Posts Tagged ‘ FFXIV ’

Peace in Simplicity: Gaming & Social Media

“I feel shabby and inadequate,” says player Devon Gozjolko.

So read a quote in a recent Polygon article detailing one Animal Crossing: New Horizons player in regards to seeing elaborate designs from other players on social media. Another player is quoted as saying:

“Every time I get on Twitter I see posts from both friends and internet people I follow who have these either incredibly ornate or certifiably insane setups on their island, and it honestly feels terrible, like, who did I think I was buying this game?”

The author of the article states that seeing all these other highly detailed and creative designs, “the more it becomes impossible not to compare yourself to others.”

I’m writing this post for players like these. This isn’t a new phenomenon for those of us in MMORPGs where housing is available to design and decorate as you like. So I want people to really really take this to heart.

There is peace in simplicity. You can be content without being complex. And you absolutely do not need to pursue what others have created.

Or, as J.R.R. Tolkien said, “it is no bad thing celebrating a simple life.”

With this in mind, I wanted to share my own house from Final Fantasy XIV, but first I want to demonstrate the similarity described in the Polygon article to our own MMO housing comparisons.

Someone designed an entire village market within their house.

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This is my large house in the Shirogane residential area

You’ll find many houses have a lot of stuff put into their front yard, making some really impressive designs.

However, while I wanted to do something like this at first, I realized that looking at other players’ creations was leading me less down a path towards creating my own design and more towards copying what others had done. There’s nothing wrong with taking a bit of inspiration here and there, but it’s easy to just copy someone else’s complicated design and think it’s pretty. I decided to take a different approach.

Since my home is in Shirogane, based off Japanese architecture and styles, I decided to model my yard and home after actual Japanese designs. I googled “traditional Japanese yard” and “Japanese garden” to get some ideas and found images such as this:

EJYEM9

 

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A simple walkway to the door branches off to the meditative garden. If I had more slots available, I’d have another going to the other side as well.

ffxiv_04082020_182227_636I would like to have made a more intricate garden, but due to limitations on number of items, I had to keep it small. Still, I’ve managed to have different elements present. A small lantern offers light at night, a traditional rock garden with two large stones representing islands, a copse of bamboo, and a few plants with shishi-odoshi and a pot with water lillies at the side. There’s also a nice bench to sit in the shade and enjoy the tranquility.

ffxiv_04082020_182250_819The other side of the yard is a little empty from the stepping stones, but there’s a pond with a tree and a Doman style deck for sitting. I chose the plot because the area looks out towards the waterfall in the top right corner.

On the sides of the house, I have a clothesline, a training dummy, and some firewood.

Moving inside….

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Inside is where I took a very different approach in designing the house. I had been looking at other players houses and they looked nice, but also very busy. I stepped back and went a different direction by looking for photos and videos of traditional Japanese homes to blend fantasy and realistic design.

I kept the standard walls for the ground floor, along with wooden floors throughout the house to keep with the traditional Japanese style. Tatami mats are used in different rooms.

Japanese Kitchen

I found this image, among others, that I started from.

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I made sure to put a stool (somewhat hidden in the left) and plenty of utensils on the wall and filled in on the counter top.

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The table with the fruit is a place holder. I can’t craft the one I want just yet.

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Likewise, the living room was designed from an actual photo of an interior shot from a Japanese home. I modified the existing house in game to hide the standard windows and added more Japanese style ones to partitions along with a painting. Overall, the intention was to keep the ground floor very open.

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Upstairs, I made a side hallway into a little study using just a room divider.

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A bathing room has a shower, bath, partitions to differentiate the walls, and shelves with towels and flowers for deocration. A kimono hanger was added for the impression of having something to change into after a relaxing bath.

ffxiv_04082020_194323_777ffxiv_04082020_194336_694The bedroom is likewise kept fairly simple, with a bed, dresser, and a few tabletop items.

Downstairs, however, had a lot of effort put into it.

If you Google for “FFXIV dojo” you’ll find a lot of creative designs that people have put a lot of work into. Not only designing the idea, but the effort taken to glitch items into places they don’t go by default in game. Once again, I was trying to figure out how to do some of these, but ultimately went back to looking at actual photos of real places.

