 90s where hardware was the focal point of discussion rather than games is fair. He specifically states: “…this time period seemed to focus too much on technology and not enough on games. All I wanted out of the industry – all my friends wanted out of the industry – were games.

I think that’s a fair statement and one that holds true for most gamers today. We saw that in the push back to X-Box One’s announcement focusing on television, television partnerships, a Halo television series with Steven Spielberg, and the multimedia capabilities of the system, to which gamers replied “where are the games?”

In fact, Sony “won” E3 that year and has been “winning” the latest battle for the living room by their message of being for gamers and putting the focus squarely on games at their presentations. Sure, they still had Netflix, were still working on a more a la carte TV offering, and were still a multimedia system too, but they knew that gamers want games and made that their focus.

Where Scott and I first diverge is on the opinion of delivering on this desire. I’ve talked with Scott via social media posts before have the impression he feels the PS4 doesn’t have the library to draw him in. I, on the other hand, have an ever growing library of games for the system that I can’t keep up with (as a typical gamer, my backlog doth floweth over), but I’ll touch on that a bit more later.

Hardware or Software? Who Gets the Spotlight?

GameInformer Issue 289

But is hardware overtaking the spotlight when it comes to games? Overall, I don’t think so. Let’s start by the fairest comparison we can have to the 90s with a print magazine. May’s Issue 289 of Game Informer dedicates four pages to VR hardware technology, but four pages to games coming out that will take advantage of VR headsets. Two pages discuss the Nintendo Switch, which is arguably a look at hardware.

A feature on indie games at GDC 2017 covers 12 different games with quick looks. 12 more games are given quick hit blurbs, then a page each for an afterwards look at Horizon: Zero Dawn and For Honor. Halfway through the issue, we’re on to reviews for Hellblade, Middle-Earth: Shadow of War, Injustice 2, Telltale’s Guardians of the Galaxy, Perception, Mario Kart 8 Deluxe, Sonic Forces, Kingsway, Hob, Tacoma, Into the Breach, Quake Champions, Warhammer 40,000: Dawn of War III, Perception, Escape from Tarkov, Tokyo Xanadu, Mass Effect: Andromeda, Ghost Recon Wildlands, Yooka-Laylee, Persona 5, The Elderscrolls Legends, and Tumbleweek Park. That’s 6 pages for hardware with 47 games getting attention in the issue.

Moving beyond print media and looking at the online landscape of games sites, where does hardware fall?

What is Real? – Virtual Reality

Honestly, things are pretty sparse on VR coverage. Many are concerned Sony has already given the PSVR the same vaulted position next to the Vita and PSP under a rug. Where Scott wasn’t impressed with its presence at E3, many are worried about a lack of it this year, myself included.

Specifically speaking, Virtual Reality is another point I disagree with PSP on in general. Or at least, I’m hopefully disagreeing while fearful he’s right, but here’s where wide eyed fool meets at-risk cynic with more matured observational experience. I’m a firm believer that we can look to our actual future by looking to the science fiction of our past. Whatever we imagine, we eventually find a way to bring to life. From Star Trek automatic doors and communicators to modern day….well automatic doors was on the nose, but surpassing the science fiction with Smart Phones, we’ve made science fiction reality. Self driving cars have long been a staple of science fiction and we’re on the verge of reaching for that goal in the next decade.

Likewise, we’ve long imagined virtual reality, where we can be fully immersed in another world, transported through some form of technology, dreaming of a day when the virtual is near indistinguishable from the real. While I don’t think we’re on the verge of that, I actually am excited by the modern adoption and interest in virtual reality and want it to be pushed. I want games exploring the possibilities. I want the clunky headsets of today because they’ll become the sleek visor/ear covers of tomorrow. I want the groundwork laid out now to be deep diving into VR when I’m in a retirement home.

Morpheus

Obligatory Morpheus pic while talking about Virtual Reality…check!

