Posts Tagged ‘ XBox ’

Fox (Game) Hunt: 8/23/17 – A Hunt and a Thread

I had a pretty rough week with the post office losing a package, a rather expensive order that’s been delayed 2 years not getting a response for an update, and yet another delivery sending the wrong item. Phil suggested some game hunting was in order to counter the negative vibes and so once again, we headed out on the hunt!

First Stop – Cash America

Pawns shops were our main target again, this time looking for current games that were priced cheaper than GameStop’s trade value. With the 60% bonus credit deal, it’s possible to rack up quite a bit of store credit, which can be used for new games coming out or retro games on their site.

With this in mind, our first stop did not disappoint. Red Dead Redemption, Injustice, GTA V & NBA 2K17 on 360 for $35. Trading these in with the promotion was $75 store credit (though I lost a few bucks to refurbishing fees). Plus I grabbed Destroy All Humans and Call of Duty 2 on PS2 for $1 each.

Second Stop – First Cash Pawn

We went to a different First Cash this time, going in a completely different direction that our previous outing. Not too much to choose from and the one game with value had the wrong disc in it, but I got a GameBoy Advance SP for $15 with a carrying case and a Namco Museum game in it. That’s all in all worth about $50-$60.

Pawn Shop Busts

We hit some more pawn shops in the area we were in, but were coming up empty. The only thing I added to the finds was a free copy of Whacked on Xbox without the manual. Not bad for free, but overall it looked like we were mostly done.

Final Stop – Half Price Books

I’ve said before a lot of people dismiss Half Price Books, but I still like to check them from time to time. I’ve found good stuff in clearance before and a lot of the stores are getting better about pricing games fairly instead of how they used to price Super Mario Bros/Duck Hunt at $50 and anything Zelda was $50-$100. There are a few in my area that I really like stopping by, so after grabbing a bite to eat, we went by one of my favorites.

And it proved the right choice.

Someone had recently brought in a treasure trove of games. Phil snagged a handful of Game Gear games with their manuals for $2 each before he started eyeing things in their cabinet. He picked up Persona 4 and I picked up Persona 3 on PS2, but Persona 3 had a crack in the center of the disc and Persona 4 was just a little overpriced, enough to pass for now.

Inside the case, however, was Legend of Zelda Link’s Awakening DX complete in box for $50. Lost Kingdoms for $15. Atelier Iris 3 for $20, Alundra for $50, and Shadow Hearts for $40.  I had been looking for Shadow Hearts for a while to complete that trilogy, so I grabbed all these only to find Shadow Hearts was factory sealed. Yes, please and thank you.

I also picked up Alone in the Dark on Dreamcast, though the second disc looks a bit rough. I think it should be okay, though. For $6, I added Buster Busts Loose complete in box for SNES as well. Super Scope 6 was in clearance for $2 with the receiver in clearance for $3, so I just need a Super Scope now. Finally, Okage was $15, which is sliiightly higher than Pricecharting, but I’ve been looking for it and the couple bucks would be taken up by shipping most likely, so I added that.

There were a couple others I was considering, but ultimately put them back due to their high price. While Phil was checking out, I ran over to the actual clearance section for a final check. To my surprise, there were a lot of games there. Checking them in Pricecharting, I started adding more to my pile. These would all be sell/trade bait, but I couldn’t pass them up at $2 each.

Carve, Adrenaline Misfits, 187 Ride or Die, NCAA 07 Football, Quantum Redshift, Max Payne 2, College Hoops 2K7 all on 360 for $2 each….but did I mention they were also factory sealed?

A few $10 value PS2 and GameCube games at $2 each were tossed in because why not? Their main guy that keeps the game area organized, prices their games, and sort of owns the section told us he had a lot more games he hadn’t managed to go through and price yet, but if we came back the next day he’d let us go through them and he’d price what we wanted. Essentially we’d have first crack at whatever was left. Final grab, I asked him to quickly price Punisher on Xbox, which was $10 and also factory sealed. I added that to the pile as well.

With that, I headed to check out as the store was nearing closing time.  We had plans for Thursday night, our weekly night that all my friends on Final Fantasy XIV do something as a group, so I wasn’t sure we could make it back.