Traditional Japanese Dojo – Sakura Budokan

About – POWERKARATE

I found martial arts sites and schools that detailed some of the design concepts, with the front being a place of honor, usually with a photo of the school’s founder, a shrine, various items there. Some detailed different cardinal directions to different elements, which wasn’t really an option with the way the house is designed in game.

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On the left side, I have two mannequins that I plan to suit with ninja gear and either monk or samurai gear.

At the front, I put a shrine and an image of the Four Lords from the Stormblood quest series. There’s also a drawing of Gosetsu, the samurai, and Yugiri, the ninja. Scrolls fill out the area of the center. On the left I chose a chest with drawers mostly as decoration. The center also has an empty table with an incense burner and eventually I’d like to put a small shrine there (I’m not able to acquire it yet).

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On the right is a painting of the Sekiseigumi barracks (the samurai police of Kugane) and a katana beneath it. A sake set, drum, and vase round out this side.

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To the back of the dojo is a meditation room. Once again, I read on articles about designing a meditation room and designed this is a mix of nature – the potted plants and trees and water with an aquarium. I did use inspiration from another player’s design to overlap things and make the aquarium look somewhat like an outdoor window, but I may add fish in the long run.

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An indoor garden piece has the shishi-odoshi so the sound effect is there and I added a bonsai tree to it to add a little more plant life.

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There’s a small chest with incense burner as well.

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All in all, my house is not terribly complicated. There’s not a lot of tricks utilized to make things float, to combine multiple pieces of furniture to create a unique one. Most of it is put together just creating furniture and placing it with the default tools.

My focus as I kept reading about actual interior design advice and traditional Japanese design was to keep things simple. While other houses are well designed with very complicated and complex designs, there’s no shame in a simple design either.

While this post is about Final Fantasy XIV housing, it can be applied to Animal Crossing: New Horizons or any other game with similar aspects. Your goal isn’t to have designs that match or rival other people. The purpose of designing your in game home is to make something you like and that you enjoy.

Look at other players’ designs for inspiration if you like, or think of a general design theme you want for yourself and look up photos of real or art images to inspire you and create from those.

In the end, these are your own little digital home, not someone else’s. It’s for you, not them. Take comfort in that, enjoy the simple things, and relax. Celebrate a simple life.

10/4/14 Saturday Anime – Log Horizon

The first episode of the new season of Log Horizon aired today. Huzzah!  I’ve probably watched the first season of this show half a dozen times now and have been greatly looking forward to the new season to start.  I have a rather fond affection for the fantasy genre in books, film, and anime, which sadly is somewhat lacking in the last category in my opinion.  I was introduced to anime by the Sci-Fi channel when it was still known as Japanimation by us silly Americans, one of those titles being Record of Lodoss War.

I spent all day today watching the first season for that sixth(ish) time and watched the new episode twice to make sure I caught everything.  I learned there’s a lot I’m still catching for the first time in the first season, though I will say here I haven’t read the light novels (yet!).  I had missed the comment that the song played at the ball with Eastal was the title screen theme of the Elder Tales game.  I realized one time through that the Man With a Mission band members appear in the crowd when Rayneshia (Lenessia) is giving her speech.  Speaking of that speech, I still get goosebumps after she speaks and that silence is broken by the adventurers pounding their weapons and a group blows their war horns.  The speech itself and that scene is masterfully crafted.

Log Horizon is a fantastic entry into the growing “trapped in an MMO” genre.  I’m not going to delve into the comparisons many make with another current anime, nor with older ones (admittedly, I’ve not watched those older ones), but at the moment, Log Horizon is my favorite of them, primarily because of the detail that’s been put into building the world of the MMO Elder Tale rather than just the world of the anime once the game becomes reality.  Tying in game mechanics into lore is a nice touch – one that most actual MMOs don’t do.  The explanations of how the monster tribes came to be, where adventurers came from, how resurrection works as a concept rather than game mechanic, and even where enemies get gold from are nice touches.  On top of that, there’s the well details interdependence of classes that’s rather well designed (if perhaps not perfectly balanced for actual gameplay…we’ll leave that to game designers).