I’ve never liked first person games, but based on my experience with Arkham VR, I look forward to an Elder Scrolls game in VR and am fully hoping next week’s E3 includes the announcement of Star Wars Battlefront 2 being fully playable in VR.  I haven’t played it myself yet, but most reviewers and commenters seem to agree Resident Evil 7 is a whole different experience in VR, and far more terrifying than it is without.

State of the Consoles Address

I somewhat agree with Scott’s view on the state of the consoles, though not completely. Nintendo needed to bring out the Switch to replace the Wii U. While the Wii U had some fantastic games and I agree will likely be seen as an under-appreciate system in the future, this fall will mark 5 years since its release. That’s only 1.5 years less than the Wii’s lifecycle. If the sales-struggling Wii U managed to reach that close to its juggernaut predecessor’s life, I consider that pretty good longevity.

The PS4 Pro and Project Scorpio, however, I agree are a bit unnecessary and I’m not crazy about the idea of half step generations becoming the standard, especially depending on how much more they start to offer in the future over their “lesser” versions. Right now, however, they haven’t seemed to be that much of a game changer. If Scorpio proves to be more of a true next-gen step with Microsoft stepping into a staggered cycle, that’ll be a bit different, but it remains to be seen.

However, going back to hardware overshadowing software, I’m not sure that spec comparisons of PS4 to PS4 Pro and XB1 to Scorpio, as well as PS4 Pro to Scorpio, are really overshadowing the games. Searching “IGN + E3” gives you IGN’s page featuring 29 articles on game expectations with only 2 on Scorpio. Searching for “Game Informer + E3” yields articles primarily about games. Similar results are found at GameSpot’s E3 page.

Obviously, Scorpio and its specs will be a big part of Microsoft’s presentation with them feeling they’re in a similar position as Nintendo and need to get back in the race. I’ll agree a stronger, more horsepower, console isn’t how I’d expect them to win gamers back, though. Scalebound and more exclusive first and second party titles would have done more than a beefier processor in a new system replacing what people already own. But that’s the course Microsoft is taking for E3, so…

Where’s the Beef Games?

When Scott says “I hope I can see an industry that is once again focused on providing wonderful and groundbreaking game play experiences, rather than continuing to hype the boxes that are supposed to run those experiences,” I think that’s a valid desire, one which I think is going to be delivered from Sony and Nintendo this year. Their boxes are out and they’ve said what they do, so now they can focus on the software for them.

He goes on to say, “If anything else, it’s a case of clarity as to where we need to put our hard earned money. There is a clarity and confidence in knowing that you have invested in a video game console that you know is going to give you joy for years to come. There’s a warm, fuzzy feeling in seeing a game library grow and grow on hardware you know will be the focus for quite a while yet, rather than this look-over-your-shoulder feeling the marketplace has created for itself now.

I really feel like here’s where we stop walking on different sides of the path and diverge in two different directions. I got a day one PS4 and I’ve not been disappointed with the first 3.5 years and I expect plenty more games in the next 2 or 3 years as well. I own 59 titles for the system (not including about 50 more from Limited Run games) and have completed less than half of them. And there’s no evidence to suggest PS4 is slowing down with God of War, Spider-Man, The Last of Us 2, Days Gone, Death Stranding and more on the way (though I suspect Death Stranding will be the system’s swan song at the end of its life cycle), not to mention third party titles that will be available on multiple platforms.

I jumped on the Switch at launch as well and I thoroughly enjoyed Breath of the Wild and look forward to Cave Story+ next (even though that’s not new, per se) and have heard ARMS is surprising people with how fun and challenging it is. I think Nintendo has something hot on their hands that isn’t going to cool off for a while still and hopefully that will be reflected in the software down the road for the next 5 or 6 years as well. Since this little device is so unique apart from XB1 and PS4, I don’t see it having to sweat the advance of technology as much for a good while still.

Khajit Has Wares, But Are They Worth Coin?

Sony and Microsoft need to show me something jaw dropping for me to trust them enough to buy their shiny new hardware.