As the night came to a close, I headed home and Phil returned to his, both of us pleased with our finds for the day. However, the thought of going back kept gnawing at me.  I popped open Google hangouts.

“Hey Phil…FC night is usually around 7. I’m off work at 4. We could meet back at the store at 4:30 and see what he has and still make it back in time to meet up with everyone on XIV.”
“Sounds good to me. I’ll see you there.”

The plans were set.

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 Title Purchased Est. Value
Whacked $0 $7
Destroy All Humans $1 $7
Call of Duty 2 $1 $3
Red Dead Redemption GotY $5 $12
Injustice $5 $10
NBA 2K17 $5 $20
GTA V $5 $12
Carve sealed $2 $6
Adrenalin Misfits sealed $2 $5
187 Ride to Die sealed $2 $10
Mario Aniversary CD sealed $2 $5
Nascar Dirt to Daytona $2 $11
Max Payne 2 sealed $2 $10
Quantum Redshift sealed $2 $10
The Punisher sealed $10 $35
NCAA 07 sealed $2 $10
Tony Hawk’s Pro Skater 4 $2 $6
Playstation Mega Mem Card $2 $5
SNES Dust covers x 2 $1
GBA SP Platinum $15 $50
Alone in the Dark $10 $20
Buster Busts Loose $10 $25
Link’s Awakening DX $50 $67
Tony Hawk’s Underground $2 $7
Scooby Doo Night of 100 Frights $2 $10
College Hoops 2k7 $2 $19
Legaia 2 $2 $10
Lost Kingdoms $10 $16
Alundra $50 $60
Shadow Hearts sealed $40 $80
Atelier Iris 3 $20 $20
Okage $15 $15
Super Scope 6 $5 $5
Total $286 $588

Return to Half Price Books – GOLDMINE!

 

We returned to the Half Price Books and sure enough, the guy started bring out stacks and stacks and stacks of games. And of these stacks of Playstation 2 and Xbox games… almost every one was factory sealed.  Silent Hill 4 The Room. The Warriors. TMNT 2 Battle Nexus….. Haunting Ground. As I started picking what I was interested and building a maybe pile, he would come and go through and price them. It quickly became clear that we were going to get the option of getting these at their complete price, not sealed price. $100 for Haunting Ground is good, but factory sealed? Unbelievable.

In the end I walked away with 30 games. Some open ones I’m keeping. Some NES CIB games are for a guy I know that’s going for a complete NES CIB collection. The sealed ones I planned to sell/trade for things I want. I’m not a sealed collector, I want to play these games one day, but I know some do collect sealed copies.

That said, TMNT 2, MGS 3, and Haunting Ground might be staying with me for a while. It’s just pretty cool to have factory sealed games of IPs that you love, or in the case of Haunting Ground, a sealed game that’s not only rare, but has a really cool story of finding it.

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 Title  Spent  ~ Value
 Dino Stalker $10 $35
 Rave Master $14 $20
 The Warriors $20 $75
 Haunting Ground $100 $250
 Wild Earth African Safari $5 $16
 Capcom Fighting Evolution $8 $26
 Dead to Rights II $5 $30
 Quidditch World Cup $5 $22
 colin mcrae rally 2005 $5 $35
 Ghost Rider $5 $18
 Manhunt $8 $38
 Scooby Doo Unmasked $5 $17
 The Sims $5 $37
 TMNT 2 Battle Nexus $5 $40
 Everblue 2 $5 $60
 Jaws Unleashed $6 $50
 Saints Row $4 $35
 MGS 3 Snake Eater $8 $20
 Aliens vs Predator Extinction $20 $70
 Silent Hill 4 The Room $20 $78
 Morrowind $10 $33
 Tenchu Z $8 $40
 X-Men Legends $2 $22
 Dukes of Hazzard Return of General Lee $15 $50
 Test Drive Unlimited $6 $32
 Hogan’s Alley $6 $20
 Battleship $15 $15
 Firehawk $15 $15
 Atelier Iris $25 $35
 Mana Khemia 2 $54 $50
Total:  $425 $1284

How Resident Evil’s Horror Could Survive

Capcom has been going in new directions with Resident Evil for a while now with mixed results.  After being one of the most well known series in the survival horror genre with Resident Evil 1-3 and Code Veronica, Resident Evil was always an anticipated release when a new installment was announced.  The Resident Evil REmake and Resident Evil 0 were well received on GameCube and a Resident Evil 2 REmake is one of the most fan requested games out there.

