Posts Tagged ‘ Video Games ’

E3 Day 3 Reaction

Square Enix

Square Enix didn’t have a large presentation, lasting only 30 minutes and mostly just showing some videos of games coming out.

Starting off with their closest release, they kicked off with Shadow of the Tomb Raider, the third game in the rebooted Lara Croft’s origin trilogy. I was happy to see Jonah brought back for the third adventure, though I hope he pulls through the plane crash shown in the trailer. The gameplay footage looks great and Lara looks like she’s become seriously dangerous. No longer fighting for survival, she seems more like a predator in the jungle more than ever. I also really dig the muscular definition they’ve given her. The mud camoflage is a cool thing that gives me a Predator Schwarzenegger vibe. I still wish we’d get the dual pistols, though, and releasing right after Spider-Man is really painful.

The Final Fantasy XIV: Stormblood patch trailer didn’t do much for me since I’m already playing Final Fantasy XIV and love it already! However, a Palico in FFXIV with a Monster Hunter World crossover? Heck yeah! I definitely want a Palico buddy in FFXIV! I still need to give Monster Hunter World a try as well.

Another look at The Awesome Adventures of Captain Spirit didn’t tell me much more than was previously shown, but I do like the idea of them treating the Life Is Strange world as an anthology setting allowing them to tell stories of completely different characters unrelated to one another’s stories. Kind of surprising that the game will be free.

Dragon Quest XI is another series I never got into (but will someday, right?). The trailer doesn’t look too bad, though the graphics style makes it feel a little dated. I think that’s just a matter of maintaining the aesthetic of the series, though, and I’m sure playing the game would settle into them not feeling off at all. Nothing particularly commanding interest, though.

The trailer for Babylon’s Fall told me absolutely nothing, but I want to know absolutely everything about the world’s lore based solely from the trailer. It looks really cool.

Nier Automata Definitive Edition on XBox One was already announced at Microsoft.

Octopath Traveler interests me, but I’m interested in the RPGs Square is developing for Switch as they feel very retro SNES era RPG. It was an extremely brief trailer.

Just Cause 4 isn’t a series I’ve played, but the fourth entry looks as over the top and crazy as the others. I’d love to try it someday.

I have no idea what The Quiet Man is from the teaser trailer.

Kingdom Hearts III, of course, got a little more shown, but mostly I felt like I’d already seen it from the previous trailer. I’m a little disappointed there is not one single glimpse of anything remotely Final Fantasy. Kingdom Hearts has become pretty much entirely a Disney property game and though the series has always been Disney worlds with Disney party members, I would have liked to see a few cameo teases from Final Fantasy cast members.

Overall, the biggest disappointment was not one single glimpse, tease, or hint about the progress on Final Fantasy 7 remake, which I’m starting to think will be shifted to Playstation 5 since there’s no way for 3 episodic entries to release prior to that console. It would, however, be interesting to see the game release on the exact day of the 25th Anniversary. I’m also personally disappointed we’ll never likely see a sequel to Sleeping Dogs.

Mostly, I didn’t feel like Square showed anything we hadn’t already seen, making for an unimpressive presentation, even if there are a few games I’m interested in.

Grade: D+

Games I’m interested in: Shadow of the Tomb Raider, Octopath Traveler, Kingdom Hearts III, more info for Babylon’s Fall.


Ubisoft

I liked kicking off with a slight jab at GameStop employee leaking Assassin’s Creed Odyssey with the keychain joke.

A lot of people likely didn’t care for the start of the presentation beginning with the dance routine outside, but I thought it was amusing. It was, up to that point, by far the most entertaining performance of all the presentations. With a mascot panda leading a marching band parade and dancers in colorful and weird costumes making their way from outside into the building and then down through the crowd to the stage, I couldn’t stop watching, all while thinking “wtf is even going on right now” before I finally realized it was their annual Just Dance performance. Major credit to the dancers, who apparently put the whole thing together last minute and are on the E3 floor dancing damn near nonstop all weekend. Sure, it wasn’t showing a game, but it was certainly more entertaining than Andrew WK’s performance for Bethesda. It also got much more of a positive crowd reaction as an opening act than Bethesda’s look of confusion from their crowd.

They went straight into one of their heavily anticipated titles with a long trailer for Beyond Good and Evil 2. No game play presented, but the trailer did give a look at the setting and first glimpse of the characters. A friend of mine who knows absolutely nothing about Beyond Good and Evil was intrigued and interested in the game just from half of the trailer, so they certainly accomplished their goal in that regard. I was rather surprised by the ending reveal of Jade. It definitely feels like an HD facelift for the original PS2/GameCube release would be nice to accompany the sequel (actually prequel). After a few words from the developers, they showed a look at pre-alpha footage with the two explaining a few details, such as solo and co-op play. The game looks to be massive.

An interesting addition is the Space Monkey program where fans can create ideas, music, artwork, and original content to be added to the game. Murals, street art, music, radio content, and more can be submitted to be used in the game through a partnership with Hit Record, founded by Joseph Gordan-Levitt. It’s really cool to see celebrities brought into E3 because their projects or companies are actually partnering with the developers rather than just being brought on stage as a celebrity for some stilted pre-scripted dialogue. The cynical will see it as a way to crowd source free assets, but it’s a cool collaborative project for fans to have their creations in game.

After they went off stage, their mics were still hot, and the excited “we nailed it!” back stage was the cutest part of the presentation. That’s genuine excitement.

Rainbow Six Siege holds no interest for me, but it clearly does for 35 million players. They talked about upcoming esports competition tournaments, but didn’t go too long. They gave a first look at a documentary titled “Another Mindset” about Rainbow Six Siege esports gamers. Normally I’d complain about this being a detraction from showing games, but I understand why they showed it when they did. It allowed them to set up the stage for their next presentation.

Coming into the theater in an Evel Knievel suit on a motorcycle sporting the game title for Trials, we had Antti Il Vessuo, creative director of Ubisoft Redlynx, come on stage to “accidentally” trip and crash through a podium with a TV on it, breaking the whole thing to pieces. Getting up with a simple “oops,” he explained: “Trials is all about crashing with style and getting up again.” He also claimed to be the Prime Minister of Finland before presenting the video for Trials Rising. It was brief, but it scored with the crowd. A camera pan showed people laughing at the crash and “oops” and the applause was there for it. I hadn’t heard of Trials, but it looks like an absolute insane and infinitely more hilarious version of a childhood favorite in Excitebike. This is absolutely not my type of game and I still think it looks like it would be fun to play. After the video, the crew was already on stage cleaning up the set up “crashed podium” and he gave a little aside “sorry about that” which scored another noticeable laugh with the audience before talking more about the game.

By this point I had noticed that Ubisoft was doing something the other presentations had not done – it was connecting with their audience in the theater. Jokes were landing, the little performances and shows were entertaining, and they weren’t overly long before showing and talking about the games they had to present.

I wasn’t impressed with The Division 2 footage from Microsoft, but Ubisoft’s presentation sold me on the plot for the sequel. As it gets closer to release, I’ll see what the gameplay additions are like and make a decision on it. I played the first one with friends and might be happy to do so again with a sequel. Ubisoft has a proven track record with Assassin’s Creed and Watch Dogs of the sequels having vast improvements over the first game, so I hope that’s the case for The Divison 2 and I just haven’t seen it yet with the first release of gameplay footage. The crowd certainly liked the idea of 8 man raids in the game. Frequent, major content updates were promised with 3 DLC episodes with new story, areas, and activities all free in the first year.

I still haven’t found time to play Mario + Rabbids, but the Donkey Kong + Rabbids was fun with live music played over the video.

