Posts Tagged ‘ Video Games ’

Grown Up Gaming: A Mistake and Playstation 3

I had now graduated college, had a job, and was living on my own. I was still playing games, but over the years I had sold and traded a lot of them. I decided I didn’t need to keep so much of my childhood and started cleaning out things to sell on eBay. He-Man toys. G.I. Joe toys. Ghostbusters toys. X-Men toys. And the video games. I didn’t sell everything, but I did sell most of what I had. I kept my consoles and my SNES and N64 boxed games such as Final Fantasy 3, Breath of Fire, Chrono Trigger, Secret of Mana, Star Fox 64, and more, but most of the rest went. The most painful probably is Bucky O’Hare, which has really gone up since I sold it and will be painful to replace.

Playstation 3

Included in the selling was my Playstation 2 once I got the first release, backwards compatible, Playstation 3. I didn’t intend to buy it, but it was time for a new TV and when I was getting that from Best Buy, a 3 year no interest plan made the TV, an HD DVD player, a Playstation 3, and a fancy surge protector a good combo deal. The first game I remember playing was Lair, which looked like it would be a mix of Star Fox and Panzer Dragoon. Sadly, it wasn’t very good, though there was some potential there.

Nothing is Forbidden

I played the first Assassin’s Creed game not too long after it came out and found it interesting, but very repetitive after a while. I also found it hard to pull off the full stealth for assassination missions. My Altair wound up being more of a warrior than an assassin.

Yeah, that’s about how I wound up most of the time.

The sequel, however, made huge improvements to the first’s foundation and was absolutely better in every category one could ask to be improved. Brotherhood built on some of the sequel’s features while Revelations seemed to scale back just a bit, but provided a satisfying conclusion to Ezio’s story arc. The third numbered entry wasn’t as well received by some, but I still liked it, especially the sailing portions (which was then expanded for a larger focus in both Rogue and Black Flag).

The Dark Knight Arrived

Of course I can’t write this entry without talking about Batman. Arkham Asylum, Arkham City, and even Arkham Origins. For the first time, Batman was fully realized in a video game with combat, gadgets, and even some detective work. I thought the end of Asylum was a bit weird with Hulk-Joker, but the story and experience was outstanding. For me, Arkham City was even better with access to part of Gotham, a higher stake story, and the feeling of actually grappling and gliding from building to building. Most don’t care for Arkham Origins, but I still liked it as a prequel and was satisfied with it forming a “Joker trilogy” on the PS3. I would have been fine if Arkham Knight had focused entirely on other villains without Joker at all. Origins also made me really appreciate Troy Baker’s performance of Mark Hamill as the Joker.

The best Batman scene from Hollywood felt like these games came to life.

Bustin’ Made Me Feel Good

Another great game on PS3 was Ghostbusters, which stands as the true “third movie” for me. It should have been the general framework of the connective tissue between Ghostbusters II and the Sony reboot (which I still think should have been a continuation with the new team opening a franchise or taking over the original location after the Stantz & Co. retired). A friend and I got to see a preview of the game before release at a local anime convention. The Terminal Reality dev team at the panel recognized our functioning replicas of Crow and Servo from Mystery Science Theater 3000 and invited us to come to the front of the room and take the mics to riff on their gameplay trailer. That was certainly a lot of fun and they seemed to get a kick out of it, even using a few of our joke comments to bring up gameplay points.

MST3K with Ghostbusters 03

Made them ourselves and I still have the two bots.

He’s Always So Angry…

I played the God of War Games on PS3 rather than PS2 and while the games were fun to play, I never really liked Kratos. He was just too much of an idiot for my tastes and I didn’t like the story direction being repeatedly “trick Kratos to kill things because he’s an angry moron.” Another series I didn’t like the direction of during this console generation was Resident Evil, but I played through 5 and 6 with a friend on co-op. They were fun gameplay wise, but the story and events just got too over the top ridiculous.

Rock on!

There were a lot of good games on PS3 I missed due to work and money, but the biggest factor was probably that I was still playing World of Warcraft and one other PS3 game: Rockband. My friends and I played this game a lot and it was the go-to party game any time we had a group of people over. I don’t know how much I spent on DLC songs and packs, but I’m sure it was no small amount. Once Rockband was out, the only offering Guitar Hero had that got our attention was Guitar Hero: Metallica. Bonus note: Playing drums on expert can give you a decent cardio workout after a while.

Raiding Tombs

Towards the end of PS3’s life, Square & Crystal Dynamics released Tomb Raider, a reboot of the franchise that started with Lara’s first adventure for a mystical artifact that became a fight for survival. I enjoyed the game immensely, though I did feel it was a bit light on puzzle filled tombs the early games seem to be most fondly remembered for. It also lacked dual wielding pistols against dinosaurs, but one thing at a time, I suppose. I did like the silent attacks of the bow and arrow, though. If I can utilize a ninja playstyle, I will play like a ninja.  Except as Altair, apparently.

Thieving Tombs?

Of course, Lara’s reboot owed much to her previous imitator and PS3’s breakout star: Nathan Drake with the Uncharted trilogy. My friend recommended the first to me when the second was announced, I think. I played the first and jumped on the other two as they released. Honestly, the games are so good, I’d rather see them become a film franchise more than see them continue milking the Indiana Jones films. Uncharted could definitely be the Indy of a new generation. The one thing Uncharted definitely has that I feel is sorely lacking in Indiana Jones and Tomb Raider is Victor “Sully” Sullivan. I love that character.

An End to Metal Gear

Hideo Kojima brought the Metal Gear Solid storyline to a close with Metal Gear Solid 4: Guns of the Patriots (not that the series ended, of course, but further titles were prequels in terms of timeline). Thus, MGS4 was the canonical conclusion to both Big Boss and Snake’s stories. And it was a hell of an ending. I’ve felt satisfied with game endings before, but this is the only game that truly put a lump in my throat and a sting in my eye. I didn’t cry, but yeah, my eyes got a little teary eyed. Otacon’s struggle to explain to Sunny Snake had something to take care of, knowing he had left to commit suicide was hard. Seeing Snake almost do it was uncomfortable. Then seeing the talk between Big Boss and Snake before Big Boss said his final goodbyes was rather poignant. I was glad to see Kojima give Snake an ending of peace for the last few years of his life.

Dragon Age

The most stand out memorable experience for me on PS3, though, was definitely Dragon Age: Origins. I have still not played through the Knights of the Old Republic games, so this was really my first Bioware RPG since Neverwinter Nights. I played through as a female Daelish rogue archer the first time, focused on saving the world more than the personal relationships and side quests. I remember finishing the game around midnight or 1AM and after the credits finished, I made a male Daelish rogue and started anew, intending to go with the two-sword duelist instead. In this play through, I got to know Morrigan better, who I already liked for her snarky attitude despite refusing her offer at the end on my first playthrough. This time, I not only pursued more about her, but wound up romancing her and loved the change in her character as you get past the facade she wears. To see the uncertain and even fragile side of this badass character was interesting to me. I poured hours into my second play through, exploring everything and playing out my choices with more thought. I did all the DLC available at launch, exploring the Wardens’ Keep and recruiting Shale (who I loved as a character as well).

Accepting Morrigan’s offer since she had gained my trust as a companion, I transferred my Warden over to the Awakening expansion. I liked Anders alright, but really wish Oghren had shown up in later games. With that expansion complete, I waited for the final DLC: Witch Hunt. My Warden pursued Morrigan and had a rather touching final conversation before following her into the portal to raise their child together. I did like how the Warden of Origins is discussed by Morrigan in Inquisition if you romanced her and went through the portal with little comments about how unbearable he’ll be for her asking for help and what she details the Warden is up to during Inquisition.

I wouldn’t quite say she’s quite waifu level, but I really loved the character.

In contrast, I was very disappointed in Dragon Age 2, as many were. I liked the idea of a single, sprawling city location and a long period of time covered, but the game was nothing like Origins. The combat seemed like a straight hack & slash with enemy respawns just falling from the sky half the time. I felt little need to use strategy or even give the party commands. Also disappointing was the lack of political intrigue. I expected a lot of political maneuvering as the Champion of Kirkwall moved up in standing as a known figure with your choices impacting the city and who would ally and support you versus oppose you. Instead the trial of Loghain offered more than all of Dragon Age 2.

What was more frustrating was the lack of choices having any illusion of impact. I think this was largely due to letters telling you of any effect shortly after those decisions were made rather than being held until the end of the game as well as the fact that there simply wasn’t much to alter. Even setting the Anders conclusion aside, the quest disappointed me. I agreed to help him and once we had gathered everything, it felt more like the developers forgot about it more than anything. I never saw the ritual he claimed he would perform attempted. I expected him to at least put on a theatrical ritual to give the appearance of doing what he claimed to have planned. Instead he just seems to say he’ll get around to it later and never mentions it again until the one-conclusion Anders ending came along.

Even all of this might have worked had the game carried an overarching theme of destiny/fate vs free will and questioned if the Champion’s efforts could have ever altered the future Flemeth and Morrigan had foreseen. I also felt like the game suffered by being “Dragon Age 2” and then not seeming at all like Origins. I think I would have tempered my expectations if they had said up front it was a different style and different approach and called is something like Dragon Age: Kirkwall Chronicles or Dragon Age: Hawke of Kirkwall or something of the sort rather than a numbered sequel.

4/17/17 Edit: A Forgotten Title

One game that came at the end of PS3’s life and was considered a crowning achievement that I really enjoyed was The Last of Us. I’m not sure if there’s really much that needs to be said about the game. The story was well done and the characters developed quite well. As far as gameplay goes, it was a pretty fun blend of survival horror, third person shooter, and stealth depending on how well you managed various scenarios. I felt remiss not mentioning it once I realized I had excluded it, so felt it was at least worth editing and adding a note on this title.

And So, Here We Are

That wraps up my most memorable games for the Playstation 3 and the transition of Growing Up Gaming to Grown Up Gaming. I didn’t have a Wii nor any X-Box consoles during this time either. However, I would soon turn my eyes back to the past once I began the hobby of retro game collecting, which I’ll discuss next time.