I think Sony’s already made their position clear regarding PS4 Pro. It’s the console enthusiast version of the PS4. Much like a good $800 PC will play most games on high settings and you’ll thoroughly enjoy those games without missing out, there are going to be people with $1800+ PCs that play everything on extreme settings while running 100 resource hog addons at the same time without a hitch. PS4 Pro is merely that higher end one, but nothing demanding PS4 owners to plop down another stack of cash to replace their PS4. Sony’s not trying to convince you otherwise, and if you don’t have a 4K television, it’s a moot point to begin with.

Now, will Microsoft treat consumers the same? Will they assure customers that their X-Box One is just as valid and just as much a focus this holiday season as the Scorpio system? One can hope. I would certainly hope Microsoft wouldn’t be arrogant enough to think they can put all their efforts to the new system and expect everyone to jump on it, especially after so many X-Box fans jumped ship to PS4 at the start of this generation and even more are seeing the PC as the best option for the X-Box exclusives. An X-Box isn’t an Apple product, after all.

In Conclusion

I’ve been gaming for around 26 years, give or take, just about a decade (little more, little less) than PSP has been drawn to the industry and its offerings. Perhaps it’s that decade difference of experience and observation that still has me wide eyed and bushy tailed where he’s resisting what I expect will be a temporary threat of cynicism.

It could also be a shift in tastes. I know Scott’s voiced preference for shorter play times and quick plays with his kids, over the sprawling narratives and vast open world games while I remain single and afforded the free time to explore a large Hyrule or take in the story of games like Uncharted or the mix of both with Horizon: Zero Dawn. I think there’s definitely a difference in approach to games for a husband and father who is self employed versus a single bachelor with time on his hands.

I really hope this happens. For almost 36 years now, I have been one of the loudest advocates for the video game industry, save for that one confusing period in the 90s. I hate that I have been starting to feel like that again, but there it is. Just give me something fun to play, folks. Show me some focus.

Please.

I just feel if further rests on tastes and what you’re looking for. There are a ton of great looking games coming out and while some look similar to one another (yes, I noted the Assassin’s Creed similarities while playing Horizon: Zero Dawn), that doesn’t make them the same ol’ same ol’ either. Each definitely have their own flavor to offer.

I don’t platinum games often, but I try to finish every game I pick up. Even when games don’t hit the mark, I still find them enjoyable in some way and appreciate the different things many try to accomplish, even if they don’t quite get there.

I’d be curious to know what Patrick Scott Patterson’s top 15 games (total, not each) from 360 / PS3 / Wii (and Wii U) are. It would definitely be interesting when watching E3 to speculate what, if anything, catches his eye.

For me, I’m looking forward to all of it. I’ve never been burned by my own E3 excitement. Honestly, and seriously, not once. Bring on the games so I can start budgeting the rest of my year. I’m sure October’s going to hurt, as always.

Thoughts on Nintendo Switch

nintendo_switch_dock_and_handheld

Nintendo unveiled their new console, the Nintendo Switch, this week and the Internet has all sorts of reaction, as expected. Some are proclaiming the death of Nintendo (again). Unfortunately, investors are not convinced with the console either as stocks dropped after the system’s reveal event. Many are voicing worry that it will be a repeat of the Wii U’s underperformance and, to some extent, I am too.

A lot were thinking $250 was the smart, and likely, price point for the Switch. Instead, $300 gets the Switch console unit with dock, AC adapter, the Joy Con controllers and charging grip. However, once you add a game for $60 you’re looking at $360 to get started and $430 if you want to add a Pro Controller. What’s more, it’s a weaker system than Playstation 4 or XBox One. This could have still been appealing if it was released head to head with PS4 or XB1 at launch, but with those consoles currently priced around $250 with a game included, it’s a lot to justify. When the competition has a more powerful, current gen system, having one of the cheapest release prices in console history (when adjusted for inflation) doesn’t mean much.