Skull & Bones looks like Assassin’s Creed IV: Black Flag without the Assassin’s Creed backdrop and polished and refined with better graphics. The gameplay looks like it was taken right out of Black Flag with ship combat and base captures. They’ve added a multiplayer component with other players joining together to take down ships and then potentially fighting each other over the loot as well. I loved Black Flag, one of my favorite in the series, so I’d be interested to see more details on this in the future.

Elijah Wood was brought out for Transference VR as his company is involved in working with Ubisoft on the game. I’m not too clear on the game, but it seems creepy as hell.

The next game, Starlink, did a complete 360 for me. The initial trailer interested me with its sci-fi setting and the ship combat looked interesting, though I wasn’t crazy about the character designs and art style. Then I saw it was a toys to life game and I quickly lost interest. I do think these are the best “toys to life” iteration to date, though. Where Skylanders and Amiibo were mostly just little statue figurines that had a chip in them, Starlink toys actually are space ships that can be changed with different pieces to alter them in game. That also makes them genuine toys for kids to play with after turning off the game. They can run around the house with their toys shooting down imaginary enemies and narrowly dodging enemy fire, recreating epic space battles in their imaginations.

After a brief bit of information on the game, however, it was revealed that the good guys in Starlink would need all the help they can get and the video started again. Pursued by five enemies and taking fire, the pilot says “could use a little help here” and the video cut to a ship console. Then I heard it….

At first, I thought “Tell me I didn’t just hear that.” Then I thought “Did Ubisoft leave placeholder sounds in their trailer!?” Then I saw the green eye, clearly surrounded by fur, and covered by a green lens and I thought “HOLY CRAP WTF WTF WTF!?”

Ubisoft had strengthened their partnership with Nintendo and Star Fox, or at least Fox McCloud, would be in Starlink Battle for Atlas. Multiple arwings were seen as Fox took off, so I’m assuming the full team may be present.

Just like that, they sold me on buying a copy. I’ve wanted a model Arwing to put on the shelf for years, but the only one I’ve ever seen is about $500, so a $75 bundle of a toy version with game included is close enough for me. Shigeru Miyamoto was even on hand and seated in the front row of the audience to see. They gave him a first prototype of the Arwing and Fox McCloud figure for the game. It looked pretty cool on the display stand they had mounted it on.

I was surprised to see the next game, For Honor Marching Fire, as from my understanding the first game hadn’t done that well. Apparently, however, it was enough to warrant a new addition. However, this goes to Ubisoft’s credit of maintaining majority control of their company and the benefit of games like Rainbow Six Siege and Assassin’s Creed being tentpole games that help finance smaller projects throughout the company. They’re not exclusively bound to focus purely on profit, profit, profit.

The Crew 2 got a presentation and open beta announcement before showing the video. I’m not too interested here either. Give me a Smokey and the Bandit game, instead, Ubi (I’m kidding….. or am I?).

Assassin’s Creed Odyssey was the closing presentation and it definitely looks good. Based on the trailer and presentation, the game looks good and they’re moving even more in an RPG direction. I was surprised, perhaps a little disappointed, to see Assassin’s Creed return to an annual release as I was hoping Assassin’s Creed and Watch Dogs would start taking turns leapfrogging each other in every-other-year releases.

I have the Ezio statue from the Brotherhood Collector’s Edition and have thought the others were cool since then, even sometimes thinking they would have definitely looked cool with every one of them together on a shelf, but with multiple statues in the new one, I’m glad I didn’t go down that path (though they do look awesome). I’m still hoping Ubisoft goes back on their word and ventures to Japan with the series (as they did with Egypt), as well as back to China and into India, at some point.

I also liked their show conclusion bringing the entire team, both presenters and so many who were back stage, back on stage for a final curtain call. The final note of working more with you, the gamers which makes everything better was a great note to conclude Ubisoft’s E3 presentation.

Grade: A

Games I’m interested in: Beyond Good and Evil 2, Starlink, Assassin’s Creed Odyssey, possibly The Division 2 and Skull & Bones once I read up on more information.


Sony

Sony had announced ahead of time that this year would not be announcing new games at E3, but focusing on four pillar games with deeper looks and more information.

They started off their presentation in a room that had been built to look like a church to resemble the one they had not yet seen in the upcoming trailer. I saw a number of people didn’t like the banjo performance to start the presentation, but I liked it. I immediately knew it was kicking off the show with The Last of Us 2 just based on the early bit of that performance, though I’m in agreement that the church replica was rather silly and completely unnecessary. It caused a weird intermission right at the start of their presentation and broke the flow of their games being shown.

The Last of Us 2, however, looked absolutely fantastic. The detail in the character models and motion capture, the footage shown for gameplay looked very smooth and even more cinematic than the first game did. The focus of the trailer was on the greater danger in any zombie post-apocalypse: other humans. That always seemed like the more dangerous part of the first game, so I like seeing that aspect as the spotlight in the sequel. Ellie laying down in foliage and sliding under cars adds expanded ways to use the environment than just ducking behind things as well. I also found it interesting that the enemies seem to be calling her “wolf” as if she’s earned a title, possibly from hunting their group in the past? I’m a little disappointed we don’t see Joel at all, only getting a hint of him mentioned.

During the intermission while the crowd moved from the first room to the main theater. It took 13 minutes while they talked about Last of Us part 2, Horizon, God of War, and Detroit: Become Human with Worldwide Studios. New Game + coming to God of War was brought up and confirmed as happening. Black Ops remastered maps were announced for Black Ops IIII. Black Ops III was also announced as a free game for PS+ members.

Tetris Effect for PSVR was shown. A short video for Days Gone. Twin Mirror. Ghost Giant for PSVR, Beat Saber for PSVR. Basically a compilation sizzle reel.

Destiny 2‘s new expansion got a featured trailer.

Finally going back to the main stage, Sony presented another musical performance with Cornelius Boots playing the shakuhachi (a Japanese flute instrument) in front of a screen showing hills of grass while dressed in Japanese clothing. Much like the Andrew WK performance, this would have been more interesting if they had some slow paced game footage to show behind him rather than just the grassy hills. Once he was done, we got our first look at Ghost of Tsushima.

This is one of my most anticipated games that was teased at E3 in 2017 and the new trailer did not disappoint me at all. I’m a sucker for samurai and ninja films, so a game set in this time period grabs my attention and an open world style game in this time period is a must have. I’m hoping, really hoping, the final game is playable with Japanese voice acting and English subtitles, though. I even saw a later comment imagining a black & white mode, which would be ridiculously hard to imagine them pulling off, but would definitely be interesting.

The combat looks interesting. It’s definitely not fast paced hack and slash. There are some very Akira Kurosawa moments with the face off and the sudden draw-strike of the katana killing the opponent before regular combat starts. It looks like it’s focused on reaction, blocks and dodges and counter attacks rather than mindless button mashing.

Between games, there would occasionally be weird things like a CG banana playing electric guitar. It was for Dreams, but that game was never really shown.

I have no idea what the game is about based on the trailer, but Control looks like you basically get to play as Jean Gray/Phoenix (but also with a gun), so that looks pretty cool.

Next up was the surprise trailer that almost managed to steal the show: Resident Evil 2 remake was presented from a rat’s eye view. I liked the added touch of an original Playstation controller next to the pizza near the beginning. As the camera moves around, a struggle is heard, the two people fighting knocking things over and eventually falling on our rodent for the camera to shift to a different view to show the killed rat before moving to a zombie biting the sheriff he was fighting before we get our first look at Leon Kennedy.

Expected to have been a remake much like the Resident Evil REmake on GameCube, the footage is above and beyond that in terms of what I expected graphically. The detail is amazing and the crowd loved it, especially when a Jan 2019 release was revealed.