Growing Up Gaming: World of Warcraft

I took a break from MMORPGs after Final Fantasy XI, but it wasn’t too long until I heard about a new game: World of Warcraft. Some notable EverQuest alumni were involved and I found myself checking out details on the website. The description sounded interesting enough and I really liked the way the site described the survival specialization for the hunter class. Setting traps, then drawing enemies into them with a mix of both melee and ranged attacks with a pet companion. Of course, the melee turned out to be minimal in practice, but I didn’t know that just yet.

I bit the bullet and bought the game in January, activating my free month on 1/29/2005. This proved to be good, akin to my EverQuest experience, as starting near the beginning of an MMO’s release puts players on equal footing in awe and wonder and a good dose of uncertainty. I had settled on playing that survival hunter and chose to play a night elf rather than a dwarf. I named the character Faroth from my Tolkien Elvish Dictionary instead (yep, I’m a nerd).

Starting WoW was quite an experience after the past two MMORPGs I had played. The clear ! indication over NPCs for quests was a nice guide and I read every word of text as I began my adventures in Teldrassil. I quickly learned that WoW was not designed as vicious as EverQuest when I had my first scare by seeing an Ancient Protector on my way out of the starting area and on to the first small town. I freaked out, expecting it to be a high level enemy about to crush me. Though it was max level, it was friendly and not there to crush me. I quickly learned that there were no randomly high level enemies roaming zones to slaughter players.

WoWScrnShot_071110_215145

I thought this was going to crush me the first time I saw it.

I moved on to Darnassus, the night elf capital, and beyond. Now, I could have stayed in the next zone on the continent of Kalimdor, but I wanted to learn to use one-handed swords. So, as many players did, I stocked up on food for my Nightsaber (a large cat) pet, Aratiel, and headed for the Eastern Kingdoms. Per my EverQuest and Final Fantasy XI training, this would surely be an arduous journey.

WoWScrnShot_071110_215513

The entrance to the center of Darnassus, night elf capital.

I arrived in the Wetlands of the continent in the east, the Eastern Kingdoms and started down the road for the dwarf city of Ironforge. This was the most EQ-like experience as I ran from mobs many levels higher than me, often only rescued by sending my pet after them first and racing past them until the pet despawned due to distance or was killed by the high level enemy. Either of these options, or even dismissing the pet, resulted in me having to either resummon or revive her and then having to feed her. Originally, hunter pets had a happiness status. At full happiness, they did extra damage, but if they were unhappy for too long, they would abandon you!

Eventually I made it through the Wetlands, Loch Modan, Dun Morogh, Ironforge, and to Stormwind to learn to use swords and returned home to continue questing. As I leveled, I upgraded to new cat models for Aratiel, but always favored the dark striped ones similar to her original model and kept the name as I changed them. She became a lifelong companion for my hunter and I still have her today with the model of an elite named cat from Stranglethorn Vale.

WoWScrnShot_040117_232507

Faithful companion for over a decade

The world seemed vast as I explored every zone, doing every quest, the conveniences of the hearthstone and flight paths helping, but not eliminating travel while the thought of a base speed mount was far away due to the high cost. I was probably five or more levels above the requirement when I could finally afford my first racial mount.

For me, endgame content consisted of running dungeons for my dungeon set, particularly Stratholme Baron runs, which refused to drop the Beaststalker Pants for months on end. I never got into really raiding in Classic WoW, but one day my guild asked if I had the leaf from Molten Core. I was attuned to enter the raid, but had never set foot inside. They pulled me in and let me loot it rather than let it rot. As I thanked them again and again, not fully knowing the quest it led to, I was told I was staying for the Ragnaros fight. With only my dungeon set. And no fire resist gear. Oh boy.

I died, but saw the raid’s victory and returned once in a while as a substitute for missing members, acquiring pieces of the hideous Giantstalker armor set. Primarily, I turned my attention to completing the quest from the Ancient Leaf my guild had gifted me. It required the player to really master different aspects of the hunter class and ultimately granted me the weapon Rhok’delar, a bow, and Lhok’delar, a staff.

Rhokdelar

Rhok’delar!

I never really did much more 40 man raiding other than Onyxia, but I joined a 15 man my guild formed and ran Zul’Gurub with them weekly. We never saw the tiger or panther mounts drop, though. We were still farming it when the next 40 and 15 man raids came with Anh’Qiraj. The opening of these raids was definitely interesting as the story began with a war effort in preparation for the gates to open. Entire servers were farming materials to donate to the war effort, gathering leather, making bandages, and such. I wasn’t in the raid group itself, but I was able to participate in the final step’s fight in Moonglade on the Feathermoon server that acquired the final component to open the gates.

Once the gates opened, lag consumed all. However, I still managed to fight enemies in other zones away from the raid opening itself. As classic WoW drew to a close with the final raid, Naxxramas, I had started my first alt by recreating my EverQuest paladin, Feneril. I managed to get him to 50 with a bit of gear just a week or two before the first expansion: The Burning Crusade.

As fond as my memories of roleplaying in EverQuest are, I’d say WoW is more where I really stretched my legs. I was on a RP server in a RP guild with players who really developed their characters and focused on their views on the world, the game’s current stories of raids and events, and their place in the guild rather than focusing on personal character relationship drama. Much like EverQuest, I have fond memories of my friends and guildmates and our adventures together. Hanstall, Tziva, Lapheer, Alhena, Zaria, Rautrix and Lochlaen, Cynvia, and many more.

WoWScrnShot_011911_212336

Guild gathered in a tavern

Faroth was fleshed out into his own character, as was Azeroth’s version of Feneril. Over time, I went on to create six more alts, all with their own character concepts, personalities, and focus when playing them. One was a sort of homage to an EverQuest guild member in my dwarf warrior.

WoW’s first expansion was a lot of fun and introduced flying, though it was a pretty big achievement, much like epic speed riding. Although Faroth remained my main, I got Feneril up more quickly and wound up with both getting into raiding and their roles slowly reversing in the process. I always thought the expansion had a good pacing of gearing up from faction reps, dungeon drops, and then heroic dungeons before raiding. I actually have some really fun memories due to survival hunter’s design at the time.

The first was in Hellfire Ramparts where a pull went wrong. I activated my pet’s growl (a taunt to get enemy attention) to hold one target while I kept mend pet up to heal  the pet and kept a second enemy frozen in a trap while I held a third myself. It was enough to impress the guildmate I was with, a rogue, after so many bad experiences with bad hunters.

The next dungeon memory I love is from heroic Shadow Labyrinth. I think it was the first pull to start clearing the first boss’ room. I was able to double trap two enemies, pet tank a third, wyvern sting a fourth, and kite/temporarily tank a fourth while the group burned the fifth target. They would then move to the wyvern sting target just as it was about to wake up or right after it had. I would continue to kite while keeping my pet healed and re-trap the first ice trap just as it was about to wear off. Usually the second trap would break as they killed the second enemy. Once that was down, they’d pick up the pet’s target, then my kited, and finally we’d take down the remaining enemy in an ice trap. It was a lot of fun juggling all of that and it let skilled survival hunters show off a bit.

My first raid experience in TBC was fairly random. Someone was shouting in a zone about needing one more and I joined them. That became a static group that I continued to run Karazhan with on my hunter, where I made new friends in Errdo and Hayleybrianna. Being geared from that led me to Gruul’s Lair and Magtheridon with members of my guild who had raided together since Classic along with other members gathered through the Molten Core Alliance. The raid was called MCA: Shrieky and I made two new friends here: Dulcea and Aryaltel, both of whom I’ve met in person and see a couple times a year.

MCA: Shrieky needed a tank later, so I ran Karazhan with members of that raid and found my paladin raid ready in all of two weeks. Over the course of Tier 5 and Tier 6 raiding, my paladin became my main raid character. We didn’t get through Sunwell, but we did take down Illidan not long before the next expansion.

Feneril 16

Feneril in his Tier 6 armor

Moving into the second expansion, Wrath of the Lich King, WoW was at its peak in popularity. I was excited for the story, wrapping up one of the biggest stories in Warcraft’s history with Arthas, the Lich King. The questin/leveling experience was mostly the same, but with some new tools allowing for more immserive experiences as the story went on, such as phasing and the addition of cut scenes in game. Even the outdoor PvP zone proved pretty fun for players who didn’t often PvP.

This expansion really drew me in and had me writing fan fiction for myself to better piece together how I saw my characters fitting in with the big stories. I never liked the idea of my character defeating all the raids and threats or even playing a part in all of them, so I divided them up a bit with Faroth primarily involved in the dragon war against Malygos and Feneril involved in the Alliance’s efforts against the Scourge.

At end game, I raided with a 25 man in the start, but it dissolved in the second raid, Ulduar. I formed my own 10 man raid with Trial of the Crusader, largely with real life friends and their own guild mates. Once again raiding on my paladin, we cleared Trial of the Crusader and Icecrown Citadel to complete the expansion. We didn’t, however, really bother with the added Ruby Sanctum.

WoWScrnShot_081410_220749

Our first time defeating the Lich King

I admit with Cataclysm, I started to lose steam. I didn’t find the added 5 levels as interesting and the story was very disjointed as the 1-50 leveling experience tied into the overall story of the new war between Horde and Alliance as well as some information about the story dealing with Deathwing. I felt that the expansion offered the least new additions and features, likely due to how much effort went into redesigning the world for flying and reworking the leveling experience. Transmogrification, allowing players to customize their armor appearance, was the best feature after a long and hard fought debate. The feature had been requested for years and I was quite active on the forums in support of it. Due to a lack of things to do, though, this was the expansion that I got all eight of my alts to max level.

Next came my final full expansion: Mists of Pandaria. I had no issue with the pandaren race nor the Asian aesthetic of the expansion. The content was fun and I liked the story overall. Cut scenes were taken to a new level and voice acting was improved. I didn’t even mind the daily quests as I felt they gave players what they’d asked for in removing the gating of them and removing the daily limit. I think they probably should have kept the limit, but not had previous expansion daily quests count towards it.

I did feel the Alliance players got shafted in Cataclysm’s story and that continued heavily in Mists of Pandaria. Everything Alliance players experienced resulted in loss, failure, and being told even their victories were colossal failures as well. The major “fist pump” moment that Blizzard promised was immediately reprimanded by King Varian as the absolute worst thing we could have done. How being told you’ve ruined a major victory is a “fist pump” moment has never made sense to me. I could probably write a couple posts on where I felt Blizzard went wrong in these two expansions and what I think would have been a better balanced approach.