On top of that, the accessories seem extremely steep. $70 for the Pro controller, $80 for extra Joy Con controllers, $30 for the charging grip, $90 for an extra charging dock set (if you want a second TV set up with one). If there’s a reason for the Pro Controller costing $20 more than the Wii U Pro controller (and a Dualshock 4), such as motion control or the advanced haptic rumble feedback like the Joy Cons, Nintendo needs to make it clear to make it seem like the value is worth the price.

Many are also marking a lack of games as a strike against it. 1-2 Switch seems like it should be the Wii Sports equivalent, packed in with the system, but it is a launch day game. Legend of Zelda: Breath of the Wild, Just Dance 2017, Skylanders: Imaginators, and Super Bomberman R are all launch day titles. It does strike me as odd that Nintendo didn’t make more of a showing of Bomberman R, though I’ve seen complaints that it has micro-transactions tied up in it.

Within the release month, Has-Been-Heroes, Snipperclips: Cut It Out Together, and I Am Setsuna are also releasing for the Switch. While I Am Setsuna is available on other systems, I’d be interested if Nintendo and Square Enix offered a physical release here. Still, that’s 8 games available in the first month where Playstation 4 had 26 and XBox One had 21 launch day titles.

There was a Wii vibe from some of the titles presentations, but I’ll admit with the high prices, the game line up, and the presentation, there is a Wii U performance vibe here.

switch-dog

The fact that Nintendo didn’t come up with this themselves is also disappointing.

However, with the information provided, I heard some real excitement at work the next day from fathers who loved the idea of the games for family nights and the ability to go from TV to handheld. The battery life didn’t remotely phase them as they expected portable charger options to be available. If that spreads, the Switch could actually be more of a Wii, adopted by families and less of the “core gamer” crowd, than a Wii U.

But here is my opinion on what Nintendo needs to do to get some interest in Switch, as equally irrelevant as everyone else’s opinion!

Indie Games – Court them!
I thought this about the Wii U and I feel the same about the Switch. Since the console is less powerful than the other two on the market, Nintendo should make a strong effort to court the indie games that don’t need as much power. If Nintendo made themselves into the key console for indie devs, they could build a library that’s unique to them. Seriously, Nintendo should have secured a Wii U console exclusive of Undertale.

And even if it’s not a Switch exclusive, Nintendo could stand out by putting in the extra effort to of releasing those indie games in a physical release that are otherwise digital only. This may seem like a minor differentiating factor, but Limited Run Games has been showing there is a demand for physical releases of indie games.

Imagine if Nintendo had picked up Mighty No. 9 rather than it being a Kickstarter project. If the project had been developed with Nintendo involved, their quality requirements having to be met, would we have gotten a better product? After all, since Mega Man was a staple on the NES and SNES, I felt Nintendo should have been involved in getting Mighty No. 9 up to snuff and securing it as an exclusive.

Or how about another NES staple with Castlevania? Would it increase interest in the Switch if Nintendo had picked up Bloodstained: Ritual of the Night as an exclusive rather than that being a Kickstarter project?

In the same vein as indie developers, Nintendo needs to re-evaluate their handling of fan projects. While I understand the legal necessity to protect their IPs, they could take a look at these projects they’ve shut down and work out a deal with the creators to complete the project for Nintendo. Moreso, they could start a program allowing fan’s to submit passion projects to Nintendo for approval and release. If Nintendo could bring these creators on board and officially release the fan made Mario 64 HD  or the recent fan remake of Metroid 2: The Return of Samus, it could offer relatively cheap exclusives for Nintendo.

There has to be some middle ground for fan projects to meet with Nintendo. Just look at Sonic Mania, a passion project including team members who were working on a fan project high-definition remake of Sonic the Hedgehog 2. Having a program that encourages fans to submit their examples of levels or game work might find Nintendo new talent to bring on board.

Nostalgia & 3rd Party
One of the criticisms leveled at the Wii U is now being leveled at the Switch: lack of third party support. Some of the multi-platform games announced for the Switch are reportedly ports of last gen versions of the games due to the weaker power of the Switch. If the Switch doesn’t have the power to handle current gen games, they need to establish a unique niche that becomes a “must have” apart from what PS4 and XB1 offers.