The next aspect Log Horizon explored that really drew me into this world was then the exploration of it as a new reality.  Gender swapping and player bodies feeling odd due to differences from normal bodies were touched on in the first season, though I think enough men play females in MMOs that there’s a lot that could be explored there for a series at some point.  The fact that players resorted to PKing not out of sadistic tendencies or malice so much as just boredom was a nice touch as well, as “just something to do” is a real driving motivation for many players in MMOs. They just find things to do “for the lulz” after all.  The discovery of how to make food that tastes good (though I have a hard time believing nobody else would have figured that out in all of Akihabara’s territory, but I let it slide), the use of game mechanics in a new world to establish a method of enforcing law and order, and the use of telepathic conferencing were nice touches.  The big thing I liked about the development of the new world they’re living in was that they actually did approach economy as a driving factor to everything.  Shiro needed money to enact his plan to enforce law, supply and demand drove higher costs of the Crescent Moon Refreshment Stand, new discoveries that weren’t in the game led to new demand, which led to demand for supplies, which led to work for adventurers.  It was nicely put together, I thought.

Finally, what I particularly appreciate is that Shiro, nor the others, are truly perfect characters that can handle everything alone.  Each supporting cast member has their own strengths and while Shiro is the main character and sometimes given a lot of lip service from others, in action all of the players have been shown to be quite strong in their own right.  I give a lot of respect Mamare Touno for making a support class character the main protagonist and I have really enjoyed seeing the story from the perspective of the strategist.  I find it quite fitting that a strategist would be nicknamed “villain in glasses” considering the strategist’s job will often require some choices that seem cruel, but are done to move pieces into a better position for the endgame.  While Shiro excels in planning and putting together the grand schemes, and has some convenient items at his disposal such as the gryphon whistle and appearance changing potion (to be fair, I’d have one to offer if this happened to me with FFXIV…I haven’t used mine), it’s believable things that a multi-year veteran of the MMO would have.

While Shiro is the protagonist and strategist, though, I think it’s safe to say he wouldn’t succeed without Naotsugu and Akatasuki.  For that matter, they may not have saved Serara without Nyanta’s presence, and they certainly wouldn’t have succeeded in saving the low level players, including Tohya and Minori, without the Crescent Moon guild’s work allying with Radio Market, Marine Agency, and Shopping Street 8.  And even still, Crusty is named as one of a handful of players who has commanded 100 players simultaneously, a feat that Shiro likely couldn’t do even if he could plan a strategy for the battle.  Plus, for all the praise Shiro is given, a level 20-ish Minori is already following in his footsteps as a strategist.

The first episode of the new season starts off with a quick glimpse at some characters in new armor, probably a look at fights we’ll catch up to later similar to how season 1 started.  We first see the leader of Silver Sword who we haven’t seen since he pulled out of the Round Table council.  We also see a few characters we don’t know, one of which is Kanami, former leader of the Debauchery Tea Party, who I’ve read was a swashbuckler in the flash backs we saw in season 1 though she dressed as a monk. With a new character on the new server after moving in real life, she’s not actually playing a monk. Despite me being a total boob guy (Naotsugu would be proud of me being an open pervert, right?), her appearance here was really over the top.  She’s bigger than her flash back appearances from season 1 and I’m hoping they tone her down a bit.  I’m also a bit grumpy she seems a lot like my own character for the comic/book I’ve been working on.  Dang world stealing my ideas…I really do need a tinfoil hat!

After that prologue scene, we get the new opening animation.  I’ve seen comments on Crunchy Roll and have to agree with them; it was the right call to keep Database as the opening theme.  The new animation, though?  Wow, that’s a lot of new characters.  I counted over 25 new faces I didn’t recognize (though I’ve read enough to recognize Kanami, as mentioned, and her TMNT-inspired companion Leonardo).

The first episode, and thus the new season, starts off fairly appropriately with a conflict to overcome that revolves solely around money and economy.  The Round Table has purchased not only the Guild Building in season one, but since added the Cathedral and the Trade Building as well as “several other facilities.”  Well, it actually starts off with a post-Halloween festival (good timing there on the release) and appropriately enough for this time of year…PUMPKINS PUMPKINS PUMPKINS! Gourds aside, though, we catch up with our established characters, many of whom are wearing different clothes.  Normally I don’t care for changes in character design, but I like that the changes and additions appear to be warmer clothing, fitting with the fact that it’s Autumn and October in the world.