Squanch Games presented Trover Save the Universe from the creator of Rick and Morty. I’ve never watched the show, but if the humor is like this trailer, I do not remotely see the appeal.

Another look at Kingdom Hearts III showed more gameplay and focused on the Pirates of the Caribbean world before showing a lot of what was seen in the previous presentations. The big addition was the reveal of a Kingdom Hearts III PS4 Pro Limited Edition as well as a 1.5/2.5/2.8/3 all-in-one package for PS4.

Death Stranding gave us a long look at the game and its gameplay while still managing to show almost nothing. We know Redus’ character is essentially a delivery courier, seeing a wide number of terrains being traversed while wearing ridiculously large backpacks. There appears to be acid rain causing burns, hence needing the suits they wear. One of the “packages” appears to be a dead body wrapped up or in a body bag. Others are large crates, sometimes with robots coming with them, other times just carrying everything. Scaling a mountain seemed reminiscent of Breath of the Wild. Though towards the end, we see a village and he pulls out a rifle, so there does seem like there will be combat. It seems like whatever the creatures we’ve seen hinted at have human hand shaped feet, leaving hand prints where they walk. Breathing seems to attract their attention. The woman that meets up with Redus’ character has a suit with FRAGILE on the back (possibly the company they work for). The time fold fast forwards whatever it touches, but the past can never let go. If one of the things eats Redus character, he’ll come back, but the area will be a crater. There are humanoid shapes floating in the air as black smoky clouds, tethered into the sky. They catch Reducs and pull him down into an oil puddle to end the trailer. Ultimately still no clue what the game is about… We probably won’t entirely have an idea when it releases.

Give me your hand in death
Give me your hand in flesh
Give me your hand in spirit

Nioh 2 got an announce trailer, marking the third samurai game for E3 this year!

Finally, Sony wrapped up with an extended look at Spider-Man. The game still looks fantastic visually. Previously, it seemed Mr. Negative was the primary focus of the game, but this kicks off with Electro breaking prisoners out of the Raft and webhead chasing him through fighting low tier super powered criminals in the prison while running into more notable Spider-Man villains Rhino, Scorpion, and Vulture. It’s clear the Sinister Six are featured villains here. The sixth, who masterminded the break out and brought the above five together confronts Spidey at the end, but we’re not shown who it is. Norman Osborn is known to be mayor in this setting, so it could definitely be Green Goblin leading the Sinister Six, but Doc Ock is just as possible. Of course, it could be a surprise rather than an obvious choice.

The game definitely looks amazing. Spectacular even. It even looks Web of. Wait, that last one doesn’t work.

Grade: Absolute A++ on the games themselves, but…. B- for the presentation. I’d even hear out arguments for a grade of C.

However, I feel Sony did what they said they were going to do: showed a closer look at the four big games they wanted to showcase with no muss or fuss. The long intermission was the only real problem I had with their conference. If they had kept everything in the main theater, the shakuhachi before Ghost of Tsushima would have been more of a palette cleanser between the two games rather than feeling like we were stretching on far too long without game footage at a game presentation.

Games I’m looking forward to: Last of Us 2, Ghost of Tsushima, Spider-Man, Resident Evil 2, Death Stranding, Ghost Giant, Beat Saber, possibly Control once I know more about it.

E3 Reaction – Day 1

EA

I had no real expectations from EA with nothing in their catalog being of particular interest to me. After just a trailer to tease Anthem, which they’d talk about later, they kicked off the show with Battlefield V, which is particularly a game I’m not interested in.  Credit to EA for keeping it simple, though. They showed some footage, had the developers talk about some details fans were wanting to know, and concluded in just 10 minutes.

They followed it up with FIFA current year, which I’m equally not interested. Not to say either of these being presented is bad – Battlefield and FIFA have absolutely huge followings who love the series. I was, however, a little confused why they spent the money getting Hans Zimmer to score the music….for the trailer. Just the trailer? After showing off their trophy, they talked about the Champions League. They talked about the importance of gameplay (saying “gameplay” 4 times) and how the bar for said gameplay was raised, but without showing any gameplay. They then talked about the trophy again, as well as the World Cup in their tournament. It was a dull presentation with nothing really shown and felt like a waste of time that offered nothing to FIFA fans.

They burned more time talking about gaming on phones and tablets via the cloud as well as their subscription service with Origin Access Premiere. Nothing of interest for gamers so much as for shareholders and investors. Next to no applause or enthusiasm from the audience here. Even the courtesy applause when he left the stage was muted.

20 minutes into the show and they had only shown a little bit of footage from Battlefield V when they did the very forced, and very awkward “just happen to find a Respawn developer Vince Zampella in the crowd” to announce Star Wars Jedi: Fallen Order. Zampella said they didn’t have anything to show this year, but were ready to talk about it. All they actually did was give the title and when it takes place. The worst part here, for me, was Andrea Rene, the show’s host. After the title is revealed, Zampella awkwardly states, likely intended to be humorous, “that suggests you’ll be playing a Jedi” to which the Rene asks “does that mean I get to hold a lightsaber?” It was a dumb question and I don’t even know what EA was going for (I fully assume Rene’s questions and lines were mostly scripted through the whole presentation, so I don’t actually blame her for the awkwardness).

But that wasn’t the worst part. After Zampella notes that it takes place during “the dark times, when the Jedi are being hunted,” Rene asks “So for all the hardcore nerds out there who want to know like where in the timeline, between which episodes is it?”

“Hardcore Star Wars nerds” already know exactly where it takes place just based on saying it was during the dark times when the Jedi were being hunted! Stop having these forced, painfully awkward scripted dialogue at your presentations! It’s only 2 minutes and I’d forgive you if you were setting something up on stage, but it was just nothing with no purpose and a horrible back and forth.

Star Wars Battlefront II got next to no reaction. Dennis Brännvall was sent out to deliver EA’s official E3 mea culpa for the game, acknowledging the failure at launch and detailing the overhauls that were done after the launch as well as the recent hunt mode (which admittedly I think sounds hilariously great with the Ewoks hunting you). They showed gameplay while he talked about the new additions in their next update, but they had such a short clip it looped through twice and was starting its third round before he announced the addition of Clone Wars content (which did get a positive reaction from the fans).

25 minutes into the show was a surprise reveal for Unravel two. Personally, this was my favorite part of their presentation, with the crowd reaction and even a “Yar-ny, Yar-ny” chant from a couple guys in the audience. Martin Sahlin’s presence on the stage was so much more comfortable and confident this year than when he first introduced us to Yarny. Wasting no time, he talked about the new addition (a blue character) while video played showing Yarny finding said character. Footage played behind while he described the two character experience. The game was described as more friendly, but more challenging, but most of all, more playful. After this 3 minute intro, and showing us info, they jumped right into gameplay in single player approach with Michael, the team’s Producer, playing live on stage. After a bit of this, Sahlin joined him to demonstrate 2 player gameplay. Honestly, it was just well presented with introduction, live single player gameplay, and live 2 player gameplay. No awkward “gamer talk” just communication between them of what they would do/what the other should do. The laughing at close calls felt genuine because it was genuine.

The presentation was only about 7 minutes long from start to finish and gave more impression of the game than the big budget AAA presentations. The big surprise, however, was after thanking his team, the final trailer showed more of the game and turned out to be a launch trailer when it was announced that the game was available immediately. The reaction from the crowd was the most lively with that announcement.

Continuing the tradition of Unravel’s original reveal, another EA Originals title, Sea of Solitude, or S.O.S was shown next. The trailer looks interesting, but the developer talked about it for 5 minutes before showing anything. It would have arguably been better to show the trailer first and then talk about it. I don’t fault her for talking a little long as she seemed just as nervous as Sahlin was when Yarny was first introduced to the world.