WoWScrnShot_092512_022941

Also, this is what happens when everyone is funneled into one zone on launch night.

I raided the expansion via Looking for Raid, or LFR, tool, which was not the most enjoyable experience due to the ridiculous ease of content along with player attitude. WoW had gotten a reputation for having a fairly toxic community by this point and LFR brought out the worst in those toxic players. Once I ran the final raid, Siege of Orgrimmar, once, I had no inclination to farm it for gear and the Timeless Isle addition felt like an EverQuest inspired grind fairly quickly. After nine continuous, uninterrupted, years of World of Warcraft, I cancelled my subscription.

Warlords of Draenor didn’t seem like a great idea story wise and the added $10 cost of the game didn’t draw me back, so I waited to pick up the Collector’s Edition on sale during Black Friday and Christmas sales. I didn’t resubscribe, however, until the following spring. I played for a month to see the zone stories, which I enjoyed, but was really irritated by the conclusion where Thrall takes all the glory for what the players have been working towards. After Cataclysm revolved around him and he had been the forefront of so many stories, I was tired of Thrall. For him to show up at the end of this expansion and take the victory was just disappointing. I never ran a single dungeon and never resubscribed to see the rest of the story, just following with information online.

When Blizzard announced Legion, it looked much better than Warlords of Draenor, but I was still uncertain. I waited until release and found the collector’s edition was sold out and appeared to be legitimate limited stock, but I fortunately managed to get one. I planned the same routine as Warlords – subscribe for a month to see the zone stories. What I found was, in my opinion, the best expansion since Wrath of the Lich King. The added features such as world quests replacing daily quests and the gear flow were welcome additions. Mythic dungeons brought back a sense of Heroics from Burning Crusade. I even found myself really liking the class order hall with Faroth where I expected to not like it at all. The story has been well done and Suramar is one of the best cities Blizzard had designed in the entire game (hopefully it becomes a player friendly city post-expansion). However, I don’t like the retcon they pulled in order to bring Illidan back as a hero. A redemption story I could deal with, but “everyone is stupid and Illidan is smart” didn’t hit the mark for me.

This post is definitely one of the longer in this series, but it spans over 10 years of gaming and has been a large part of my gaming life, so it shouldn’t come as a surprise. I’m still playing World of Warcraft occasionally for a month here and there, though another MMO has the majority of my attention in that realm now. For a couple of expansions now, I’ve said it was likely my last and Legion looks like it might be wrapping up a lot of major plotlines. Will it be my final expansion? Or will I give the next one a shot for a month here and there? The latter is probably likely, but I suppose one can never be sure.

One thing is certain, though: It’s hard to walk away from characters you’ve come to know and love over a decade, because you’ve crafted them and come to know them. It’s like a good book series, except you’ve been a part of thee characters’ lives in a way no other media can offer. They’re a part of you.

Since this post took us all the way from 2005 to 2017, we’ll go back to where we were in the next post, which will be the final in this series as I go over my memories and experiences with the Playstation 3.

 

Growing Up Gaming – PS2 & GameCube

We now reach a milestone in my gaming experience as I entered a new phase of my life. The majority of my experiences with both GameCube and Playstation 2 is set at college where I had both consoles and continued to play EverQuest. I spent the first two years of college going to a 2 year (or junior or community) college and saved money by continuing to live with my parents. I don’t have any stark memories of these consoles during these 2 years as I still spent most of my time on the PC.

As I detailed previously, I was deeply into EverQuest, so a lot of my time was spent on that. I also played a fair bit of Diablo, but the bulk of my time was EverQuest with a little still spent on Star Wars Jedi Knight: Dark Forces II. My console time started up again the latter half of my college career when I went to a university. I lived in a technically on campus apartment complex with four small bedrooms, two bathrooms, and a living area with kitchen.

I was fortunate enough to share the apartment with three guys I knew from high school. One hooked up his Dreamcast in the living room and I provided the GameCube as these two were designed with four player hook ups. The Playstation 2 was in my bedroom. I remember two of the first games I got for PS2 were Dark Cloud and Ephemeral Fantasia. I didn’t get too far in Dark Cloud and although I really enjoyed Ephemeral Fantasia, I never finished it. I didn’t like the ticking clock mechanic for Legend of Zelda: Majora’s Mask, but found it acceptable here for some reason.

The coolest part of Ephemeral Fantasia was, like Ocarina of Time, playing music. It was more challenging than the ocarina music and I seem to recall there was a free form option as well, but I may be wrong on that.

I had to use an online guide to get pointed in the right direction at times, but the game was fun. It is probably the one PS2 game I would most like to revisit and play through fully that I didn’t complete in the past. Even though it wasn’t reviewed terribly favorably, and is probably fairly average at best, I enjoyed it.

The next memorable game I’d note would be the first Spider-Man game based on the Sam Raimi film. The game itself was a decent game, and I played through it on normal, then on the harder difficulty and had a lot of fun… until a level chasing Green Goblin through the city. Oh the profanities that came from my room were of great entertainment to my roommates (one of whom equally entertained us with the same playing Dreamcast fighting games).

Spider-Man 2, however, was leaps and bounds above the first with the first open world New York City and actual web swinging physics. If there was no building for a web to theoretically attach to, you could shoot a web in the direction. Combined with button combinations to pull off acrobatics while web swinging, the game was fun to just swing around the city being the wall crawler. Speed was based on releasing your web at the right time, you dived off buildings rather than just jumped off, there was a lot of intricacies put into web swinging. Honestly, after they simplified web swinging in the next game, I don’t feel any have matched the feel of it since this one.

Of course I picked up Final Fantasy X, the first fully voice acted Final Fantasy game. I remember particularly liking the Sphere Grid leveling progression system and I never really felt the voice acting was terrible. Looking back, even Tidus’ horrid laugh doesn’t bother me too much. I feel in the context of the scene, it’s supposed to be cringeworthy and awkward. It’s a forced laugh, that’s the whole point of that scene. Nothing’s funny, nothing amusing has happened, he’s forcing a laugh for Yuna’s sake. But that’s just me, I suppose! To Zanarkand is also one of my favorite pieces of music from Final Fantasy as a series.

While people were getting their violence kicks in Grand Theft Auto games, I opted to be violent on The Punisher instead. Not the best game ever made, but still fairly solid and it had the over the top “execution” kills if you had an enemy at the right place when they were almost finished off.

Over on the GameCube, there are a few games I particularly enjoyed, but possibly not the first one would venture to guess. First and foremost is probably Hunter: The Reckoning. Based on the tabletop RPG by White Wolf, the video game was a four player isometric game akin to Diablo and with the four of us in the apartment, it was a lot of fun. We played through it a few times and I believe we beat it as a group on the hardest difficulty. An amusing memory was being surrounded by enemies everywhere and telling our friend playing the biker character to use the cleave ability to which he yelled back “What’s a cleave?!”

Similar to Hunter: The Reckoning, a one of the roommates and I played the GameCube Baldur’s Gate: Dark Alliance. Hours upon hours were sunk into that game, playing late into the night, much to our roomate’s chagrin. Put away the torhces and pitchforks, though, as the same friend and I also played Baldur’s Gate on PC (though we never finished it….we got so close to the end and never knew it).

Continuing the trend of these isometric RPGs, X-Men Legends and X-Men Legends II were a huge draw for the same friend that joined me on Baldur’s Gate. Playing as the X-Men and actually building a team that you could play off each other with combos was great. While Marvel: Ultimate Alliance came in the next generation, I’d love to see a new X-Men Legends game.

Similarly, there’s Champions of Norrath, a game set in EverQuest’s world of Norrath. While the game made absolutely no geographical sense for those who knew the world from the MMO, it was fun enough to play. With Daybreak Games shuttering EverQuest Next, I’d honestly love to see a new single player EverQuest game set in Norrath akin to the Champions titles or more like Dragon Age, The Witcher Series, Kingdoms of Amalur, or in an Elder Scrolls style.

I loyally continued with the Star Fox franchise as well, picking up both Star Fox Adventures and Star Fox Assault. Surprising enough, I think I actually enjoyed Adventures more. I would have liked Krystal to have been a more active partner in the story rather than trapped in a crystal (har har), but having enjoyed Ocarina of Time, I liked Legend of Star Fox: Adventures in Time well enough as the game basically blended Zelda concepts and put Fox McCloud in place as the protagonist.

maxresdefault

“YOU STOLE MY GAME, FOX!”

Knowing the history of the game, even setting it in Star Fox universe, I’ll agree I’d have preferred Krystal to be the protagonist, perhaps rescuing the Star Fox team after being forced to land on Dinosaur Planet after a battle or the like. Star Fox Assault, on the other hand, seemed like a less than superb attempt to recapture Star Fox 64’s polish, but the dog fights never felt as hectic as they did on N64. The graphics were certainly a nice step up from N64, though.

gfs_53333_1_9

As always, Slippy. As always.

I had been thrilled with Resident Evil 2 through Code Veronica, so when the original was remade on GameCube, I picked it up. I believe I may have played only part of Playstation’s version and after finishing GameCube, I went back to play it again fully. I also enjoyed Resident Evil 0. Does anyone ever wonder what happened to Billy after all these years? In the same vein as Resident Evil, Eternal Darkness: Sanity’s Requiem was a great game as well.

Another game I can’t recall which I played first, spanning both consoles, is Metal Gear Solid. I don’t recall if I played the original on Playstation or if I went back to play it after Metal Gear Solid: The Twin Snakes on GameCube. Meanwhile, Playstation 2 had Metal Gear Solid 2: Sons of Liberty and later Metal Gear Solid 3: Snake Eater, all of which I played as they released and thoroughly enjoyed. Well, maybe less so on Metal Gear Solid 2. Sorry, Raiden, but I’m not a fan of yours.

raiden_naked-article_image

I don’t remember all the details, but I was a fan of Buffy the Vampire Slayer prior to college, so I did pick up the game “Chaos Bleeds” on GameCube to play. Though I don’t remember much of the game, I remember I did like it overall both in story and gameplay. I seem to remember the combat wasn’t too bad.

