Archive for October, 2014

How Resident Evil’s Horror Could Survive

Capcom has been going in new directions with Resident Evil for a while now with mixed results.  After being one of the most well known series in the survival horror genre with Resident Evil 1-3 and Code Veronica, Resident Evil was always an anticipated release when a new installment was announced.  The Resident Evil REmake and Resident Evil 0 were well received on GameCube and a Resident Evil 2 REmake is one of the most fan requested games out there.

But with Resident Evil 4, Capcom switched to over the shoulder gameplay rather than the old clunky “tank control” scheme, yet 4 was still highly praised despite getting away from Umbrella Corporation’s T-Virus.  That warm reception wasn’t waiting for Resident Evil 5, which followed Chris Redfield and his new partner Shiva in Africa where the T-Virus’s origins were first discovered and Umbrella as fans came to know it was born (which las plagas from Resident Evil 4 still factored in).  Resident Evil 5 split fans as the game seemed to get further away from its survival horror roots and go more towards an action game.  Resident Evil 6 had fans hopeful with the apparent return to a city devastated by a new outbreak similar to Raccoon City, but while the game started with more familiar elements of survival horror, it started showing signs of action. When the game picks up with Chris Redfield, it’s more of that action game style with giants stomping through cities and battles of 2 men against tanks.  The final chapter takes it even further with motorcyles outrunning tanks and jumping over helicopters and a plane crashing into a city before a fresh outbreak of a new virus.

Resident Evil has been going bigger and bigger like a Hollywood action film. Explosions are more frequent than tense jump scares as Capcom has sought to pursue a more broad audience.  Left in its wake are the faithful fans who still long for survival horror like Resident Evil was built upon.

Resident Evil Revelations 2 is supposed to be a return to survival horror while still using the over the shoulder model and hopefully Capcom gets it right.  We’ll see how that pans out in February 2015, but in the meantime, here are a few things that I think Capcom should do with the series to get it back on track.

1. Start over but continue forward
Fans are familiar with the established characters of Resident Evil.  Chris Redfield, Jill Valentine, Rebecca Chambers, Leon Kennedy, Claire Redfield, and Albert Whesker are the familiar faces the series follows, but that may also be detrimental at this point as well.  These characters are likewise familiar with these events. While they tried to give Chris some PTSD elements, he’s overall able to push through and Leon has become so hardened to bioweapons he’s pretty much a specialist specifically for such operations.

For that reason, I think it’s time to get away from bioweapons being common and time for the old cast to step aside for new characters.  For Resident Evil 7, I would set the game about 5-10 years after Resident Evil 6.  After the incident in China, almost all nations around the globe unified to outlaw the research on bioweapons and aggressively hunted down any cells still continuing work from the days of Umbrella (and Neo-Umbrella was just a ridiculous name).  Essentially start the game in a world where the events of Resident Evil 1-6 are a dark mark in human history but no indication of such things have been seen for years now.

Set the game anywhere you like, though I would likely pick a more remote country – perhaps somewhere in South America. Perhaps an Interpol task force or a drug taskforce infiltrate a compound on information of a major drug production operation.  During the infiltration, something goes wrong and only a handful make it into the facility (yes, mirroring the set up of the original Resident Evil).  As they begin to investigate the facility, they find out a group has been doing research from the ground up based off Umbrella’s T-Virus and have successfully recreated it.  Thus we are thrown back into a game where the protagonist is just as terrified as the player is when creatures start coming at them rather than cool and collected and the player is dealing with claustrophobic corridors, zombie workers, undead dogs, spiders, rats, or whatever creatures you like, and a few mutants as well.  Perhaps you can even bring back a new version of Tyrant if you really wanted.

The key point is to get back to basics of the plot and have this scenario be completely new to the characters in the story so they have reason to be terrified.  Sure, people would have still heard of these things, but even 5 years after the China incident, a 25 year old operative would have been in college and possibly less than concerned with such events.  It yields itself for fear from the characters and if done well, that fear will be passed on to the player as the new research can be completely unknown and with enough variations the game can keep players unsure of what to expect.

2. Over the shoulder, under pressure

The over the shoulder perspective worked well in Resident Evil 4 and has worked well ever since on its own.  Slow moving zombies are easy to get headshots on when you’re able to aim reliably.  But 6 headshots only kills 6 zombies if there’s a dozen shambling towards you and your 6 shooter is slow to reload or worse, you only have 20 bullets to your name and have no clue what’s in the next hallway.