I had no interest in EA Sports presenting NBA Live 18 and even less in bringing out two E-sports competitors for Madden. It was almost 10 minutes spent on sports, with a bulk of that being talking to an e-sports player. Even for Madden fans, there seemed very little shown for them to enjoy.

Next up was the return of Command & Conquer… as a mobile game. A simplified mobile game at that, which dragged on far too long with a “professional shoutcaster” over a live match. For 8 minutes, we saw Command & Conquer Rivals – a mobile game – played over uninteresting commentary before seeing a trailer for the game afterwards. After seeing the gameplay and how completely unexciting it was, the trailer just left you realizing how much the game didn’t match the trailer.

During the closing speaking segment, when they were talking about choice – players choosing what,when, where, and how they play. That they feel they’re treated fairly and no one is given an unfair advantage or disadvantage for how they play. That they are given value for their time investment and for games to be fun, for experiences to truly enhance lives. That they want to be better and make great games, but there is something greater. It was basically a lengthy “please forgive us” before they transitioned directly into their Play to Give charity program for social impact benefiting He For She, National Bullying Prevention Center, and Ditch the Label with 1 million dollars in the last Play to Give campaign. To me, it just felt awkward to go from doing better and giving gamers a choice straight to it’s more important to give money to these charities.

They concluded with Anthem and the Bioware team for about 20 minutes. Honestly, it feels like Iron Man suits (even the theme at the end sounds just a teensy bit like the Avengers theme) with Destiny or The Division style gameplay. Feb 22, 2019 will be the launch date for the game, but what was shown didn’t particularly interest me. They talked about the Bioware conversation choices being an element when you go to the base camps that are single player, but all their footage was the multiplayer combat, which was disappointing. I think that’s a bit of the problem with the game feeling like a Destiny clone. They need to focus more on what’s different rather than what looks the same.

Even the closing “are you guys ready to download some games” from Rene got little reaction and little applause to close their show.

Grade: D

Personal Interests: Unravel 2, Sea of Solitude

E3 Excitement and Anticipation

E3 kicks off this weekend with EA on Saturday, Microsoft and Bethesda on Sunday, Square Enix, Ubisoft, and Sony on Monday, and Nintendo on Tuesday. While some have begun to bemoan E3 as an unnecessary and antiquated thing no longer needed in the industry, I look forward to watching the presentations every year and would still like to go just once someday, same with SDCC, just for the one time experience.

Sony is always my main interest for E3 as I’ve been a Playstation gamer since the first console and as I’ve said in the past, I never really got into Xbox. Nintendo is the console of my childhood and I have each system they’ve released, but I’d be lying if I said it’s still my primary gaming device (though I wish I had more time to split between PS4, Switch, and MMO gaming).

Here’s what I’m looking forward to and my expectations for each presentation this year:

EA – Saturday, June 9, 11am Pacific Time

Anthem is probably the only thing I’m curious about from EA right now. Unlike some, I enjoyed The Division as a story play through with friends, but didn’t have the interest in grinding endgame. Anthem seems like it will be a similar game and I have one friend who’s very interested in it. If the final product looks to be like a better version of The Division + Destiny, I’ll probably use the same approach of playing through the main story and then leaving endgame behind. I only have time for one MMO at a time. Even with this in mind, Anthem is only a passing curiosity right now and less something I’m truly looking forward to.

 

Microsoft – Sunday, June 10, 1pm Pacific Time

I don’t have an Xbox One X and I’m admittedly not a PC gamer (at this time), so there’s not much I’m particularly interested in seeing from Microsoft. That said, as a Playstation fan, maybe even a mongrel hybrid of Sony Pony and Nintendrone, I still watch Microsoft’s presentation every year out of interest in what the competition is offering. While Microsoft still has yet to offer anything to make the Xbox One appealing, particularly with everything being on PC if I truly wanted to play it, I still give them the respect of paying attention to their efforts. Cuphead looked fantastic and was a game I would have bought on release day if I had the console. Ori and the Blind Forest as well as its sequel are games I’d buy without hesitation as well. All of these I can, and Ori I have, buy on PC, though. So I’ll be watching this to see what Microsoft has in the works to try and fight back as the underdog as this console generation enters the later rounds of the fight.

Bethesda – Sunday, June 10, 6:30 Pacific Time

Honestly, I’ll watch just to watch, but I really don’t care. Despite loving RPGs, I’ve never gotten into Fallout or Elder Scrolls. Fallout 76 and Rage 2 aren’t my areas of interest.

Square Enix – Monday, June 11, 10am Pacific Time

The first stand-alone press conference from Square since 2015, I’m definitely looking forward to this presentation. Of course, I’ll be at work, so I’ll just have to listen to it and sneak a peek at the stream when possible.

Kingdom Hearts III will likely get a release date. I haven’t played any of the Kingdom Hearts games, but a release date on the final entry will give me a time frame to finally play through them with the HD releases on PS4.

I’m also looking forward to Shadow of the Tomb Raider and hoping reboot Lara finally steps into her own. I’ve enjoyed the reboot with the first game being the formation of the character, Rise being about tying up loose ends of her past, and hopefully Shadow being where she finally starts setting a path for herself in her life. It’s time for reboot Lara to grow into the twin pistols of classic Lara. We already have pistols for her, there’s no reason to not get some bow is for stealth, twin pistols are for gun fights, rifles & shotguns are for situational selection design established now. With them teased in the first game, I honestly think the twin pistols are going to happen, but are being held possibly even to the finale of this game. The developers have said this is the final game of Lara’s “Tomb Raider origin” trilogy and I really expect the twin pistols are the equivalent of her graduation ceremony “Tomb Raider Diploma.” Once she has the twin pistols, she’ll fully have transitioned into the role of the bad ass globe-trotting adventurer everyone expects her to become.

I’m expecting to see a first tease of the Avengers game Square is working on and possibly a new trailer for Final Fantasy VII remake. While some rumors and supposed leaks suggest a demo for FFVII with a possible release date on the horizon, I don’t think that will happen. I think this year is largely going to be about Kingdom Hearts III. I also think Final Fantasy VII remake is going to wind up being a PS5 game simply because PS4 is indeed entering the later years of its life cycle and there’s no way Square Enix is going to get all three episodes out before PlayStation 5. Now, PS5 may be backwards compatible, so it won’t matter too much, but I really expect to wait a while longer for VII Remake, even if we get a new look at it.

Final Fantasy XIV will have a live letter during E3, but the only thing I expect to come from it will be a little more info about upcoming patches – things like the new Deep Dungeon – and likely the long awaited Final Fantasy XV crossover event.

I’d love to see a teaser announcing Final Fantasy XVI is in the works as well, but I don’t think that’s likely. Between Kingdom Hearts III, Final Fantasy XV, and VII remake, I think their heavy hitters are tied up for the moment. That said, if XVI is in the works, I’d love to see them offer a more high fantasy sword & sorcery with just a touch of steam punk harkening back to IV, VI, and IX in style. I personally divide the Final Fantasy games into fantasy and sci-fi with recent installments of XII, XIII, XV all falling more in the sci-fi (or more appropriately science fantasy) side of things. Airships and advanced moon civilizations aside, the more modern and futuristic the technology, the less of the high fantasy that Final Fantasy built its kingdom on.

Ubisoft – Monday, June 11, 1pm Pacific Time

Assassin’s Creed Odyssey has already been confirmed, which is a little disappointing for me. I was expecting the break that Origins saw to signal a shift for the series to a 2 year cycle with Watch Dogs and Assassin’s Creed leap frogging each other as alternating releases. After Watch Dogs 2, I was hoping that franchise would continue its trend with a new location and new characters each game with just some cameos from the previous games’ members. Especially with the notion of DedSec you could easily have Marcus Sitara, Wrench, and Josh consulting via video conferencing with DedSec members in another city.