But back to the main conflict.  Some spoilers ahead from this point onward.  You have been warned.

Seriously, heed the warning if you don’t like spoilers.  😛

The Round Table needs 10 million gold per month to keep up with everything they own now.  They’ve tried reaching out to the clan that runs the world’s banking system, but it’s revealed there’s no loan system in the world and no subclass for it either.  Shiroe has a plan, though, and leaves Akihabara with Naotsugu to meet with a representative of the Kunie Clan, the one that runs the banking system, in a cabin in the snowy mountains near their village, which he determined with the help of Regan, the Sage of Mirror Lake.  Shiro’s plan is to access a fountain of gold that lore claims is how gold is distributed to souls upon their reincarnation (in other words, the lore-explanation for why respawned monsters drop gold for players).  They’re told they’ll need a large group of companions to meet and the Kunie Clan’s decision to help will depend on how they meet the challenge ahead.  Rather cryptic just what exactly said Clan will offer and what exactly the representatives words mean.

All in all, the episode wasn’t action packed, but definitely set the stage to get things moving.  Log Horizon’s strengths is its ebb and tide with the story.  It builds up to a crescendo, then comes back down to prepare for another build up, so I’m not worried about a boring season by any means. The intro and what we’ve gleaned of Shiro’s plan, though, does raise questions for me.  If they were to succeed and get the 80 trillion gold they need (I’m guessing Shiro is calculating to have enough to cover the Round Table expenses for a length of time), what impact would that have on the world?  If they plunder the device that puts gold on monsters, will the device still function, and if it doesn’t, won’t that mean greater economic strife for all adventurers, and even all regions of the Japan, if not the world?  Could the master strategist’s plan actually do more harm than good this time?

I guess we’ll just have to wait and watch the next 23 (probably less for this first conflict to be resolved) episodes to find out. Or we could start reading the light novels.  I should get on that, but I still need about 6 million gil for our FC House in Final Fantasy XIV.

So until next week, I guess I’m living in the database….

Just say “whoa whoa whoa whoa.”

Final Fantasy XIV 2.38: The Great Land Grab

Final Fantasy XIV released Patch 2.38 this week to a bit of an uproar and backlash to some extent.  The big addition to the game was the introduction of personal housing which, to be honest, was not exactly what people were expecting.  To be fair, earlier this year, Yoshida did comment on player housing being much more affordable than Free Company Housing.  This, as it turns out, was not the case.

I wasn’t sure what to expect from personal housing, but I was looking forward to it.  The idea that it would be cheaper than Free Company housing made me think it would lack some of the functional features such as chocobo raising or gardening.  I expected it to primarily be a house you could decorate and have your own place to hang out, possibly with a summoning bell similar to the inn rooms.  But then Square put in the personal quarters in Free Company housing and that had most of the personal housing features I was expecting.  So what would player personal housing be?

As it turns out, Square chose to give players the option of owning their own private house completely identical to what Free Companies could buy and build with all the features and functionality.  Fairly interesting decision, but players were a bit confused that Square only added two new wards, a total of six new wards per server.  The small houses were sold out within hours, if that long, on many servers.  On our server, the most expensive plot in one ward has been purchased by an individual player for near 90 million gil.  The result was many players, and smaller Free Companies, left unable to purchase a house as things were scooped up fast. The combination of limited spaces and the reset to original plot prices resulted in limited accessibility.  A lot of players are unhappy.

Yoshida has already acknowledged the issue and has stated they are facing challenges with ensuring server stability as they continue to add wards, but they are making some strides and plan to double the number of wards with the 2.4 patch.  While the hope of getting a house with this patch may have resulted in dashed dreams, our group has seen it as an opportunity to continue to amass our gil in preparation for the plot we want, not just the plot we can grab.  If that means we spend more in another 15 days or get it at a lower price in 30 or even have to wait until 2.4, then so be it.

It’s actually a feature I’ve come to really like about Final Fantasy XIV: the lack of instant gratification.  It’s disappointing, but if you’re patient and keep working towards a goal, I feel like you will eventually get there.  For now, though, my friends and I continue to put our collective efforts into accumulating gil and making preparations for our future mansion.