That’s a bit key to survival horror in my opinion.  Limited resources and inventory management.  In a game like Resident Evil 4-6 where you’re moving forward, I understand the need to suspend disbelief and have magical storage units that hold items, but having a dozen guns on your person is a bit much.  Bring back the limited inventory and the storage chests with their own limited inventory.  If the facility we’re in is designed so it makes sense, don’t even have the storage units share inventory and make players have to go back to retrieve what they stashed.

That sense of “did I bring the right weapon and do I have enough ammo” helps build tension as you open one more door or go down one more dark set of stairs.  In Resident Evil 6, having “enough” ammo was okay because you’d be able to blast through the zombies or monsters and collect more ammo from their body to keep blasting away.  In the old Resident Evil games, realizing you were at max capacity on two weapons and just found three more boxes of bullets actually instilled a bit of fear because “Why are they giving me this much ammo? Oh no, what’s about to come after me?!”

3. Bruce Lee doesn’t train zombie defense
This one is a problem we brought upon ourselves.  In the old tank control Resident Evil games, we were always grumbly about having to wildly swing a knife when we were low on ammo.  Why couldn’t we side kick a zombie in the chest? Why couldn’t we have any form of hand to hand combat?

Well, we eventually got it and it honestly made the games trivial enough that survival wasn’t a big deal.  Even without the abundance of zombies dropping ammo, you could conserve a lot by taking two shots and then giving a round house to splatter a zombies head, or deliver a running bulldog worthy of Rick Steiner from WWE.  If you can take out monsters without guns, why worry?

Having this be a new recruit on the team would make the idea of going hand to hand against creatures willing to bite your face off a bit outlandish.  And if they’ve only gone through basic hand to hand, they aren’t in a position to reliably fight off these creatures anyway, giving a reasonable excuse for removing the feature and putting us back to relying on our ever diminished ammunition and somewhat unreliable knife, or maybe a collapsible baton this time. Just cuz…

4. We can still acknowledge our favorite characters

Just because a new character is green behind the ears and about ready to soil himself over this horror he’s stumbled into doesn’t mean we can’t give him some reassurance now and then.  After managing to find a radio, you could get word out reporting what you’ve found.  Later on, your next opportunity to try and make radio contact could be none other than Leon Kennedy, Jill Valentine, or any other of the familiar characters. While not on site with you, they could offer some insight and advice to the new character, encouraging him to keep it together and make it through this alive while they marshal resources to get there.

5. And don’t go straight into the same problem again

At the end of the game, why not have the problem unresolved and even escalating?  Why not have the protagonist stop the researchers at the facility in this game only to radio into HQ at the end to tell them he’s found there are other facilities set up and something worse.  Our final scene could show that the virus has already somehow been spread to contaminate a nearby city.

And that easily sets you up to go right into Resident Evil 8 with an outbreak in a city just like Resident Evil 2.  And again like Resident Evil 2, why not go even worse than Leon’s predicament? Why not have a protagonist that isn’t part of any organization or organized force? Perhaps a retired police officer, or even just a random citizen trying to survive this.  You could have your new character from the previous game arrive and split the game between the two like the old games used to at times and you could again have our established characters remotely involved or arrive late.  For that matter, I’d have them running clean up and just a few steps behind to contain the situation before it gets out of hand so all their specialized skills and knowledge aren’t enough to prevent the horror from breaking out again.

I’d even consider it worth thinking about having each game take place with a new character who may come into contact with familiar characters, and only rarely have the game mostly focus on familiar characters arriving to work in a new location.

Conclusion:

I’ll admit some of this might come across as just re-visiting Resident Evil 1 and 2 with new characters and a new location, but I think that’s almost what Capcom should do at this point.  By going forward without a reboot, it lets fans of the series continue on while also introducing those old games’ style of survival horror elements to a generation that never played the old games.  A generation of gamers never played the Playstation entries and likely have no interest in doing so, which would make this a new experience for them while nostalgia would likely make these worthwhile, yet still different enough, to be interesting for old players.