I’m admittedly struggling through Assassin’s Creed: Origins. The games were always vast, but the shift to even more open world RPG design lost a little motivation for me in the story. I need to knuckle down and just commit to chasing the main story quests rather than get distracted with side quests, but I’m a habitual side quester. Once I finish Persona 5, I’ll try to finish off AC: Origins and see if my interest is renewed for Odyssey, but Rome/Greece isn’t particularly a setting that really interests me. I’d rather see China, Japan, and India entries in the series.

The Division 2 will be revealed, which does interest me. As I said, I liked the first one with my friends and I’m expecting we’ll hop in for the sequel together for the same style play through as well.

Skull and Bones is another one I have a passing curiosity for. The ship sailing in Assassin’s Creed III was a highlight for me and Black Flag is probably my favorite entry in the series, so Ubisoft has a solid foundation for ship based piracy. Depending on what else is in store for gamers with that title will determine just how interested I get. If it doesn’t offer enough new or interesting aspects, I could just replay Black Flag.

Sony – Monday, June 11, 6pm Pacific Time

Sony has stated there won’t be a lot of new games announced this year and instead they’ll be focusing on more information for what’s been announced and is now on the horizon. This is the conference with the most announcements I’m looking forward to. Before touching on anything I’m interested in game-wise, I really hope this is finally the year, after waiting so long, that Sony will finally, FINALLY, let users change their PSN name. I don’t even care if I have to pay for it, if there’s a time restriction on frequency, whatever. I don’t have an embarrassing PSN name and still I really want the option to change mine.

Death Stranding – As a huge Metal Gear Solid fan, I’m obviously interested to see what Hideo Kojima has planned with his first Konami-free game. As fans expect, everything about the game has been strange, confusing, and tell us almost nothing. This year is expected to be the first real look at the game, possibly with actual gameplay and some more cryptic clues as to just what it’s all about.

Spider-Man – I’ve already pre-ordered the collector’s edition, though I’m still on the fence about keeping that order in place. I’m just not a fan of the costume design, so a statue of said costume has me on the fence. It would be cool to have a statue of classic Spidey, MCU Homecoming Spidey, and PS4 Spidey all together, though. Decisions, decisions. Regardless of that, I’m looking forward to this game and with its launch only 3 months away, we’re sure to get a good final look at the gameplay here.

Ghost of Tsushima – Despite only an initial announcement trailer, this game is a bright, burning spot on my radar. An open world game set in feudal Japan with a samurai turned ninja? This is everything I want in a game. I’m hoping it’s surprisingly further into development than we might expect and we’ll see a full presentation with gameplay to give an idea just what sort of game it will be. Perhaps this will replace my desire for an Assassin’s Creed set in Japan.

The Last of Us, Part II – I loved the first game and I’m looking forward to the second, even though I’m a little on the fence about a new story with Joel and Ellie. I liked the world the first game established and was more interested in seeing The Last of Us becoming an anthology franchise with each game following different characters completely unrelated to the previous game.

Nintendo – Tuesday, June 12, 9am Pacific Time

I never have anything to really look forward to with Nintendo so much as tuning in to find out what I didn’t know I was be looking forward to. Nintendo seems to pull a few cards out that nobody knew were in the works such as last year’s Metroid Prime 4 announcement. This year, I’m hoping for a little of said Metroid Prime 4 information. I’d like to see some surprises from Square Enix on Nintendo Direct since they’ve established a division working on Switch games and I like the SNES era throwback RPGs like I Am Setsuna.

Best Buy Apparently Ends Gamers Club Unlocked

News broke today that Best Buy has suddenly, and without any warning, pulled the plug on the Gamers Club and Gamers Club Unlocked programs, causing a wave of disappointment on Twitter.

For those unaware, the program cost $30 for a two year membership and gave a 20% discount off any and all new games. So long as it was still sealed, you got 20% off. Games on clearance were 20% off. Collector’s Editions were 20% off and it even extended to amiibos and strategy guides.

By all measurements, the program was far superior to Amazon Games’ Prime discounts and many speculated it helped drive gamer traffic into stores where they’d also get points on purchases with Reward Zone memberships and could price match other items to Amazon. This theoretically could have contributed to the company’s strong fourth quarter performance that saw 14% increased sales with 7% increased sales for the year.

I understand there’s not a large margin on games and Best Buy may have been bleeding money with a program as aggressive as this was. But rather than eliminate the program entirely, I would have hoped to see it adjusted to better benefit the company while still offering incentive for gamers to shop in stores. 20% off pre-orders would match Amazon while extending just 4 weeks after release, and still including the offer on Collector’s Editions, would have kept the program well above Amazon. From my understanding, Prime’s discount only counts towards pre-orders now, so even a 2 week post-release period would keep the Gamers Club Unlocked program a clear winner.

Hopefully, Best Buy will reveal a new program, but for now current members have until their membership expires to take advantage of the discounts. At the time of this writing, membership for purchase can no longer be purchased on the website and cards in store are reportedly no longer functional if taken to the register. Discounts also no longer show on item pages on Bestbuy.com, but still appear in the cart at check out.

It was the best program for gamers while it lasted. Good night, sweet prince.

NYT Gives a Fair Article a Bad Tweet

This past week, Nellie Bowles wrote an article published by the New York Times titled “All We Want to Do Is Watch Each Other Play Video Games” but the publication’s Twitter account ran with the tweet:

“America’s 150 million gamers want to gather. They want to sit next to each other, elbow to elbow, controller to controller. They want the lighting to be cool, the snacks to be Hot Pockets, and they want a full bar because they aren’t teenagers anymore.”

As one might expect, gamers began mocking the tweet and, by extension, the article itself. Yet there’s a problem with a lot of the responses I saw: They didn’t read the article. If they had, they might have found that Bowles writes a rather positive description of gaming and its future as a centerpiece of American culture. The article goes so far as to comment on Hollywood’s decline during gaming, streaming, and esports’ continued rise. The article’s message is fairly clear: Gaming is no longer a hobby just for kids and teens and is growing exponentially. Not only is it not going anywhere, but it’s going to become even more of a standard staple in entertainment and may even be the savior of some struggling industries.

Let’s evaluate the article itself:

The headline, “All We Want to Do Is Watch Each Other Play Video Games,” is referring to the meteoric rise and record setting shift witnessed with YouTube and Twitch. No gamer can deny that the old new media – gaming magazines/now gaming sites – has been upended by YouTube reviewers/critics and Let’s Players with streaming on Twitch an even newer factor.

Ninja’s 635,000 consecutive views playing Fortnite with Drake made headlines. Streaming and esports are, essentially, watching others play video games and it’s appeal has proven massive. This is noted further with the sub-headline: “Gamers are the new stars. Esports arenas are the new movie theaters.”

If there was any doubt on the direction this was going, the first sentence should set the stage: “Video games are beginning their takeover of the real world.”

The article describes how malls, movie theaters, stores, parking garages, and more locations are converting to esports arenas and content farms are popping up to generate content with the same level of management as a major studio production.

Football teams are celebrating wins with dances from Fornite, which the article notes has racked up 129 million hours viewed on Twitch in under a year. That calculates out to 2.48 million hours a week. If Fortnite was a weekly television show, that might translate to 2.48 million viewers per week. That’s half of what The Simpsons pulls in. Yet that’s not a valid 1:1 comparison. In February alone, Bowles notes that Fortnite received 2.4 billion views on YouTube.  Billion, with a B.