The greatest strength Nintendo has is nostalgia, as recently demonstrated by the high demand for the NES Classic. They should capitalize on this with their new console as well. Not only do they have the nostalgia in their favor, but retro games are definitely in favor right now.

Rather than highlighting a lack of power, Nintendo could pursue third party developers to make exclusives, even if timed, that are lower cost and retro inspired. A perfect example is the XBox One’s upcoming Cuphead. Pursuing developers for these types of games while reaching back into their past library for inspiration could give them a good line up of new games. And if these games are cheaper to develop, a lower price tag on them could increase appeal. If Nintendo’s system costs as much or more than the competition, but the games were, on average $10 to $20 cheaper at retail, that could balance out the cost perception a bit.

Here are some Nintendo heyday series Nintendo could pursue convincing developers to bring back:

Adventure Island – Last seen as WiiWare, converting the original game to a 3D approach, Konami could come back to this series either as a classic style side scroller or keeping the 3D approach.

Adventures of Lolo – Another series that’s been forgotten, HAL Laboratory made Kirby and the Rainbow Curse on Wii U, so they still have a relationship with Nintendo. Lolo was a maze puzzler that would fit pretty well with Nintendo’s modern offerings.

Ghosts n’ Goblins – Though the original 8-bit and arcade versions have been re-released, a complete remake would be a solid exclusive. Staying true to the original difficulty, this could be Nintendo’s side scrolling “Dark Souls” of difficulty.

Ikari Warriors – SNK hasn’t done anything with this series since the NES. They were originally 2 player, but adding more enemies and really making the game chaotic could lend itself well to the Switch supporting 4 players, either on 4 Switch units for local co-op, or 4-way split screen could be loads of fun.

Capcom – Yes, we could long for Capcom to make another classic Mega Man that outshines Mighty No. 9, but no. Well, okay, if Nintendo could convince Capcom to make them an exclusive by the name of Mega Man Legends 3, that would get some attention for sure. But no, my thought was more towards a few remasters. Following the success of DuckTales Remastered, let’s get Rescue Rangers, Darkwing Duck, and TailSpin Remasters out.

TMNT – It’s been a while since the turtles had a good game and Mutants in Manhattan didn’t hit a home run. Either as a 3D approach or a classic side scrolling beat ’em up, Nintendo’s family gaming image might be a good fit to partner up with Nickelodeon for an approach at the four brothers.

Sparkster – Another longshot since it’s stuck in the depths of Konami, but perhaps Nintendo could pry it from their cold hearted fingers. I loved Rocket Knight Adventures and Sparkster and I don’t know why they never took off (pun intended). I’d love to see Sparkster brought back as a modern side scroller or as Nintendo’s contemporary to Ratchet & Clank.

Earthworm Jim 3 – Another title that hasn’t seen much attention other than a 2009 remake, Nintendo could do worse than to clench a new Earthworm Jim as an exclusive.

Samurai Jack – Ol’ Jack is on his way back to Toonami on Cartoon Network. Another potential partner for Nintendo to pursue, if they could land a deal to publish games based on this IP, it would be a decent win. With the new show said to be darker, it could offer a less “for kids” game for the Switch.

??? – This one will be a little difficult as it has the problem of no current developer or publisher, but Nintendo could go a long way if they could get a partnership deal with Disney now that Disney Interactive is defunct. Remember Aladdin and The Lion King on SNES? Smooth animation, tight controls, great music. Yet where was the game for Zootopia or Moana last year?

Staying in Disney’s court, where are the Marvel games? There hasn’t been anything in the MCU area since Captain America: Super Soldier from Sega. Aside from Lego Marvel Super Heroes, anyway. Where is X-Men Legends 3 or Marvel Ultimate Alliance 3? While these likely wouldn’t be Switch exclusives, having them on the system, if it was made, would be great fits for the multi-player that Switch promotes.