Saturday Anime Review – Log Horizon & More

Alright, so it’s a day late, but I’m still keeping the title of Saturday Anime Review 😛

LOG HORIZON – THE OUTLAW AND MITHRIL EYES

The pain of waiting on Log Horizon to resume has subsided (now it’s just the week long wait between episodes) and so it’s a little easier to be objective instead of just plain giddy that the episode is simply on.  I’ve watched the first episode again to make sure I didn’t miss anything and I have to say there are a few weaknesses in there.  It feels like things move along a bit quickly, just throwing out mentions and expecting the audience to just go with it.  From my understanding the season isn’t quite following the light novels in terms of tone (the light novels having more mystery vibe that’s already somewhat given away in the first season).  That said, I suspect there may be some aspects that aren’t delved into to get things moving along.

What’s more jarring is the differences from season 1 and 2 with the change in the animation company.  Marielle and Demikas in particular look rather different from the previous season with the way their hair is drawn.  With lines missing to detail the strands of hair, it looks more like there’s a bit of a dread lock feel to them. Kanami’s new design is even more jarring.  I’m caught up on the background: how Kanami moved from Japan to Europe, contributing to the Tea Party’s dissolving, and created a new character on the European server (and her side story is apparently going to be presented this season as she’s making her way back to Japan from what I understand).  So it makes sense for her character to look different and I dig the Tifa vibe; heck, the comic I’m working on features a busty monk gal of my own, but the animators just went a bit overboard with her size to the point it looks awkwardly drawn.  And that’s saying something when anime fans disagree with an increase in bust size.  Hopefully the little we’ve seen of her isn’t just the first pass and she’ll be more reasonable as she’s featured.

There’s also a few scenes where the animation just seems less detailed somehow.  There are others where it looks fantastic and on par with season 1, but overall I’m not entirely sure I like the new studio.

We get introduced to a new character as well – Tetra, who doesn’t look like she belongs in Elder Tales with the outfit designs from season one.  The magical girl genre injected into the fantasy genre is rather out of place and her outfit doesn’t seem like what you’d see based on our experience so far.  But, if adventurers can wear pretty much a black tutu and a top hat in Eorzea, I can’t really complain about the diversity in outfits in Elder Tale!  At first I didn’t like her much, or at all, but the way she rode Naotsugu’s shoulder when she was tired and randomly popped up from inside his armor just to pop away again was pretty funny!  I’m hoping the two become something of a comic duo with Tetra being a pest that aggravates Naotsugu.

Speaking of Naotsugu, I really liked seeing the developments with Marielle.  I rather liked how Naotsugu had scenes showing small signs of affection towards her in the first season rather than being blatant. The “open pervert” being afraid of her forwardness when they first meet, then later bringing her food, and when she’s exhausted just sitting nearby and waving the fan for her was a nice development.  In the time since the first season, that’s apparently grown more as the two are talking via telepathy on a daily basis while Naotsugu is on his secret mission with Shiroe.

As for the main story, it’s still true Log Horizon style with slow development. We’re building towards a full scale raid, which we saw a glimpse of in the first episode.  We’ve also had a final scene suggesting Shiroe dies at some point, experiencing his first death (as does Akaktsuki apparently).  I’m expecting this is going to be a fairly big deal based on what William Massachusetts told Shiroe.  When you die, you experience the weight of your failure and after experiencing that repeatedly, a lot of players couldn’t face it anymore. Combine that with the loss of memories of the real world, and death may have more weight than they’ve believed.

Either way, since Shiroe and Akaktsuki apparently die and meet prior to their respawn at the Cathedral (some assumptions there) on Christmas Eve, I expect we’ll see this raid story arc resolved by end of this year, about 14 episodes into the season.  Kanami’s story will be mixed in there some, I think, so we’ll see what the second half of the season holds!

SWORD ART ONLINE – DEBRIEF

If you’ve been keeping up with Sword Art Online II but didn’t catch episode 14.5 yet…don’t bother. It’s completely a recap episode. I got irritated and fast forwarded towards the end to see if at least something was added on the end, but nnnnope.

That’s two disappointments with SAO this season.  The last episode was somewhat annoying pulling the threat of sexual assault at the end, which felt awkward and out of place.  I really felt like the episode should have culminated in a heavier focus on Kyoji wanting to kill Shino and respawn with her in “the next world” to be together.  It would have been a much better emphasis on his psychosis and break with reality.  It would have been moreso if they Kyoji had more clearly a member of Laughing Skull himself and, after the SAO incident, desired to live in a world like that again with the real world being boring after the excitement of a life of adventure and combat.

Ah well, we’ll see how things go from here.

WELCOME TO THE NHK

This is one I’ve heard about repeatedly as being a top notch anime worth watching and I just have never gotten around to watching it.  It’s been in my queue for a long time, but I finally got to starting it.