After establishing all this, the article states a very real fact that ESPN broadcasters were adamantly against just 3 years ago: “Esports are, finally, just like any other sport.”

eSports Saving America! (‘s malls)

 

As the online presence is growing more dominant on the streaming and review side, physical space is being taken up by esports arenas and gaming bars. However, here’s where that tweet quote comes in and even within the article where opinions may diverge.

“Those 150 million gamers in America want to gather. They want to sit next to each other, elbow to elbow, controller to controller. They want the lighting to be cool, the snacks to be Hot Pockets, and they want a full bar because they are not teenagers anymore.”

Commenters are correct – not all gamers are alike and the huge growth of eSports turn outs doesn’t mean all gamers want to squeeze into a room to watch others play games. Some don’t even want to be in a crowded place to play games together.

But I don’t think that’s really the full intent of the article and I think we, as gamers, should be a little more tempered in our reaction. “They want to sit next to each other, elbow to elbow, controller to controller” isn’t necessarily a literal statement. Nobody literally wants to sit with elbows touching and there’s no logical scenario that controllers would be. It’s more of a gaming iteration of “stand shoulder to shoulder.”

Considering the past number of years have primarily had journalists depicting gamers as anti-social goblins living in shadowy rooms despising human contact, I really think it’s reasonable to accept a claim that gamers are, in fact, normal people who want to gather with friends and enjoy a shared hobby. As the article notes, it’s a natural extension of the already sociable aspect of gaming as we chat on headsets while playing even when we’re not together in the same room.

Breaking down this contentious paragraph, simply think of it as such:

150 million gamers aren’t antisocial, they enjoy interacting with fellow gamers.
There’s a demand for public venues where the hobby can be enjoyed alongside fellow gamers.
They want these venues to have a comfortable atmosphere, not the dark basement stereotype.
The average gamer isn’t a kid anymore.

A Live Example

The article then shifts to describing a new esports arena in Oakland and its pre-opening party. 4000 people inside, a line stretched around the block right in the middle of a tourism hot spot. That’s a good turn out by any stretch and the fact that a game related venue is approved for a major tourism traffic area is more important than the gamers present.

The Co-founder is cited as saying he had to speak at four community meetings to convince the community it would like having the arena present. That means it took effort to get gaming in this location, to have it be present in the community. It also means it was successful. For all the complaints that gamers voice about how politicians, business executives, and everyone calling shots don’t get it, here you have a community that was convinced it was just as beneficial as a grocery store (the cited alternative that was initially desired). That’s a big deal.

Regarding that poorly chosen tweet, some also complained that it suggested gamers were stunted to associate “I’m grown up” exclusively with “I can drink alcohol.” That’s not accurate either, as the article notes the Oakland eSports arena faced challenges with getting a liquor license as the misconception was present that teenagers were the majority demographic when in actuality is cited with 25 being the average age. It’s a fact that most adults want alcoholic beverages as an option in public venues where they congregate.

The article has quotes from gamers in attendance, appreciating a larger venue than the typical back room in a gaming store or commenting on the layout. What caught my interest was that Bowles interviewed 77 year old designer Herb Press who may offer the most positive comment in the article:

”This is an audience involved in this particular time in the computer age, but I’m amazed how critical they are,” he said. “They do have serious concepts and tastes. I heard one come out of the bathroom and say it looked cool in there.”

Actual importance of bathroom ambiance aside, it’s worthwhile to note that it’s a tangible realization that gamers have “serious concepts and tastes” in a major publication like the New York Times. That’s a far cry from the Dorito gremlins we’re frequently written to be in clickbait articles. It suggests that despite the best efforts of certain groups, gaming is growing too big and all-encompassing as a cultural past time to be ignore and dismissed as nonsense that the kids do.

Dorito Gremlin

Even if we still find this amusingly valid in our hearts.

E-Celeb Dread

The next portion of the article is where the real concern should settle. Discussing eSports organizations and the industry that’s growing. As Bowles writes, “Their job is to be cool gamers.” The very notion sounds less like a gamer growing popular for their natural personality and connecting with an audience and more like manufactured gaming celebrities akin to the latest pop idol churned out by American Idol year after year.

It’s noted there are numerous growing eSports teams (perfectly reasonable) and content mills (possibly concerning). That’s where we’re getting into the idea of manufactured gaming. When gaming it about churning out content to mine for something that might go viral, that’s not really gaming so much as it’s trying to find something that will become popular and presenting it for the sole purpose of increasing popularity so that popularity can be translated to followers & subscribers to generate more revenue for corporations that are funding the celebrity in question.

However, it’s noted many have broken away from the entertainment company they were partnered with to pursue their own media companies. That ironically brings them full circle – back to where a content creator on YouTube has replaced the big media conglomerations and has more reach. If gaming can hope to stave off the typical corporate corruption that seems to seep into everything, an ongoing system of direct connection between creators and fans is the way to do it.

Hollywood vs Gaming

Bowles wraps up the article discussing the decline of movie going. Talking to a former Capital Records president who has turned to gamer management (again, think manufactured e-celebs), he says the future is in eSports and gaming, which he believes will surpass movies as an entertainment industry and he acknowledges that a lot of people his age still think gamers must be ‘nerds in their basement’ and says that puts the entertainment industry behind the curve, or “asleep at the switch.”

This entire article is example after example that gaming is, if not THE future of entertainment, at least a major part of it. It’s a shame that so many gamers won’t realize this article is actually in support of their hobby, proclaiming its prominence in the future of culture, based entirely on a poorly chosen tweet.

That’s not entirely at the gamers’ feet, either. They’ve gotten so used to clickbait and disparaging headlines that they do what any gamer would – they don’t play. They don’t click the article, they don’t give the publication click-money. They do what they can to deny the “enemy” points on the board. And while the context of that paragraph in the article isn’t entirely bad by my interpretation, it’s still oddly out of place in the context of the article as a whole.

After all, there’s no mention of Hot Pockets at a single esports arena, gamer bar, or gaming center in the article, nor requested by anyone interviewed, so why suggest gamers want the snacks to be Hot Pockets? That runs contrary to the paragraph’s depiction of gamers as having serious concepts and tastes as well as contrary to the push that the average gamer is an adult, not a teen or kid.

Besides, tendies are the superior choice these days, anyway. At least give a gamer some nugs.

The Grand Gaming Haul of 2017

I screwed up with Justice League.

I had bought tickets for everyone going, as I typically do. I have the AMC Stubs membership, so buying everyone’s tickets avoids the online “convenience fee” and everyone then pays me back for their tickets. We always catch the opening night 7PM showing for these sorts of things.

Only Warner Bros and AMC flipped it on me.

The normal showing was at 6PM and the 3D showing was at 7PM, reverse of standard opening night times. I had forgotten this and didn’t check my tickets, so we wound up at the theater an hour into the movie. We got passes for later use and went to Wendy’s for a Frosty and hung out a bit before everyone headed home.

I was a bit disappointed, but figured I might see the first showing the next day. I had Friday off and had planned on getting a pizza and watching Marvel’s Punisher on Netflix that day. But Thursday night the thought nagged at me – I’m never off on Friday, so what if a garage sale has some retro games?

It’s the haunting voice for retro game hunters:
“What if I don’t look and this is where I miss out on a $5 copy of Mega Man X3 or Earthbound?”
“Was that garage sale I just passed the one with a copy of Stadium Events or Little Samson for a few bucks?”

Such as it was that Thursday night. I hopped on Craigslist to see if any garage sales were posted for the next day that had video games mentioned, hopefully with pictures to make it worth going.

There weren’t any.

Awesome, I won’t spend money I don’t have and I can get a delicious pizza and binge watch Punisher. Maybe I will go see Justice League after all as well.