Lastly for these consoles, I’d note The Lord of the Rings movie tie ins, The Two Towers and Return of the King, the latter of which improved greatly over the former. For some reason, I played Two Towers on PS2 and Return of the King on GameCube, but I don’t think there’s much difference between the two to really warrant suggesting one system over the other. A bit of a smaller scale Dynasty Warriors combat with RPG character progression, the games followed the general story and were fun to play.

A few honorable mentions would probably be Okami on PS2, Enter the Matrix on GameCube (I liked it at the time), Star Wars: Rogue Leader & Rebel Strike in the Rogue Squadron series on GameCube while Jedi Starfighter was on PS2, Onimusha series on PS2, True Crime: Street of LA on PS2, and Forgotten Realms: Demon Stone on PS2 (why Wizards of the Coast hasn’t done a full Drizzt or Elminster game is beyond me).

I played Smash Bros. Melee a little, but we overall preferred the original on N64 more than the GameCube version in the apartment. I never did play Twilight Princess, though I’ve since picked it up and hope to eventually, though I’ll likely play the HD version on Wii U.

Moving on from college, though made for Playstation 2 it was brought to PC, where I played it. That game would be Final Fantasy XI. I had stopped playing EverQuest by this point and a friend of mine was excited for the Final Fantasy MMO finally coming to America. Three of us signed up and started it, but I didn’t last nearly as long as others did.

The Vana’diel March is still one of the most memorable pieces for me.

There were a few problems from the start, such as randomized server placement making us delete and recreate characters until luck put us on the same server. The only other option was a ridiculously cost prohibitive friend invite pass to bring another player to your server. I want to say it was 100,000 if not 1 million gil, which might have been reasonable for the Japanese players who had a year of economy going, but American players were started on the same servers with no gil and an economy already rife with inflation.

I fell behind my friends as they played up to 12 hours a day for a couple weeks when they were between jobs and eventually found myself spending more time shouting “Looking for group” to find a party than actually playing the game. Thus ended my stint in Final Fantasy XI. Now that the PS2 servers are down and I presume the PC servers will follow one day, it would be nice to see Square Enix create a single player version to keep the game alive in some form for the future. Perhaps the mobile edition they’ve mentioned is their intent to do so in a different format.

The last game I played on PS2 was Final Fantasy XII. I enjoyed it to some extent, but wasn’t a fan of the MMO grind in a single player game, perhaps partially because of my distaste for grinding after Final Fantasy XI. Still, I had every intention of continuing to play the game through to completion, but when the Playstation 3 came out, I sold my PS2 when I got a first gen PS3. The problem was the PS3 wanted to pump Final Fantasy XII through in 1080p and the game looked more pixelated and messy than a Playstation 1 game. As such, I’m eagerly looking forward to another chance with this title with the forthcoming HD remake.

Final Fantasy: Star Wars on Ivalice

That’s all for my trip down memory lane with the Playstation 2 and GameCube. I’d estimate there are only three posts left in this series and the next one will bring us right back to the world of MMOs with the one that changed the landscape forever: World of Warcraft.

Growing Up Gaming: EverQuest part 2

I’ve been getting behind on posting these regularly as I’ve been consumed by Horizon: Zero Dawn on Playstation 4. I finished with a platinum trophy, so it’s time to jump back into the retro reminiscing with more about EverQuest.

In the last post I went over memories on the Antonica continent, setting sail across the Sea of Tears to the continent of Faydwer. On the way there, the boat would stop at an island inhabited by the Sisters of Marr, who killed my friend’s shadow knight when he mistakenly stepped off thinking he’d arrived at his destination. Once the ship set sail again, however, you did arrive at Faydwer in the Butcherblock Mountains, which housed the dwarf capital of Kaladim. Beyond that you’d venture into Greater Faydark, the elf forest and home to both the high elf city of Felwithe and the wood elf city of Kelethin.

Felwithe – Truly an awe inspiring sight

Nearby was the infamous zone called Crushbone where one quickly learned about orcs and “trains to zone.” The zone boss that players camped was called Emperor Crush, who had a dark elf near him named Ambassador D’Vinn (this NPC has been given a nod in World of Warcraft Legion with a demon NPC named Ambassador D’vwinn).

When adds would respawn during a fight or extra enemies were accidentally grabbed in a fight, parties would have no choice but to flee the battle. EverQuest, unlike modern MMOs, had no leash mechanic on NPCs. Instead, they would keep chasing players until they were killed or until they reached the border of a zone, its zone line. The whole time, players were drawing attention of every enemy in their escape route, building a train of enemies chasing them to the zone, hence the warning shouts “train to zone” told others to beware of the incoming danger. Other zones that were notorious for trains wiping numerous parties were Unrest and Mistmoore Manor, home of the vampire Mayong Mistmoore (also referenced in the original release of World of Warcraft).

Trains could get pretty bad

Train death
Like…..really bad.

Lesser Faydark, a second zone that continued the massive forest of the continent, was home to another major GM event I remember hearing about by word of mouth, though this one happened when I was playing. It took place during the first expansion, the Ruins of Kunark, when the god of fear, Cazic Thule, appeared in the forest. Firiona Vie arrived to drive him back with Tunare’s blessing, but not before he was able to corrupt a unicorn that was known to wander the zone. The unicorn, Equestrielle, was a friendly NPC to good races. Firiona was forced to make a choice to save Equestrielle from corruption by killing her or risk corrupting her forever by cutting off her horn, though doing so would allow her to purify the forest of Cazic Thule’s corruption. If I recall, the unicorn asked her friend to save the forest and Equestrielle became the black horse, Corrupted Equestrielle, who would kill anyone on sight and was a very dangerous NPC wandering the forest from then on. She killed me and three friends once and our max level friend had a hard time getting our corpses dragged to the zone line without being killed herself.

Which is another point I’ve not touched on. Death was serious business in EverQuest. If you died, all your gear, your money, and your inventory was left at the point you died. You had to have players bind your soul to cities near where you’d be hunting so you would respawn there completely unequipped and run back to your corpse to reacquire your gear. Death also carried with it experience penalties and the possibility to lose levels (which could render you unable to wear armor you had on). Other players could drag your corpse for you and necromancers made money summoning corpses to them (sometimes the only way to get your corpse back). You had 24 or 48 hours (I forget which) of online time  or 1 week offline time to recover your corpse of it decayed and you lost everything on it.

This corruption of Equestrielle was just one chapter in a larger over arching story in Norrath that played out over time involving Firiona Vie and the return of her old nemesis, the Child of Hate Lanys T’Vyl. I remember Lanys went on a quest with numerous players that culminated in the Rathe Mountains with a sphynx or some such creature posing a riddle. The player that answered it was granted special armor from the GM playing Lanys and a special title, I believe something like “The Discerner.”

Not all GM events were grand stories, though. My friend and I were in a volcanic zone when the sky turned red and a goblin was shouting to the zone he was cold. We managed to find him and my friend gave him a high level item with cold resistance. The goblin despawned, but then appeared again and gave my friend a breastplate that only came from very high end raids.

I never got high in level, enjoying the game at a leisurely approach alongside my guild and roleplaying as if we were having a D&D night all along the way. I did complete the Armor of Ro quest as well as the paladin’s class weapon to get the 2 handed sword the Soulfire. I didn’t play too far into the Kunark expansion before the Scars of Velious expansion released. I was barely high enough to travel to the moon when the third expansion Shadow of Luclin released.

What impressed me with each expansion was how big the new continents seemed. Ruins of Kunark introduced the Iksar race and Shadows of Luclin introduced the Vah’shir. Each race started at level 1 on their newly released continent, making an expansion introduce enough zones for 1-50 if not higher without going back to old zones, though that was of course still an option. It made the game seem so vast and expansive that few players would ever spend any real time hunting and exploring every zone across the world, especially since soloing was rather rare. Of course, the camp-and-grind leveling made this easier than modern models with quests and story driven experiences.

The one last story I recall from EverQuest is not a GM event, but rather a player enacted one: The Battle against the Kerafyrm, or The Sleeper. This dragon was the forbidden product of a blue and red dragon mating. Lore stated if the Sleeper were to awaken, it would rampage across Norrath and bring about the end of the world. This was meant to be a far later storyline that would be explored, so the Kerafyrm was never intended to be fought and killed. It was also a one attempt per server fight. If they woke the Sleeper and failed to kill it, it would never be in the game to attempt again. But gamers like a challenge.

Kerafyrm, the Sleeper

Dozens of players, if not over one hundred individual players, gathered to take beat the unbeatable. They started the fight and anyone who died would run back to their corpse for their gear and jump back into the fight. One would think with 100+ players, this strategy now commonly known as zerging should have made short work of any enemy, but I’ve always heard it took hours for them to whittle the monster’s health down. Just before it died, though, a GM despawned the monster and denied them victory. Players took to the forums to decry the action and caused such an uproar that SOE eventually made a statement saying it was the wrong decision. They would reinstate the Kerafrym and allow players to try again, though as a non-canonical kill should they win. The players organized again, this time with 200 players, and managed to kill the dragon after four hours.

I stopped playing EverQuest during the Shadows of Luclin expansion, before even getting a horse. However, in many ways I still like aspects of EverQuest’s design philosophy more than what’s become commonplace in many MMOs today. The world felt so large, danger lurked around every corner, and players would form friendships over true fear of death. Bad or good behavior could build a reputation in the server community, allowing players to often police themselves more than is seen in modern MMOs. The guide program furthered that, allowing players to take on minor issues as mini-GMs in exchange for free game time. The level of socialization was simply above and beyond anything in the games today.

The story was not told in quests on set paths, it was a living part of the world. SOE would add things to the world in a patch without mentioning them in the patch notes. Players would then notice crates with a weird symbol had appeared in dark elf camps and orc camps, spurring speculation of a coming alliance and possibly war. When those crates appeared in High Hold pass, there was discussion on the forums of the possibility that High Hold was infiltrated and going to turn bad, cutting off access for good races to get to Qeynos without a lot of difficulty. Many stories and speculation sprang up, some proving to hit the mark on what later unfolded in GM events and stories, some being completely speculation, but it made the game’s story feel organic because players, like their characters, didn’t know every detail of what was going on in the behind the scenes politics of Norrath.