Based on the description and the little I’d heard, the first eight episodes are not at all what I expected.  Conspiracies aren’t a factor (yet) at all.  I’ll do a full review of the series when I finish it, but I have to ask….how does one become a NEET?  Anytime they’re brought up in anime, the focus is that they don’t have a job, and aren’t in school or training, yet they seem to still be able to pay rent and splurge on manga, trips, video games, or whatever they want.  No work, but still able to spend at will?  Yes, please.

10/4/14 Saturday Anime – Log Horizon

The first episode of the new season of Log Horizon aired today. Huzzah!  I’ve probably watched the first season of this show half a dozen times now and have been greatly looking forward to the new season to start.  I have a rather fond affection for the fantasy genre in books, film, and anime, which sadly is somewhat lacking in the last category in my opinion.  I was introduced to anime by the Sci-Fi channel when it was still known as Japanimation by us silly Americans, one of those titles being Record of Lodoss War.

I spent all day today watching the first season for that sixth(ish) time and watched the new episode twice to make sure I caught everything.  I learned there’s a lot I’m still catching for the first time in the first season, though I will say here I haven’t read the light novels (yet!).  I had missed the comment that the song played at the ball with Eastal was the title screen theme of the Elder Tales game.  I realized one time through that the Man With a Mission band members appear in the crowd when Rayneshia (Lenessia) is giving her speech.  Speaking of that speech, I still get goosebumps after she speaks and that silence is broken by the adventurers pounding their weapons and a group blows their war horns.  The speech itself and that scene is masterfully crafted.

Log Horizon is a fantastic entry into the growing “trapped in an MMO” genre.  I’m not going to delve into the comparisons many make with another current anime, nor with older ones (admittedly, I’ve not watched those older ones), but at the moment, Log Horizon is my favorite of them, primarily because of the detail that’s been put into building the world of the MMO Elder Tale rather than just the world of the anime once the game becomes reality.  Tying in game mechanics into lore is a nice touch – one that most actual MMOs don’t do.  The explanations of how the monster tribes came to be, where adventurers came from, how resurrection works as a concept rather than game mechanic, and even where enemies get gold from are nice touches.  On top of that, there’s the well details interdependence of classes that’s rather well designed (if perhaps not perfectly balanced for actual gameplay…we’ll leave that to game designers).

The next aspect Log Horizon explored that really drew me into this world was then the exploration of it as a new reality.  Gender swapping and player bodies feeling odd due to differences from normal bodies were touched on in the first season, though I think enough men play females in MMOs that there’s a lot that could be explored there for a series at some point.  The fact that players resorted to PKing not out of sadistic tendencies or malice so much as just boredom was a nice touch as well, as “just something to do” is a real driving motivation for many players in MMOs. They just find things to do “for the lulz” after all.  The discovery of how to make food that tastes good (though I have a hard time believing nobody else would have figured that out in all of Akihabara’s territory, but I let it slide), the use of game mechanics in a new world to establish a method of enforcing law and order, and the use of telepathic conferencing were nice touches.  The big thing I liked about the development of the new world they’re living in was that they actually did approach economy as a driving factor to everything.  Shiro needed money to enact his plan to enforce law, supply and demand drove higher costs of the Crescent Moon Refreshment Stand, new discoveries that weren’t in the game led to new demand, which led to demand for supplies, which led to work for adventurers.  It was nicely put together, I thought.

Finally, what I particularly appreciate is that Shiro, nor the others, are truly perfect characters that can handle everything alone.  Each supporting cast member has their own strengths and while Shiro is the main character and sometimes given a lot of lip service from others, in action all of the players have been shown to be quite strong in their own right.  I give a lot of respect Mamare Touno for making a support class character the main protagonist and I have really enjoyed seeing the story from the perspective of the strategist.  I find it quite fitting that a strategist would be nicknamed “villain in glasses” considering the strategist’s job will often require some choices that seem cruel, but are done to move pieces into a better position for the endgame.  While Shiro excels in planning and putting together the grand schemes, and has some convenient items at his disposal such as the gryphon whistle and appearance changing potion (to be fair, I’d have one to offer if this happened to me with FFXIV…I haven’t used mine), it’s believable things that a multi-year veteran of the MMO would have.