Not So Fast

But then, I saw a post. A huge retro game collection for $1,000 was listed. These sort of posts are things I never think I’d go for, but would like looking at. So I looked. And it was impressive. I saw an NES with ROB the Robot complete in box, everything included. I saw Final Fantasy III’s box. A Super Nintendo. A table lined with Gameboys, Gameboy SPs, Gameboy Colors. By my estimates, only a couple dozen things in the picture were worth the $1,000 and I could see some more boxes peeking out in one of the pictures. This seemed like a treasure trove.

I hopped on Google Hangouts and messaged my friend Phil, who was now fully getting into retro game collecting as well:

Me: Got $500 you want to spend? I’m thinking about taking $800 out of savings for a game purchase >.>
Phil: What? Explain now.
Me: (Link to craigslist ad) I want to see if they’ll take 800.
Complete ROB Deluxe in box, 2 NES, a top loader, An SNES, Games CIB. Boxes and boxes of stuff. I was calculating and got down to about $350 with just some of the boxed stuff I can see + consoles
Phil: Wait… where did the $500 come from? If it’s $1k And you were thinking $800….
Me: Randomly asking if you wanted to take 500 to split 50/50 But then I thought “Wait, wonder if I can get it for 800”
Phil: There are bound to be things in there that I’d super want. I already see Mega Man. And one of the toaster NES’s.
Me: Alright, let’s look at it this way…. Are you up for going in at $500 and we split 50/50? And if I can get it lower, great?
Phil: Yeah
Me: We’re insane. You know that, right?
Phil: This is insane. ….I was just typing that.

So I emailed the guy about the ad. Phil and I waited anxiously as the night wore on, occasionally messaging each other with joke comments like “Answer the email dang it!” on Hangouts, but there was no reply. Any time there’s a too good to be true post, it’s possible it’s a prank…. Or someone’s looking to mug you for $1,000! In this case, it looked to be a prank post or someone beat us to it.

Letting Go and Moving On….But Wait

That weekend there was a Facebook group meetup, but again I had no money, so I needed to move some extra stuff I still had. Trades or selling would have been great, but I only sold Berserk Guts Rage for Dreamcast. $25 more than I started with, but not a lot to be excited about.

Sunday and Monday came and it seemed like the post was indeed a joke as it was still up and we still had no response.

Then on Monday night, I got an email back. The seller had been busy and had updated a new post with better images showing more stuff and had increased the price to $1100. I confirmed with Phil he was still good with going in 50/50 and we agreed to the price and arranged a time to pick up. I checked the seller’s address on Google Maps and it seemed like a nice neighborhood, so I was less concerned of getting mugged, or killed and fed to crocodiles (there are no crocodiles in these non-aquatic regions of Texas, but what if someone had a full pit of them in their back yard for this very purpose!?).

Crocodiles

“Vidya gaemz? HA HA HA, You fool! It was WE, CROCODILES, ALL ALONG!” (Note: these are alligators, but they are standing in for the fictitious crocodiles. Thank you.)

Picking Up The Pickup

Phil met me at the seller’s house Tuesday morning. I had taken an early lunch to get everything loaded up and take it to my house so we could unload, then I’d go back to work. Phil was off the following day so we’d start going through it then.

The seller was a nice guy, a bit younger than us I’d say, who welcomed us into his home to look over everything and figure out how we were going to haul it all out. He started putting boxes on a table and told us to start loading up.

As we took boxes out to load Phil’s vehicle, the seller explained to us that it was all in a storage locker his mother owned and he thought it belonged to her ex originally. He knew it was worth more than $1100, but video games weren’t his thing, so he was happy putting the money in his pocket, recovering his living room, and someone else taking the time to individually sort everything, clean it, test it, photo it, and spend time selling it individually to flip it for profit.

He asked us if we were sellers or collectors and we were honest that we’d surely do both. We’d be keeping a lot of what we saw just based on the photos, we’d trade with other collectors in a group we were in online to get more things we’re after, and we’d sell some or trade for store credit at various game stores, but we’d be definitely focusing on keeping it or trading with collectors. He was happy to hear a good chunk of it would be going to collectors who would enjoy an appreciate it.

It turned out I was one of the first people to email him the day the original post went up, or at the very least the first one who was reasonable. He had emails offering him $600 for all of it and he knew he was already pricing fair and likely rather low at $1100. For everything there, we were more than happy to pay that $1100.

He also showed us his garage, which was essentially consumed by stock from a comic book shop. For the right price, that was all available as well and part of me wished I had more money to invest in that purchase too (as if my house could hold much more inventory for sorting and selling…or room for more collectibles for that matter).

Unloading & Fighting Temptation

It took every bit of space in Phil’s vehicle plus every free seat and the trunk in mine, but we were able to load everything.

Driving it to my house was a weird sensation. I had just taken $550 out of my savings account, which wasn’t quite where I wanted it to be in the first place, to buy a ton of video games. There were a lot of sports titles on SNES, though even at 50 cents each they’d add up. I told myself that the NES with ROB was worth almost $300 and I’d surely find more I wanted to keep. I’d get my $550 worth and Phil would surely find that much in value. I was sure, and reminded myself, we would at least get value equal to what we spent, if not more.

Still, this was the first purchase I’d made of this size since I started game hunting, so it was a bit surreal and exciting to think of what could be in all those boxes while also a bit guilty feeling to take money from savings at a time I was flat broke on the game hunting budget.

We saw some exciting things as we unloaded. I spotted a Chrono Trigger box in good condition. A Final Fantasy III box (in addition to the one in the photos), and an Ocarina of Time collector’s edition box which I’d been looking for! Phil saw a number of NES carts he was interested in. We wanted to take that afternoon and just start looking through everything, but we had to wait. Though Phil said I could start going through some of it that night if I wanted.

I went back to work for what seemed like the longest half day I’ve ever experienced.

That night, I decided I’d go through organizing a bit and start with the manuals, paperwork, and hardware like controllers. The boxes and games would wait for a team effort.

First Night Results

I started off going through the boxes of controllers and sorting them out. Totals were:
10 NES controllers
33 SNES controllers – some original, some 3rd party variants like asciiPad or wireless + receiver
17 N64 controllers
2 GameBoy Players for GameCube (no discs, sadly)
2 Wavebird controllers – 1 platinum, 1 gray and 1 receiver for them
3 Dreamcast controllers
Sega Genesis Model 2 with hook ups and 1 controller
1 PS1 dualshock controller
PSone system
X-Box system with 2 controllers and hook ups
NES Top Loader
3 NES systems (“toaster” models)
1 SNES system

Note: It has now going on 3 months since we made this purchase and I still haven’t found time to test all the controllers.

40 Strategy Guides from Nintendo Power, Prima, Brady Games, and Versus Books – including various Pokemon, Secret of Evermore, Nintendo Power’s Chrono Trigger guide, and more. The coolest one in terms of most unique was the Vanguard Bandits strategy guide as it is a hardcover book.

I also alphabetized the manuals, of which there were over 500 total.

huge-haul-manuals-e1517766061477.jpg

Some notable manuals, some of which I eventually kept, included:
NES:
Contra
Ghosts n Goblins
Mega Man 1, 2, 3
Zelda II

SNES:
Chrono Trigger
Donkey Kong Country 2 & 3
Final Fantasy III
Legend of the Mystical Ninja
Lost Vikings
Lufia II
Secret of Evermore
Secret of Mana
Super Adventure Island
Super Bomberman
Super Castlevania IV
Super Ghouls ‘n Ghosts
Super Mario RPG

N64:
Bomberman 64
Bomberman Hero
Conker’s Bad Fur Day
Ogre Battle 64
Mega Man 64
Mario Kart 64

GameBoy:
Mega Man II
Metroid II: Return of Samus
Metal Gear Solid (GB Color)

The most notable manual, however, was probably Soldier Blade for Turbo Grafx 16, valued around $100 by itself.