That’s not to say the genre hasn’t improved and EverQuest was the golden age, only that some aspects that made it so unique have been lost through the years of improving accessibility and faster experiences rather than expecting long hours of commitment. Norrath was a large world that you could take time to escape reality and live in, not just play a game and do a routine for loot. It was about adventure and comradery, stories told by the developers as well as by players, and a world that asked you to explore it. I hope someday these design concept comes back to MMOs and we see a true return to MMORPG rather than MMO Theme Park designs, but I personally don’t see this happening until we develop Virtual Reality to the levels we’ve dreamed of for years in sci-fi and anime.

Ironically, a machinima for World of Warcraft might give the best indication of what it’s like to remember EverQuest by those who started it from the beginning:
“I want to understand.”
“What we have suffered? It can not be understood by those that did not suffer it.”

 

 

 

 

 

 

 

 

 

 

 

 

Growing Up Gaming – Nintendo 64

I don’t recall the details of buying the Nintendo N64 as vividly as the prior systems and certainly didn’t get as many games for it. After all, the only console I can think of with a smaller library is the ill conceived Virtual Boy. I didn’t even play Super Mario 64 on the system, but there were some games I certainly did enjoy.

I got my first real FPS experience on the system with Goldeneye 007, aside from a bit of prior experience with Wolfenstein 3D on a friend’s PC. Despite that bit of experience, Goldeneye was the first I really played through and enjoyed, both for the single player campaign and the multiplayer experience. My friends and I played the 4 player battles enough that we invented our own games, such as 3 on 1 battles of “capture the base” (where in one level, the “base” was the restroom). While I still like Goldeneye, and had fun with Perfect Dark as well, I never really got into the FPS genre as a result of playing it.

Another shooter on N64 I liked was Star Wars: Shadows of the Empire, and I still prefer 3rd person shooters over FPS. Although the game was probably fairly ranked as an average game, it wasn’t bad and it did offer a chance to play in the Star Wars galaxy. I particularly liked the Hoth level and the final level with the chance to do some space battles.

But if we want to talk about “Star Wars” + “Space Battles” then Star Wars Rogue Squadron was the game to get. The entire game was excellent, from its own Hoth battle to the more on rails levels. IF any series needs a current gen entry, even a VR entry, it’s Rogue Squadron. An entire game in an X-Wing sounds much more intriguing than just a bit of DLC in Star Wars Battlefront.

But for the N64, even Star Wars has to step aside when it comes to space battles as my favorite game on the system is Star Fox 64. Essentially a remake of the game on SNES, Star Fox 64 feels like it is the presentation of what the initial game was intended to be. With more complete shapes and graphics, superior music, and a bit of actual voice acting, the game was truly a masterpiece that has sadly not been matched since (unless you count Star Fox 64 3D for Nintendo 3DS).

 

 

 

Of all this era’s games, Star Fox 64’s graphics still hold comparatively well.

The only other big game I have strong nostalgia for is Legend of Zelda: Ocarina of Time. The first game to let us explore Hyrule freely in 3D, but more importantly to let us do so on horseback! Truly, Epona was the real breakthrough for the Zelda series here. The other unique aspect I liked was utilizying four arrow buttons for the ocarina music. However, aside from these new additions, it was just an excellent game that brought everything great from the series to the still budding world of 3D graphics.

 

Seriously, even the opening & title screen said “It’s all about Epona.”

As is obvious by the shortness of the list, I didn’t play too many games for the N64 and while the small library is partially to blame, it’s really the diversity of Playstation’s line up that really reduced my gaming with Nintendo this generation. I did miss some good games, like Banjo Kazooie and Banjo Tooie, Conker’s Bad Fur Day, Kirby 64: The Crystal Shards, and a few others.

I will give an honorable mention to Mischief Makers, which was a pretty darn good side scroller I remember quite enjoying. I was particularly happy to add it back to my library a couple years ago.

That’s pretty much it for my N64 experience. Next up, I’ll take a step away from consoles and head over to the PC that dominated the next few years of my gaming with a little game a few people may have heard of called EverQuest.

Growing Up Gaming – Playstation

Like so many others, I started the shift to Playstation from Nintendo for one game in particular. Final Fantasy VII.

final_fantasy_vii_box_art

Final Fantasy II and III (still talking US SNES here) made me a full Final Fantasy fanatic. When Squaresoft announced the next installment on Playstation, it was already no question I would get it, but then the commercials showed off some cut scenes and it was like the future had arrived. The cut scenes they showed were like nothing we’d had seen before. If you go back to look at them now, they still aren’t that bad, but certainly show their age.

 

 

 

 

 

 

 

Then there are the graphics of the actual game. They aren’t too bad in combat, and the backgrounds were definitely beautiful, but the polygonal block bodies of the characters are certainly rough. The game definitely had weaknesses, not helped by some poor localization translations due to a rather short deadline given to the localization team. It has since developed a divided opinion with some feeling it’s an overrated entry and others feeling it’s the best entry in the series.

Personally, I had leaned towards it being a great game that was still overrated, but have started leaning back towards it being pretty damn good. I’m not sure it’s the best entry in the series and I honestly don’t want to try to narrow down a de facto decision of which I think is the absolute best, but Final Fantasy VII, in my mind, definitely deserves its praise.I think Sephiroth is generally overrated and JENOVA is generally underrated in the game’s dual villain dichotomy. While I liked all of the cast, and I was stunned when Aeris (Aerith!) was killed, my favorite team was Cloud, Tifa, and Red XIII (Tifa being the best of waifus past, present, or future).

Hopefully the forthcoming remake collection will make the game what it truly should be, with improved localization and fleshed out segments that were clunky or unclear in the original release.

The summons got more details in their animations and more impressive, but there was one thing I particularly didn’t like about them – too many Bahamuts. I’m on board with Bahamut being among the strongest summons, if not THE strongest, but having Bahamut Zero, Neo-Bahamut, and Super Hyper Ultra Supreme Zeta Excelsior Turbo Arcade Capcom Bahamut got a bit much.

I finished Final Fantasy VIII on the system, but didn’t like the game nearly as much, especially the Draw system. The graphics were a clear improvement over the polygons of VII, but are still pretty rough to go back to today and the story and characters weren’t as memorable for me. I will give VIII credit on having a better ending than VII, though, since it actually had a conclusion for the main characters while VII basically gave us a Final Fantasy ending for Disney’s The Lion King.

I loved Final Fantasy IX much more than its predecessor and it ranks highly in my all time favorites in the series. With the return of characters being specific classes, the game seemed able to really set scenes to give each character their own story arc with personality and growth.It was alos a nice change to have the more cheerful world and cast after the darker, even angsty, atmosphere of the previous two games. Even Final Fantasy VI was a good bit darker, particularly the second half. While I said previously that I would be hard pressed to pinpoint my absolute favorite Final Fantasy, I do think IX is my favorite ending of them all, and definitely my favorite ending of the series on Playstation.

 

 

 

 

 

 

 

 

The other Final Fantasy game often overlooked on the system is Final Fantasy Tactics. I had not played tactical RPGs with the aforementioned exception of Shining Force II. I actually liked the earlier portion of Tactics as the story is more grounded in the war and political intrigue amidst the kingdoms before it gets into demons and monsters and nefarious looming evils.

Though I loved Final Fantasy VII, another RPG I have fond memories of came out alongside it on the Playstation – Lunar: Silver Star Story Complete. Where Square Enix was breaking new ground with CG cut scenes gaming hadn’t seen the equal to before, Lunar (originally on Sega CD) had beautifully animated anime cut scenes and vocal songs that kicked off right from the intro. It is a fantastic game a lot of voice acting (and includes a collection of outtakes and bloopers at the end, which get rather amusing).

 

 

 

 

 

 

There are so many RPGs on Playstation and so many I never played as a result. A few others I particularly enjoyed were Star Ocean: The Second Story, Wild Arms, Breath of Fire III, and Tales of Destiny. Chrono Cross was a good RPG, but came off feeling a little disappointing for me as a follow up to Chrono Trigger. Likewise, I enjoyed Lunar 2: Eternal Blue Complete, but not as much as Silver Star Story.

Moving away from RPGs, Playstation pulled me far into a new genre: Survival Horror. I had been exposed to the genre with Alone in the Dark on PC, but didn’t get too far in that one. Now Resident Evil 2 truly dragged me into it. I learned to dread the “click click click” of Lickers and became paranoid of a sudden burst of glass with dogs or ravens coming for me. I really knew to be worried if I found a room with a ribbon, ammo, and herbs with a typewriter. This led me to go back to play the first one and I then continued with each main entry since.

Playstation also had Spider-Man, which was the first really good Spider-Man game (also available on N64) that let you climb the walls and ceilings as well as web swing on top of good combat. It was followed by the equally good Spider-Man: Enter Electro. While the games may not seem as good today, especially without an open world, they were absolutely great at their time. These games began the tradition of having unlockable costumes that I really hope continues on the new Playstation 4 game.

 

 

 

The last game to have the a long lasting impact on me from the Playstation is Metal Gear Solid. I most remember the trippy 4th wall break with Psycho Mantis being such a surprise. The solution was quite clever as well, though it drove me nuts figuring out the call frequency that’s given to you on the back of the case. The Metal Gear Solid theme is one of my favorite video game music pieces.

 

This line up is far from complete, though. I played Crash Bandicoot and was introduced to Spyro the Dragon on the system. Legacy of Kain: Soul Reaver was a lot of fun as well. And yet despite all the good memories on Playstation, I still barely scratched the surface of what was available. As with every console I collect for, hopefully I’ll be able to get back to more of them some day.

That’s it for this entry. Next up, I’ll briefly discuss my time with the overshadowed Nintendo 64.

 

Growing Up Gaming – Sega

Sega. It does what Nintendon’t.

One thing it didn’t do that Nintendid was grab my interest. There were some games, yes, but not as many to come close to the Nintendo and the Super Nintendo. In fact, I’m going to cover my experience with all Sega systems in a single post due to lack of in depth experience with them.

I first played Sega at another kid’s house in the neighborhood. It was the original model Sega Genesis and I think we really only played Sonic the Hedgehog, which was alright. I was impressed with the colors and music and, of course, the seeming speed at which Sonic would travel, the screen sometimes barely, if at all, keeping pace. I later got the model 2 Sega Genesis bundled with Sonic the Hedgehog 2.