While Shiro is the protagonist and strategist, though, I think it’s safe to say he wouldn’t succeed without Naotsugu and Akatasuki.  For that matter, they may not have saved Serara without Nyanta’s presence, and they certainly wouldn’t have succeeded in saving the low level players, including Tohya and Minori, without the Crescent Moon guild’s work allying with Radio Market, Marine Agency, and Shopping Street 8.  And even still, Crusty is named as one of a handful of players who has commanded 100 players simultaneously, a feat that Shiro likely couldn’t do even if he could plan a strategy for the battle.  Plus, for all the praise Shiro is given, a level 20-ish Minori is already following in his footsteps as a strategist.

The first episode of the new season starts off with a quick glimpse at some characters in new armor, probably a look at fights we’ll catch up to later similar to how season 1 started.  We first see the leader of Silver Sword who we haven’t seen since he pulled out of the Round Table council.  We also see a few characters we don’t know, one of which is Kanami, former leader of the Debauchery Tea Party, who I’ve read was a swashbuckler in the flash backs we saw in season 1 though she dressed as a monk. With a new character on the new server after moving in real life, she’s not actually playing a monk. Despite me being a total boob guy (Naotsugu would be proud of me being an open pervert, right?), her appearance here was really over the top.  She’s bigger than her flash back appearances from season 1 and I’m hoping they tone her down a bit.  I’m also a bit grumpy she seems a lot like my own character for the comic/book I’ve been working on.  Dang world stealing my ideas…I really do need a tinfoil hat!

After that prologue scene, we get the new opening animation.  I’ve seen comments on Crunchy Roll and have to agree with them; it was the right call to keep Database as the opening theme.  The new animation, though?  Wow, that’s a lot of new characters.  I counted over 25 new faces I didn’t recognize (though I’ve read enough to recognize Kanami, as mentioned, and her TMNT-inspired companion Leonardo).

The first episode, and thus the new season, starts off fairly appropriately with a conflict to overcome that revolves solely around money and economy.  The Round Table has purchased not only the Guild Building in season one, but since added the Cathedral and the Trade Building as well as “several other facilities.”  Well, it actually starts off with a post-Halloween festival (good timing there on the release) and appropriately enough for this time of year…PUMPKINS PUMPKINS PUMPKINS! Gourds aside, though, we catch up with our established characters, many of whom are wearing different clothes.  Normally I don’t care for changes in character design, but I like that the changes and additions appear to be warmer clothing, fitting with the fact that it’s Autumn and October in the world.

But back to the main conflict.  Some spoilers ahead from this point onward.  You have been warned.

Seriously, heed the warning if you don’t like spoilers.  😛

The Round Table needs 10 million gold per month to keep up with everything they own now.  They’ve tried reaching out to the clan that runs the world’s banking system, but it’s revealed there’s no loan system in the world and no subclass for it either.  Shiroe has a plan, though, and leaves Akihabara with Naotsugu to meet with a representative of the Kunie Clan, the one that runs the banking system, in a cabin in the snowy mountains near their village, which he determined with the help of Regan, the Sage of Mirror Lake.  Shiro’s plan is to access a fountain of gold that lore claims is how gold is distributed to souls upon their reincarnation (in other words, the lore-explanation for why respawned monsters drop gold for players).  They’re told they’ll need a large group of companions to meet and the Kunie Clan’s decision to help will depend on how they meet the challenge ahead.  Rather cryptic just what exactly said Clan will offer and what exactly the representatives words mean.

All in all, the episode wasn’t action packed, but definitely set the stage to get things moving.  Log Horizon’s strengths is its ebb and tide with the story.  It builds up to a crescendo, then comes back down to prepare for another build up, so I’m not worried about a boring season by any means. The intro and what we’ve gleaned of Shiro’s plan, though, does raise questions for me.  If they were to succeed and get the 80 trillion gold they need (I’m guessing Shiro is calculating to have enough to cover the Round Table expenses for a length of time), what impact would that have on the world?  If they plunder the device that puts gold on monsters, will the device still function, and if it doesn’t, won’t that mean greater economic strife for all adventurers, and even all regions of the Japan, if not the world?  Could the master strategist’s plan actually do more harm than good this time?

I guess we’ll just have to wait and watch the next 23 (probably less for this first conflict to be resolved) episodes to find out. Or we could start reading the light novels.  I should get on that, but I still need about 6 million gil for our FC House in Final Fantasy XIV.

So until next week, I guess I’m living in the database….

Just say “whoa whoa whoa whoa.”