Mother Collection – Simply stated, if Nintendo would make a Mother Collection release for the Nintendo Switch, it would swell. At least to its fan base. If they’re that worried about it, they could do a limited first print run to gauge interest in the US with a 2nd print planned if the demand was there.

Nintendo’s Missing IPs
Nintendo has Legend of Zelda: Breath of the Wild at launch and Mario Odyssey slated for holiday 2017, but there are still a number of Nintendo IPs that need games lined up for Nintendo Switch.

Kirby – Almost a guarantee a Kirby game will release on Switch at some point.
Donkey Kong – Donkey Kong Country is on SNES, N64, Wii, & Wii U. It’ll happen.
Pokemon – With Switch’s portability, I’m sure it will get a Pokemon game. They may not want to step on Sun & Moon’s foot on 3DS just yet.

Metroid – I can’t really imagine Nintendo isn’t finally planning a new game in this series, likely in the Metroid Prime series. I have to think Nintendo will want to do one with the Joy Con controllers. If they are planning one, it would be wise to announce sooner rather than later.

Kid Icarus – Similar to Metroid, I think it might be interesting to see what the Joy Con controllers can do to emulate archery with the haptic rumble feedback. When was the last time Pit had a console game, after all?

F-Zero – Mario Kart has taken all the attention as Nintendo’s racer, but I’d like to see F-Zero come back on Switch.

Star Fox – Star Fox fans are still eager for a good Star Fox game whereas Star Fox Zero was really a Star Fox game built from testing the Wii U capabilities. Fake leaks suggested Star Fox 64 HD remake and that might actually be all Nintendo has to offer to satisfy fans. Personally, I’d like to see Star Fox move forward with a new story after Command. Pick an ending to make canon and go foward. I’d also like to see a little more depth brought to the story. Have Fox, Falco, Slippy, and Krystal piloting with Peppy as tactical advisor. Play up the mercenary basis and have them framed as traitors having to prove their innocence & bring down a new threat. Bring in supporting cast characters and implement cut scenes to actually make a story. Honestly, I’d even be okay with Star Fox Adventures coming back if that series went more towards Ratchet & Clank meets Zelda with more of a Star Wars style story. Or go 3rd person shooter mixed with flying levels like N64’s Star Wars: Shadow of the Empire.

Bravely Switch – Since Square Enix is developing for the Switch, I’d love to see I Am Setsuna get a physical release on the system and Bravely Third developed for it instead of 3DS. For that matter, Square Enix could bring Breath of Fire back to console.

The Big Deal – Super Mario RPG or…

Paper Mario has taken the place of Super Mario RPG, but I’d love to see Square Enix do another true Super Mario RPG sequel to Secret of the Seven Stars.

But going a step beyond that, I’d like to see Nintendo and Square Enix do a spiritual sequel: Super Smash Bros. RPG. Taking the page from Kingdom Hearts and mixing Smash Bros. cast with Final Fantasy characters for an RPG. If they come up with a good story, having these casts interacting could be fun. And they could negotiate to give us an entire line of Final Fantasy amiibos. Even splitting profits on those, I think the volume might make up for it.

The Nintendo Switch is never going to compete with the Playstation 4 nor XBox One and Nintendo shouldn’t try to. Their best bet is to establish themselves with a solid line up of games that make themselves unique and worth having. First party games alone aren’t going to be enough, as the Wii U showed. They need to get third party developers offering games as well, but not just ports that aren’t on par with the competition. If they can carve out some unique offerings, though, the Switch could still be an appealing console and with a price drop to $250, it could become an easy choice. Most gamers today are willing to drop the money for two consoles if both are offering enough unique experiences the other isn’t.

And also…cut the artificial scarcity nonsense. People want your product. Get into as many homes as you can before they get frustrated and decide to just pick up your cheaper competition.

What do you think Nintendo could do to make Switch a must have console apart and separate from the competition?