SONY DSC

While I liked the original Sonic the Hedgehog okay, and eventually beat it with all the chaos emeralds, the sequel was certainly better. I vividly remember the first time flying to the Death Egg and the battle against the giant mech-Robotnik (and yes, I still like “Dr. Robotnik” better than “Eggman” as an official name). One thing the Sonic games did well, a thing that became a notable feature, was their music.

I still love Sky Chase Zone’s music

Of course, Sonic 3 and the Sonic & Knuckles expansion came after and were also great. I also played Sonic Spinball and Sonic 3D Blast, but they really weren’t as good. I have, however, always found it odd that the characters created for the Archie Comics, who appeared on the popular Saturday AM cartoon, were never utilized by Sega for any games other than cameo appearances in Sonic Spinball. I think a game based on the comic/cartoon would be far better than some of the recent offerings.

I did like the X-Men game on Sega Genesis, but primarily with a cheat code that gave unlimited mutant powers since I never thought it made sense otherwise. Cyclops isn’t limited to a certain number of optic blasts before he has to recharge and Wolverine certainly doesn’t have his strength sapped when he uses his adamantium claws. I know I played the sequel, X-Men 2: The Clone Wars, but I don’t remember it as well as the first.

I only played one RPG on the Sega Genesis: Shining Force II. I really liked how the combat had a strategy element with a full army of party members to move about the battle field with different reaches for their attacks. I’d like to go back and play the first one, though I understand it is quite difficult.

I did play a bit of Ecco the Dolphin, though never really knew what to do. Despite that, just swimming around impressed me with how fluid the animations seemed. Despite not playing them too much, I’m still a fan of the Ecco series today.

I never played anything on Sega CD or Sega 32X addons for the Genesis, though I always wanted to play Sonic CD. I’ve since gotten all of the systems of the “Genesis Trio” here and hope to get to play the games I missed out on eventually.

At some point, and for some silly reason, I also had a Game Gear. I loved the bright colors of the screen, but it was certainly a large, unwieldy device with practically no battery life so the hand held was basically a home device for me, using an AC adapter. I had some Sonic games, X-Men, and Tails’ Adventure, but nothing really stood out to leave a lasting impression.

SONY DSC

“Feed me your batteries!”

From Blockbuster, I rented a Sega Saturn to play Panzer Dragoon, thinking it looked like Star Fox on a dragon! I did definitely enjoy the game, but not enough to try saving up for the system and try more games for it.

As most know, the Dreamcast came out not too long after that, but I never had it. Instead, I had a friend I was roommates with in college that had it hooked up in our living room, but I only ever played Sonic Adventure on it.

So ends my woefully limited exposure to the Sega systems. Next, I will discuss my continued relationship with Nintendo as the N64 came out, though I certainly have less games to speak to there as well.

Growing Up Gaming – SNES

The Super Nintendo is definitely my favorite system. I enjoyed the NES, but Super Nintendo is where things really took off for me.Similar to the NES, I saved up the money to buy the system myself. I remember purchasing it in Houston, TX when we were visiting family.

snes-mod1-console-set

Buying just the system, I started with Super Mario World and was blown away. Granted, in my last post I did mention Super Mario Bros 3 introduced more new concepts that Super Mario World iterated on, but it did that so darn well. Flying moved from a raccoon tail to a yellow cape, but now able to glide along and even dive bomb with it. The big addition so many, including me, loved was Yoshi. I also really liked the music, which had some nice variety to it.

Super Nintendo also had some great beat ’em up games. While NES had Double Dragon, River City Ransom, and Battletoads, plus TMNT2 and 3, the SNES continued these with Super Double Dragon from Technos, Battletoads & Double Dragon and Battletoads in Battlemaniacs from Rare. The Super Nintendo also brought us Final Fight from Capcom.

Looking back, though, all my favorite SNES beat-em-ups have comic book origins. Of course, the first an foremost that has to be noted is TMNT IV: Turtles in Time from Konami. The game has smooth animations and great music and felt like the original arcade game had finally come to consoles (at the time, I didn’t realize there was a Turtles in Time arcade game). Just like many NES titles, it was a lot of fun with friends. We played the game fully through more than once, each as our favorite turtle.

The next I particularly liked was Spider-Man & Venom: Maximum Carnage from Software Creations & Acclaim, which was really hard. Perhaps not the best game (okay, it’s definitely not the best game, even for a beat ’em up), I still liked it. Playing as Spidey or Venom and playing through the story from the comics crossover was a awesome and the first time I felt a game started to capture the feel of being Spider-Man to some extent (previous titles didn’t do it for me). It would have been cool to have more of the characters playable instead of cameos for special attacks, but I still liked the game and there are certainly other comic book games that fared much worse.

Next would be what I feel is one of the best beat-em-ups and one of the best X-Men games for its time, X-Men: Mutant Apocalypse from Capcom. You played as Beast, Cyclops, Gambit, Psylocke, and Wolverine, each with their own stages, with basic beat ’em up levels, but some moves used more Street Fighter style controls to execute. The animations were fluid, the controls were responsive, and the story was fairly well done. Capcom took the gameplay of this game and went forward to be use it in another fun game late in the SNES lifecycle, Marvel Super Heroes in War of the Gems. Wolverine returned for this one, but instead of X-Men, you had Captain America, Iron Man, Spider-Man, and Hulk.

I also really liked Capcom’s Street Fighter II on the SNES, despite being horrible at it in the arcades. Street Fighter II Turbo and Super Street Fighter II were also favorites to play. I was never particularly good on the console either, but still enjoyed playing the world tour at least. At the time, the big fighting game rivalry was Street Fighter and Midway Games’ Mortal Kombat. I never cared for Mortal Kombat, though. I preferred holding back to block more than having a block button and I thought Mortal Kombat was ridiculous with the blood spatter. A single punch seemed to send a liter of blood flying from your opponent. However, like many, I did find the fatalities ridiculously amusing just because of how over the top they were.

Continuing the exploration into genres I never got into on NES, we come to Nintendo’s new first party IP, Star Fox. I never played any sort of flight simulator or flight combat except perhaps a brief attempt at NES’ Top Gun that failed miserably. I think it’s safe to say Nintendo Power had a lot to do with drawing me into this one. I was 12 years old at the time and still on the tail end of TMNT-mania and had liked the space adventure of Bucky O’Hare (the NES game is an underrated gem – too bad I sold my copy and it skyrocketed in price since), so the Nintendo Power comic presented a good story basis to get excited for the game. I played Star Fox multiple times to explore each path. The Nintendo Power comic turned out to have little connection to the game’s story, but that didn’t matter. I still loved the game.

Just look at those cutting edge graphics that blew our minds:

Still continuing the exploration of genres I hadn’t tried with NES, I also loved another new one from Nintendo: F-Zero, despite never really caring to try racing games. The music went a long way for me and the health of your car being depleted and restored during the races added something fun. The other racing game I liked from Nintendo on SNES would be Super Mario Kart, particularly the four player battle matches. I still don’t think any of the sequels have matched the fun of the original simple balloon busting battle matches.

ff2boxfront

And now we come to the real meat of my love for Super Nintendo. Roleplaying Games. Squaresoft’s Final Fantasy II (really IV) was my first Final Fantasy game and I believe the first roleplaying game I played other than a little of of Quest for Glory on PC. While I agree other entries may be objectively better, I still put this one as my favorite. I was completely engrossed with the story as Cecil gained and lost allies, fought monsters, and went through dungeons from dark knight to becoming a paladin. The combat of controlling the party, each character with their own class of skills and abilities, magic, and Rydia’s summons were all so great. I played through the game twice shortly after one another and was eager for more games like it.

Then it was Final Fantasy III (really VI). My friend recalls I was skeptical of it since it wasn’t a sequel to Cecil’s party. At the time I didn’t realize it was actually the sixth in the series with each being a new story. I quickly warmed up to it, though, and was once again fully immersed in the story. Overall, I do still feel like the cast could have been trimmed back a bit and that story driven games can easily suffer from “here’s a dozen characters…choose four” as you need certain characters in certain places to get more of their backstory or see their personalities come out and their character growth as certain events unfold. Still, I loved Final Fantasy III and never got rid of my original copy, the box, manual, or map.

Opening credits scene is near obligatory when talking about Final Fantasy VI

And finally there’s the winner of most “Best SNES RPG” lists as well as many “favorite SNES game” lists: Chrono Trigger, also from Squaresoft. I loved this game as well. So many great tracks on the soundtrack and a different take on combat from the other RPGs I had played. Chrono Trigger nailed almost everything for me. Characters were interesting, music was great, animations pushed the capabilities of the SNES, especially with facial expressions. Then on top of all that, it turned out to have multiple ways to beat the game for variations on the ending. This is another I’ve kept complete in box all these years.

A few honorable mentions for me with the SNES RPG line up would be ActRaiser from Enix, Breath of Fire from Capcom (but published in the US by Squaresoft), Illusion of Gaia by Quintet and published by Enix & Nintendo, and definitely the Lufia games by Neverland. Squaresoft also really hit a home run for me with Secret of Mana, which has one of my favorite pieces of music on the SNES.

Mega Man took a huge leap from NES to SNES with Mega Man X from Capcom, another favorite of mine. I only played the first, but have since picked up the second, which two of my friends feel is the best in the series. Eventually I’ll play it and someday find a copy of Mega Man X3 as well.

Similarly, I only played the first Donkey Kong Country. I’ve since gotten all three and am also told by friends the second is once again the best banana in the bunch, so someday I’ll have to get through all of them too. Donkey Kong Country was so cool because of how unique and impressive the graphics style was at the time. It was also just a fantastic platformer.

To wrap up this post, though not my favorite game on the system, The Legend of Zelda: A Link to the Past introduced me to the Zelda franchise and is among my top games of all time. The charm of sprite based games holds up to time better than early polygon games.

One last honorable mention would have to be The Lion King from Virgin Interactive. One of my favorite animated Disney films, I got the game and was amazed at how smooth the animations were. I was also amazed, but not pleased, by how hard some of the later levels were. It also had some pretty good music adaptations from the movie that were impressive for the time.

