Posts Tagged ‘ Sega ’

Growing Up Gaming – Sega

Sega. It does what Nintendon’t.

One thing it didn’t do that Nintendid was grab my interest. There were some games, yes, but not as many to come close to the Nintendo and the Super Nintendo. In fact, I’m going to cover my experience with all Sega systems in a single post due to lack of in depth experience with them.

I first played Sega at another kid’s house in the neighborhood. It was the original model Sega Genesis and I think we really only played Sonic the Hedgehog, which was alright. I was impressed with the colors and music and, of course, the seeming speed at which Sonic would travel, the screen sometimes barely, if at all, keeping pace. I later got the model 2 Sega Genesis bundled with Sonic the Hedgehog 2.

SONY DSC

While I liked the original Sonic the Hedgehog okay, and eventually beat it with all the chaos emeralds, the sequel was certainly better. I vividly remember the first time flying to the Death Egg and the battle against the giant mech-Robotnik (and yes, I still like “Dr. Robotnik” better than “Eggman” as an official name). One thing the Sonic games did well, a thing that became a notable feature, was their music.

I still love Sky Chase Zone’s music

Of course, Sonic 3 and the Sonic & Knuckles expansion came after and were also great. I also played Sonic Spinball and Sonic 3D Blast, but they really weren’t as good. I have, however, always found it odd that the characters created for the Archie Comics, who appeared on the popular Saturday AM cartoon, were never utilized by Sega for any games other than cameo appearances in Sonic Spinball. I think a game based on the comic/cartoon would be far better than some of the recent offerings.

I did like the X-Men game on Sega Genesis, but primarily with a cheat code that gave unlimited mutant powers since I never thought it made sense otherwise. Cyclops isn’t limited to a certain number of optic blasts before he has to recharge and Wolverine certainly doesn’t have his strength sapped when he uses his adamantium claws. I know I played the sequel, X-Men 2: The Clone Wars, but I don’t remember it as well as the first.

I only played one RPG on the Sega Genesis: Shining Force II. I really liked how the combat had a strategy element with a full army of party members to move about the battle field with different reaches for their attacks. I’d like to go back and play the first one, though I understand it is quite difficult.

I did play a bit of Ecco the Dolphin, though never really knew what to do. Despite that, just swimming around impressed me with how fluid the animations seemed. Despite not playing them too much, I’m still a fan of the Ecco series today.

I never played anything on Sega CD or Sega 32X addons for the Genesis, though I always wanted to play Sonic CD. I’ve since gotten all of the systems of the “Genesis Trio” here and hope to get to play the games I missed out on eventually.

At some point, and for some silly reason, I also had a Game Gear. I loved the bright colors of the screen, but it was certainly a large, unwieldy device with practically no battery life so the hand held was basically a home device for me, using an AC adapter. I had some Sonic games, X-Men, and Tails’ Adventure, but nothing really stood out to leave a lasting impression.

SONY DSC

“Feed me your batteries!”

From Blockbuster, I rented a Sega Saturn to play Panzer Dragoon, thinking it looked like Star Fox on a dragon! I did definitely enjoy the game, but not enough to try saving up for the system and try more games for it.

As most know, the Dreamcast came out not too long after that, but I never had it. Instead, I had a friend I was roommates with in college that had it hooked up in our living room, but I only ever played Sonic Adventure on it.

So ends my woefully limited exposure to the Sega systems. Next, I will discuss my continued relationship with Nintendo as the N64 came out, though I certainly have less games to speak to there as well.

Sonic Runners Trailer Debuts

In the words of Bender B. Rodriguez, “I’m back, baby!”

It’s been a while since I wrote an entry. Life happens, Holidays come along, you change jobs, and then your PC dies. Really, though, you guys don’t care about my sob story and excuses, so I’m going to just get right back to writing about video games and geekery.

We recently learned that Sega is going to be focusing more on mobile games going forward and this week they presented the trailer for the new Sonic game, coming to iOS and Android mobile devices.  Let’s watch, shall we?

I’ve seen a lot of people saying “RIP Sonic” and that this is the end of the Sega we knew from the days of Genesis and Dreamcast. I’m not so sure. Honestly, this might be the best thing for Sonic.

A Rich History

Sonic the Hedgehog first appeared in the self-titled game on Sega Genesis, which was followed with Sonic the Hedgehog 2, Sonic the Hedgehog 3, and Sonic and Knuckles. There were a few other titles, like Sonic 3D Blast and Sonic Spinball, but for “core” continuity games, Sonic 1-3 plus the Knuckles add-on are the main ones from the golden days. Some feel the Game Gear versions of Sonic and Sonic 2 are even better than the Genesis versions, though.

The games were notable for their gorgeous graphics at the time and many, including myself, feel the music was outstanding for its time. Seriously, listen to this.

Personally, Sonic 2 is still my favorite of them, both in game and in music.

Things Turn Sour

Sadly, Sonic has not transitioned well as games have moved forward into more three-dimensional offerings. The first such adventure, aptly named Sonic Adventure, on Sega Dreamcast was a pretty solid and most seemed to agree Sonic Adventure 2 was a good game. I think some disagree on which of the two was the better one.

But after that, Sonic never seemed to find his footing. The switch to a behind the back third-person view seemed to limit the blue blur from the dizzying speeds he was previously known for. Even the first Adventure game has some criticism for slowing things down with other characters, particularly Big the Cat and Froggy. I’ll admit there’s something quirky about that game and its setting. I realize Eggman is human, therefore other humans would logically exist on the planet, but it seemed odd having Sonic and his pals being the only non-humans. I never understood why Sega didn’t leverage their apparent partnership to utilize the world of Mobius from Archie Comics’ Sonic the Hedgehog series (which also shared the setting with the outstanding Saturday AM cartoon). Utilizing Sally, Bunnie, Antoine, and Rotor would have been a far better use of characters and setting if playstyles were going to be slowed down when not playing Sonic.

But I digress. The point is, Sonic hasn’t sold well in 3D situations. The most recent installments, Sonic Colors, Sonic Unleashed, Sonic and the Secret Rings, Sonic and the Black Knight, and most recently Sonic Boom have all had negative to lackluster response with Sonic Generations faring slightly better.

Mobile Future for a Mobile Hedgehog

And that brings us to the announcement of Sonic Runners and the trailer at the top here. Honestly, I think it might be good. The mobile platform encourages more simplistic gaming and fundamentally almost requires a return to the Sonic roots on Genesis and Game Gear. It’s possible that having Sonic step away from the modern generation of game consoles or PC gaming gives him a chance to show off his strengths. Rather than competing with gameplay and designs that simply don’t work for the blue streak of quilled lightning, a 2D side scroller seems a better fit. The only alternative I can think of that would allow Sonic’s strong suits would be focusing on handheld options for Playstation Vita and Nintendo 3DS.

Or perhaps Sega should even consider offering him up to an Indie Dev. I’ve heard good things about the fan games Sonic: Before the Sequel and Sonic: After the Sequel.