The fruits of this purchase were already looking exciting, but we wouldn’t really dive into it until the next day when Phil could join me in going through this. Since we were 50/50 business partners on this, I had to resist going through more, though it was tempting. It was really tempting.

 

 

Retropalooza 2017

Despite a lack of updates here, I’ve been insanely busy the last few months 2017 and a great deal of that busyness has been due to three things. First, of course, was game hunting itself, but for the last six months of the year, I was working on converting my father’s vinyl collection to mp3 to give him for Christmas. That was about 200 albums in total, which required each one to be recorded on each side, then converted with meta data added in. In addition to this project was organizing another large quantity of items, but that’s where this story will eventually lead.

While I normally wouldn’t reach back and relate game hunts from months back, these sort of snowball into the biggest gaming find I’ve ever experienced, so it’s worth telling the whole story over the course of a few posts.

So get your Super Scope, put on your Captain N jacket, and strap in. We’re going on a game hunting story time adventure!

Retropalooza 2017

On October 7th and 8th, The Game Chasers held Retropalooza V in Arlington, Tx and despite the relatively close scheduling between it and Let’s Play Game Expo, of course I had to go. I had spent about half the money I set aside for Let’s Play at that convention, so I assumed I would spend about the same about, and the remainder of my game hunting cash, at Retropalooza.

In addition to that cash, I had a number of the sealed games from the Half Price Books gold mine for trade. As is becoming tradition, my first stop was at seeing the Nostalgic Nerds at their table to see what they had. Honestly, not too much caught my eye with the exception of Kickle Cubicle and Mega Man X3. That price tag on Mega Man X3 caught my eye as well, though. As expected, it was pricey. Around $250, though the quality of the label certainly demanded a high price tag for a rare game.

I wasn’t looking to wipe myself out immediately and wasn’t sure I wanted to spend that much on a game in general, so after we chatted a bit, I moved on to see what else was around. As always, Retropalooza had a ton of vendors and they all had great stuff. Prices weren’t outrageous, though some were higher than I was willing to pay and a few a little higher than I thought was reasonable. Of course, as with most conventions, you can usually negotiate if you buy a stack of things.

The first booth we came across that really caught my attention was a small one, a bit cramped with 3 tables in a “U” shape that only allowed a couple of people to stand in there at a time. My friend Phil looked over some of their hand held games while I waited to get in. Nothing much on top of the table really got my interest other than Winback Covert Ops for N64 at a fair price (finally) and Tiny Toon Adventures 2 on NES, but there were boxes and tubs under the table that weren’t open. Only one was and I wondered what might be down there.

The one box that was open had the Nintendo Power StarFox 64 promotional VHS, which was kind of interesting. I remember having it as a kid, so I pulled that out, but nothing much else in there besides Powerpuff Girls Relish Rampage (Pickled Edition) on GameCube, which was on my hunting list. A few more good games were there, but nothing else I was looking for from my list.

Moving over to the closed boxes, I opened one to take a peek and saw a pretty good stack of things. Namely NES game boxes. In great condition! I asked about Super Mario Bros 3 and he wanted $10. Star Tropics complete in box (with the letter) was about $10 as well. Lion King for SNES box, GBA Sonic collection, Sonic Advance box. An Akira figure of Kaneda with the motorcycle for a few bucks. Digimon World and Digimon World 3 were super cheap as well! Then, Castlevania: Symphony of the Night on Playstation. It was a blank case, but the disc was in great shape and it had the manual. Normally $30 for just the disc, for $5, it was a steal!

Phil got a few things from them as well, but we combined it into a single purchase and started Retropalooza off taking a pretty big chunk out of my cash, but we got far more value than what we paid.

I stopped by The Gamer Chasers booth and caught Billy clearly up way too early for his liking. It was almost 10AM and he informed me it was closer to the time he normally went to sleep, not got up. They’re not kidding on the show when they say he’s not a morning person. I purchased a Caught ‘Em Slippin’ t-shirt and each season of the series on DVD, but left them with Billy to, over the course of the convention, get everyone to sign them. I managed to get Billy & Jay, Melvorn, AlphaOmegaSin, and Woods, but it would take a return on the second day to manage to get Dodongo’s signature.

A big goal of this convention was to finish off the last of my N64 targets. I had just gotten Winback Covert Ops, leaving Loderunner 3D and Goemon’s Great Adventure to be found. Towards the end of my winding through the booths set up, I finally found one with the last of my N64 targets, and for reasonable prices. Done and done. I was finally finished with my N64 collection. I didn’t go for a complete collection and don’t plan to, though I might start keeping more if they fall in my lap. For what I set out as my goal on the system, though, I had finished that set. Plus, a booth cut a price to almost half off to convince me to add StarCraft for N64 to my collection as well.

Finally found Crystal Castles and the Tron games for Atari 2600 and I picked up a few manuals as well.

As the day was winding down, I got Ar tonelico from YouTuber Scottsquatch and on my way out, I picked up Animal Crossing (with the memory card), Wild Arms 2, and Spawn on SNES.

Overall, a good day and certainly the bulk of my spending and game finds, but there were still some gems to pick up upon returning the next day!

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Day 1 was not too shabby!

Day 2 – Return to Castle Retropaloozastein

 

The second day is usually either pretty light or extremely heavy, depending on your luck. Sometimes vendors want to go deep on discounts and clear as much as possible so they don’t have to load everything to take back. That wasn’t on my mind, though, with so little left in my wallet. Don’t let that deter you at a convention, though. I know someone that made a wild pitch of $10 for an entire box of games and walked away with them. Nothing great, all commons, but they traded into a local store and he got enough credit to get a high value game from said store for essentially the $10 he spent.

I hadn’t had any luck with trades the first day and the second proved lackluster in working any trade deals as well. Although I had some good titles, sealed games didn’t grab much attention since they’re hard to move and take longer to find a buyer.

I picked up an SNES Super Scope for $5, which was just a fun thing to have, even though I’ll never really use it. The big score out and about was a booth that I guess had opened a lot more of their crates and were trying to clear them out. Crate after crate of Atari 2600 games at $3 each or 3 for $5. I knocked out 9 Atari 2600 titles I’d been looking for and was more than happy to do so.

Wrapping up the day, I rounded back to Nostalgia Nerd’s booth and took a final look at what they had. I had a few things they were interested in taking as trade and so, with a combination of trades and the last of my cash, I got that Kickle Cubicle and, of course, that Mega Man X3, completing my SNES Mega Man X trilogy. And, as tends to be my luck, Mega Man X3 has steadily dropped in value since I bought it…. but I have a beautiful condition label and it’s a great game, so I can’t be too disappointed.

I didn’t quite end the day there, as I finally decided to add one final N64 game to my library that wasn’t on my original list. Since I had Goemon’s Great Adventure, I decided to sell some Texas Instruments game cartridges and used the money to pick up Mystical Ninja starring Goemon to have both Goemon N64 games.

Finally tapped out and rather tired of two days of convention walking, I headed home. Of course, an hour before the convention ended, I came back when I realized I had left my Super Scope with the Nostalgic Nerd guys so I wouldn’t have to carry it around. It was this final hour return run that let me get Dodongo’s signature on my Game Chasers DVDs as well.

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Day 2 wasn’t as hefty, but Mega Man X3 was a huge addition.

And with that, finally, Retropalooza 2017 drew to a close for me. I thought my game hunting was pretty much done for the year. After all, October leads right into holiday shopping season and Christmas gifts would need to be bought, but of course….