Next I’ll talk about my memorable games from the other side of the console war: Sega.

 

 

Thoughts on Nintendo Switch

nintendo_switch_dock_and_handheld

Nintendo unveiled their new console, the Nintendo Switch, this week and the Internet has all sorts of reaction, as expected. Some are proclaiming the death of Nintendo (again). Unfortunately, investors are not convinced with the console either as stocks dropped after the system’s reveal event. Many are voicing worry that it will be a repeat of the Wii U’s underperformance and, to some extent, I am too.

A lot were thinking $250 was the smart, and likely, price point for the Switch. Instead, $300 gets the Switch console unit with dock, AC adapter, the Joy Con controllers and charging grip. However, once you add a game for $60 you’re looking at $360 to get started and $430 if you want to add a Pro Controller. What’s more, it’s a weaker system than Playstation 4 or XBox One. This could have still been appealing if it was released head to head with PS4 or XB1 at launch, but with those consoles currently priced around $250 with a game included, it’s a lot to justify. When the competition has a more powerful, current gen system, having one of the cheapest release prices in console history (when adjusted for inflation) doesn’t mean much.

On top of that, the accessories seem extremely steep. $70 for the Pro controller, $80 for extra Joy Con controllers, $30 for the charging grip, $90 for an extra charging dock set (if you want a second TV set up with one). If there’s a reason for the Pro Controller costing $20 more than the Wii U Pro controller (and a Dualshock 4), such as motion control or the advanced haptic rumble feedback like the Joy Cons, Nintendo needs to make it clear to make it seem like the value is worth the price.

Many are also marking a lack of games as a strike against it. 1-2 Switch seems like it should be the Wii Sports equivalent, packed in with the system, but it is a launch day game. Legend of Zelda: Breath of the Wild, Just Dance 2017, Skylanders: Imaginators, and Super Bomberman R are all launch day titles. It does strike me as odd that Nintendo didn’t make more of a showing of Bomberman R, though I’ve seen complaints that it has micro-transactions tied up in it.

Within the release month, Has-Been-Heroes, Snipperclips: Cut It Out Together, and I Am Setsuna are also releasing for the Switch. While I Am Setsuna is available on other systems, I’d be interested if Nintendo and Square Enix offered a physical release here. Still, that’s 8 games available in the first month where Playstation 4 had 26 and XBox One had 21 launch day titles.

There was a Wii vibe from some of the titles presentations, but I’ll admit with the high prices, the game line up, and the presentation, there is a Wii U performance vibe here.

switch-dog

The fact that Nintendo didn’t come up with this themselves is also disappointing.

However, with the information provided, I heard some real excitement at work the next day from fathers who loved the idea of the games for family nights and the ability to go from TV to handheld. The battery life didn’t remotely phase them as they expected portable charger options to be available. If that spreads, the Switch could actually be more of a Wii, adopted by families and less of the “core gamer” crowd, than a Wii U.

But here is my opinion on what Nintendo needs to do to get some interest in Switch, as equally irrelevant as everyone else’s opinion!

Indie Games – Court them!
I thought this about the Wii U and I feel the same about the Switch. Since the console is less powerful than the other two on the market, Nintendo should make a strong effort to court the indie games that don’t need as much power. If Nintendo made themselves into the key console for indie devs, they could build a library that’s unique to them. Seriously, Nintendo should have secured a Wii U console exclusive of Undertale.

And even if it’s not a Switch exclusive, Nintendo could stand out by putting in the extra effort to of releasing those indie games in a physical release that are otherwise digital only. This may seem like a minor differentiating factor, but Limited Run Games has been showing there is a demand for physical releases of indie games.

Imagine if Nintendo had picked up Mighty No. 9 rather than it being a Kickstarter project. If the project had been developed with Nintendo involved, their quality requirements having to be met, would we have gotten a better product? After all, since Mega Man was a staple on the NES and SNES, I felt Nintendo should have been involved in getting Mighty No. 9 up to snuff and securing it as an exclusive.

Or how about another NES staple with Castlevania? Would it increase interest in the Switch if Nintendo had picked up Bloodstained: Ritual of the Night as an exclusive rather than that being a Kickstarter project?

In the same vein as indie developers, Nintendo needs to re-evaluate their handling of fan projects. While I understand the legal necessity to protect their IPs, they could take a look at these projects they’ve shut down and work out a deal with the creators to complete the project for Nintendo. Moreso, they could start a program allowing fan’s to submit passion projects to Nintendo for approval and release. If Nintendo could bring these creators on board and officially release the fan made Mario 64 HD  or the recent fan remake of Metroid 2: The Return of Samus, it could offer relatively cheap exclusives for Nintendo.

There has to be some middle ground for fan projects to meet with Nintendo. Just look at Sonic Mania, a passion project including team members who were working on a fan project high-definition remake of Sonic the Hedgehog 2. Having a program that encourages fans to submit their examples of levels or game work might find Nintendo new talent to bring on board.

Nostalgia & 3rd Party
One of the criticisms leveled at the Wii U is now being leveled at the Switch: lack of third party support. Some of the multi-platform games announced for the Switch are reportedly ports of last gen versions of the games due to the weaker power of the Switch. If the Switch doesn’t have the power to handle current gen games, they need to establish a unique niche that becomes a “must have” apart from what PS4 and XB1 offers.

The greatest strength Nintendo has is nostalgia, as recently demonstrated by the high demand for the NES Classic. They should capitalize on this with their new console as well. Not only do they have the nostalgia in their favor, but retro games are definitely in favor right now.

Rather than highlighting a lack of power, Nintendo could pursue third party developers to make exclusives, even if timed, that are lower cost and retro inspired. A perfect example is the XBox One’s upcoming Cuphead. Pursuing developers for these types of games while reaching back into their past library for inspiration could give them a good line up of new games. And if these games are cheaper to develop, a lower price tag on them could increase appeal. If Nintendo’s system costs as much or more than the competition, but the games were, on average $10 to $20 cheaper at retail, that could balance out the cost perception a bit.

Here are some Nintendo heyday series Nintendo could pursue convincing developers to bring back:

Adventure Island – Last seen as WiiWare, converting the original game to a 3D approach, Konami could come back to this series either as a classic style side scroller or keeping the 3D approach.

Adventures of Lolo – Another series that’s been forgotten, HAL Laboratory made Kirby and the Rainbow Curse on Wii U, so they still have a relationship with Nintendo. Lolo was a maze puzzler that would fit pretty well with Nintendo’s modern offerings.

Ghosts n’ Goblins – Though the original 8-bit and arcade versions have been re-released, a complete remake would be a solid exclusive. Staying true to the original difficulty, this could be Nintendo’s side scrolling “Dark Souls” of difficulty.

Ikari Warriors – SNK hasn’t done anything with this series since the NES. They were originally 2 player, but adding more enemies and really making the game chaotic could lend itself well to the Switch supporting 4 players, either on 4 Switch units for local co-op, or 4-way split screen could be loads of fun.

Capcom – Yes, we could long for Capcom to make another classic Mega Man that outshines Mighty No. 9, but no. Well, okay, if Nintendo could convince Capcom to make them an exclusive by the name of Mega Man Legends 3, that would get some attention for sure. But no, my thought was more towards a few remasters. Following the success of DuckTales Remastered, let’s get Rescue Rangers, Darkwing Duck, and TailSpin Remasters out.

TMNT – It’s been a while since the turtles had a good game and Mutants in Manhattan didn’t hit a home run. Either as a 3D approach or a classic side scrolling beat ’em up, Nintendo’s family gaming image might be a good fit to partner up with Nickelodeon for an approach at the four brothers.

Sparkster – Another longshot since it’s stuck in the depths of Konami, but perhaps Nintendo could pry it from their cold hearted fingers. I loved Rocket Knight Adventures and Sparkster and I don’t know why they never took off (pun intended). I’d love to see Sparkster brought back as a modern side scroller or as Nintendo’s contemporary to Ratchet & Clank.

Earthworm Jim 3 – Another title that hasn’t seen much attention other than a 2009 remake, Nintendo could do worse than to clench a new Earthworm Jim as an exclusive.

Samurai Jack – Ol’ Jack is on his way back to Toonami on Cartoon Network. Another potential partner for Nintendo to pursue, if they could land a deal to publish games based on this IP, it would be a decent win. With the new show said to be darker, it could offer a less “for kids” game for the Switch.

??? – This one will be a little difficult as it has the problem of no current developer or publisher, but Nintendo could go a long way if they could get a partnership deal with Disney now that Disney Interactive is defunct. Remember Aladdin and The Lion King on SNES? Smooth animation, tight controls, great music. Yet where was the game for Zootopia or Moana last year?

Staying in Disney’s court, where are the Marvel games? There hasn’t been anything in the MCU area since Captain America: Super Soldier from Sega. Aside from Lego Marvel Super Heroes, anyway. Where is X-Men Legends 3 or Marvel Ultimate Alliance 3? While these likely wouldn’t be Switch exclusives, having them on the system, if it was made, would be great fits for the multi-player that Switch promotes.

Mother Collection – Simply stated, if Nintendo would make a Mother Collection release for the Nintendo Switch, it would swell. At least to its fan base. If they’re that worried about it, they could do a limited first print run to gauge interest in the US with a 2nd print planned if the demand was there.

Nintendo’s Missing IPs
Nintendo has Legend of Zelda: Breath of the Wild at launch and Mario Odyssey slated for holiday 2017, but there are still a number of Nintendo IPs that need games lined up for Nintendo Switch.

Kirby – Almost a guarantee a Kirby game will release on Switch at some point.
Donkey Kong – Donkey Kong Country is on SNES, N64, Wii, & Wii U. It’ll happen.
Pokemon – With Switch’s portability, I’m sure it will get a Pokemon game. They may not want to step on Sun & Moon’s foot on 3DS just yet.

Metroid – I can’t really imagine Nintendo isn’t finally planning a new game in this series, likely in the Metroid Prime series. I have to think Nintendo will want to do one with the Joy Con controllers. If they are planning one, it would be wise to announce sooner rather than later.

Kid Icarus – Similar to Metroid, I think it might be interesting to see what the Joy Con controllers can do to emulate archery with the haptic rumble feedback. When was the last time Pit had a console game, after all?

F-Zero – Mario Kart has taken all the attention as Nintendo’s racer, but I’d like to see F-Zero come back on Switch.

Star Fox – Star Fox fans are still eager for a good Star Fox game whereas Star Fox Zero was really a Star Fox game built from testing the Wii U capabilities. Fake leaks suggested Star Fox 64 HD remake and that might actually be all Nintendo has to offer to satisfy fans. Personally, I’d like to see Star Fox move forward with a new story after Command. Pick an ending to make canon and go foward. I’d also like to see a little more depth brought to the story. Have Fox, Falco, Slippy, and Krystal piloting with Peppy as tactical advisor. Play up the mercenary basis and have them framed as traitors having to prove their innocence & bring down a new threat. Bring in supporting cast characters and implement cut scenes to actually make a story. Honestly, I’d even be okay with Star Fox Adventures coming back if that series went more towards Ratchet & Clank meets Zelda with more of a Star Wars style story. Or go 3rd person shooter mixed with flying levels like N64’s Star Wars: Shadow of the Empire.

Bravely Switch – Since Square Enix is developing for the Switch, I’d love to see I Am Setsuna get a physical release on the system and Bravely Third developed for it instead of 3DS. For that matter, Square Enix could bring Breath of Fire back to console.

The Big Deal – Super Mario RPG or…

Paper Mario has taken the place of Super Mario RPG, but I’d love to see Square Enix do another true Super Mario RPG sequel to Secret of the Seven Stars.

But going a step beyond that, I’d like to see Nintendo and Square Enix do a spiritual sequel: Super Smash Bros. RPG. Taking the page from Kingdom Hearts and mixing Smash Bros. cast with Final Fantasy characters for an RPG. If they come up with a good story, having these casts interacting could be fun. And they could negotiate to give us an entire line of Final Fantasy amiibos. Even splitting profits on those, I think the volume might make up for it.

The Nintendo Switch is never going to compete with the Playstation 4 nor XBox One and Nintendo shouldn’t try to. Their best bet is to establish themselves with a solid line up of games that make themselves unique and worth having. First party games alone aren’t going to be enough, as the Wii U showed. They need to get third party developers offering games as well, but not just ports that aren’t on par with the competition. If they can carve out some unique offerings, though, the Switch could still be an appealing console and with a price drop to $250, it could become an easy choice. Most gamers today are willing to drop the money for two consoles if both are offering enough unique experiences the other isn’t.

And also…cut the artificial scarcity nonsense. People want your product. Get into as many homes as you can before they get frustrated and decide to just pick up your cheaper competition.

What do you think Nintendo could do to make Switch a must have console apart and separate from the competition?

 

 

Growing Up Gaming – NES

In the last post, I mentioned not being certain about specifics of my gaming roots, but my memories are more clear as we proceed to the arrival of the Nintendo Entertainment System. I didn’t get one at release, but I certainly wanted one.

I was in elementary school and we had a fund raiser selling raffle tickets with the grand prize for who could sell the most being $100. While my parents took me door to door in the neighborhood or out to the local golf course, and my grandparents around their neighborhood, I had to give the sales pitch myself. Ultimately, I did sell the most tickets and got my $100 prize, which I opted to spend on buying myself the Nintendo Entertainment System.

This set me on a path that I grew rather proud of, having bought every console I’ve ever owned through the years myself rather than asking for one from my parents. While they bought me games at birthdays and Christmas, I always bought my own consoles. I think it was a good lesson in responsibility for young me.

I got the Action set with the console, controller, grey zapper, and Super Mario Bros./ Duck Hunt.

nes-console-set

Note: I pronounce it as N-E-S, not “ness” which is just silly.

My first game, of course, was Super Mario Bros., and my father and I started playing it together. Now, my father certainly has never had much interest in video games prior to this, nor since, but at the start of the NES era, we did play together some. In fact, he played enough that I remember him picking me up from school one day with a big grin on his face. When I asked why, he told me he had beaten Super Mario Bros. My father beat Super Mario Bros. before I did. I beat it not long after, and with the Fire Flower’s power, which he hadn’t.

o9pz6

I tried to claim he cheated because I was at school, but I knew the truth…

The other game I got early was also because of my father: Golf. My dad has always been a golfer and I imagine he hoped playing the game together might spur an interest in the actual sport, but the game did no such thing. It wasn’t all that great of a game either, but it still holds a special place in my memory because of that time playing it with him.

maxresdefault1

Mario played the gentleman’s sport of golf.

Now, there are plenty of other games I will be talking about in this post, but only one other with a connection to family for me. I had my tonsils removed when I was young and after surgery, I got The Adventures of Lolo as a get well gift. I seem to recall beating the game, but never played the sequels.

While I didn’t have a lot of familial connections in gaming, I did have friends. All my close friends had gotten an NES and we would play whenever we visited one another’s house. One friend and I played through Bubble Bobble on 2 player together. I played DuckTales at another friend’s house, but never owned it. I borrowed Mega Man 2 from a friend to play through.

DuckTales The Moon Theme may be my favorite NES tune.

And that social aspect, the trading games, led to exploring other games. I got Chip n’ Dale Rescue Rangers because I liked DuckTales. I got Mega Man 3 because I liked Mega Man 2. I went back to the original Mega Man via rental because I liked Mega Man 2 (but never beat it.. darn rock monster in Wily’s castle).

Rentals. Ah yes, before our town even had a Blockbuster, we had a local family owned rental store. I remember renting Dragon Warrior, which I didn’t care for at the time, Dick Tracy, Robocop, Yo! Noid, and Ninja Gaiden games. My friend and I would play Ikari Warriors for hours each rental. I also remember loving Wolverine on NES after the disappointing offering of Uncanny X-Men. Unfortunately, I owned (and still own the same copy of) Uncanny X-Men and only rented Wolverine, though I’ve rectified that now.

Like almost every young boy in the USA, I was wrapped up in turtlemania, so of course I got the Teenage Mutant Ninja Turtles game. I don’t recall how I got it, but I’d be willing to be it was a birthday or Christmas present one year. While many had trouble with the underwater level diffusing bombs, I never had too much trouble and with some practice, I was able to ace that level every time with minimal damage. It was the level afterwards that always got me, with so many places to go and not knowing where the correct path was. I’d waste too much health going to dead ends or in circles and lose lives. Without YouTube and the Internet, the best we had was whatever Nintendo Power had to offer (which I was subscribed to starting with July/August 1989, Volume 7). We watched my friend’s older brother get to Shredder once, but he didn’t manage to beat him.

nintendo-power-mega-man-ii

Some of the covers were pretty amazing.

By the time TMNT 2: The Arcade Game was out, we all knew the arcade game (which I would love to own one day) and though not as good, the NES version was still a blast. We still went over to each other’s houses to play it and we’d replay the full game again and again after beating it.

Another curiosity of the NES era is the movie games. Today, and for a few generations now, it is generally expected that movie tie-in games tend to be fairly lackluster, though there are some exceptions. This wasn’t the case with the NES, possibly due to the more simplistic game designs. Still, the NES had some decent movie tie-in games. The 1989 Batman movie game was a pretty good side scrolling platformer for its time.

I also still love the Who Framed Roger Rabbit game with the ability to drive around in Benny the Cab and outrun the weasels being one of my favorite parts. The game had some puzzle solving, amusing items to employ (exploding cigars and cartoon holes to cause enemies to fall through), collecting pieces of Acme’s will, some joke telling mini games, and a little bit of fisticuffs for combat. I remember spending a lot of time on that game, and a lot of frustration against Judge Doom.

maxresdefault

Seriously, it was a hard fight.

Other movie tie ins I remember being pretty good include the Robocop games, Dick Tracy, and particularly Gremlins 2 was a lot of fun. I think Back to the Future is supposed to be pretty good, though I don’t recall playing it. I also liked both Ghostbusters and Ghostbusters II, despite what anyone else says. Of course, not all were great, like Bill & Ted’s Excellent Adventure, but the ratio of good to bad movie tie in games is definitely in the system’s favor.

I also played Super Mario Bros. 2 at my friend’s, or borrowed it, yet never owned it. Once again, it spurred me to get Super Mario Bros. 3 and eventually went through every level (though I definitely prefer wise use of warp whistles). The third is definitely my favorite on NES, though Super Mario World on SNES may edge out as my favorite of the series. Still, Super Mario World made polishing touches where Super Mario Bros. 3 introduced so many new things. Flying with the raccoon tail, saved games (correction, this was not on NES’ SMB3), the different suits with different abilities were all impressive and stunning new additions.

super_mario_bros_3_power_ups

In hindsight, I actually missed a lot of great titles that set the standard in their categories and launched both their own franchises as well as imitators since. I only briefly played, or watched friends play, Legend of Zelda and Adventure of Link. The same goes for Metroid and Kid Icarus. I never played Kirby either, though a friend of mine had the GameBoy game.

Bomberman.
Metal Gear.
Castlevania.
Even Final Fantasy!

All games I never played as a child and still haven’t played through yet in some cases. I’ve got them in my library now, added to the ever monolithic backlog, but haven’t played through them.

Honorable mentions of other games I did love: Contra, Bucky O’Hare, Tiny Toon Adventures, Little Nemo, Battletoads, Godzilla: Monster of Monsters, Double Dragon, and Shadowgate.

As a bit of a sidenote to the NES, I never really got into hand held games. I never had a GameBoy, but later got a GameBoy Pocket and then GameBoy Color, but I pretty much only got in on the Pokemon craze with Blue and then later Yellow. Otherwise, I didn’t really play GameBoy through its iterations.

pikachu

Back when he was a pudgy Pikachu.

To me, the Nintendo was all about fun. Well designed games with solid gameplay. Often light on plot, they were still a lot of fun. And some did have decent plots within their constraints. But Nintendo, the NES, was also about fun with friends and sharing your experiences and your knowledge with each other.

Playing video games at my friends, trading games to borrow, and talking about how to beat them pulled me deeper into loving video games. They weren’t just for introverted kids (even though to some extent I am an introvert), there was always a social aspect to them, even to single player games.

And though I may have missed some great games, I still had great experiences with the ones I did play. Experiences I hope to share.

In the next entry, I’ll talk about my favorite games from the Super Nintendo, where I fell fully into RPGs.