But with Resident Evil 4, Capcom switched to over the shoulder gameplay rather than the old clunky “tank control” scheme, yet 4 was still highly praised despite getting away from Umbrella Corporation’s T-Virus.  That warm reception wasn’t waiting for Resident Evil 5, which followed Chris Redfield and his new partner Shiva in Africa where the T-Virus’s origins were first discovered and Umbrella as fans came to know it was born (which las plagas from Resident Evil 4 still factored in).  Resident Evil 5 split fans as the game seemed to get further away from its survival horror roots and go more towards an action game.  Resident Evil 6 had fans hopeful with the apparent return to a city devastated by a new outbreak similar to Raccoon City, but while the game started with more familiar elements of survival horror, it started showing signs of action. When the game picks up with Chris Redfield, it’s more of that action game style with giants stomping through cities and battles of 2 men against tanks.  The final chapter takes it even further with motorcyles outrunning tanks and jumping over helicopters and a plane crashing into a city before a fresh outbreak of a new virus.

Resident Evil has been going bigger and bigger like a Hollywood action film. Explosions are more frequent than tense jump scares as Capcom has sought to pursue a more broad audience.  Left in its wake are the faithful fans who still long for survival horror like Resident Evil was built upon.

Resident Evil Revelations 2 is supposed to be a return to survival horror while still using the over the shoulder model and hopefully Capcom gets it right.  We’ll see how that pans out in February 2015, but in the meantime, here are a few things that I think Capcom should do with the series to get it back on track.

1. Start over but continue forward
Fans are familiar with the established characters of Resident Evil.  Chris Redfield, Jill Valentine, Rebecca Chambers, Leon Kennedy, Claire Redfield, and Albert Whesker are the familiar faces the series follows, but that may also be detrimental at this point as well.  These characters are likewise familiar with these events. While they tried to give Chris some PTSD elements, he’s overall able to push through and Leon has become so hardened to bioweapons he’s pretty much a specialist specifically for such operations.

For that reason, I think it’s time to get away from bioweapons being common and time for the old cast to step aside for new characters.  For Resident Evil 7, I would set the game about 5-10 years after Resident Evil 6.  After the incident in China, almost all nations around the globe unified to outlaw the research on bioweapons and aggressively hunted down any cells still continuing work from the days of Umbrella (and Neo-Umbrella was just a ridiculous name).  Essentially start the game in a world where the events of Resident Evil 1-6 are a dark mark in human history but no indication of such things have been seen for years now.

Set the game anywhere you like, though I would likely pick a more remote country – perhaps somewhere in South America. Perhaps an Interpol task force or a drug taskforce infiltrate a compound on information of a major drug production operation.  During the infiltration, something goes wrong and only a handful make it into the facility (yes, mirroring the set up of the original Resident Evil).  As they begin to investigate the facility, they find out a group has been doing research from the ground up based off Umbrella’s T-Virus and have successfully recreated it.  Thus we are thrown back into a game where the protagonist is just as terrified as the player is when creatures start coming at them rather than cool and collected and the player is dealing with claustrophobic corridors, zombie workers, undead dogs, spiders, rats, or whatever creatures you like, and a few mutants as well.  Perhaps you can even bring back a new version of Tyrant if you really wanted.

The key point is to get back to basics of the plot and have this scenario be completely new to the characters in the story so they have reason to be terrified.  Sure, people would have still heard of these things, but even 5 years after the China incident, a 25 year old operative would have been in college and possibly less than concerned with such events.  It yields itself for fear from the characters and if done well, that fear will be passed on to the player as the new research can be completely unknown and with enough variations the game can keep players unsure of what to expect.

2. Over the shoulder, under pressure

The over the shoulder perspective worked well in Resident Evil 4 and has worked well ever since on its own.  Slow moving zombies are easy to get headshots on when you’re able to aim reliably.  But 6 headshots only kills 6 zombies if there’s a dozen shambling towards you and your 6 shooter is slow to reload or worse, you only have 20 bullets to your name and have no clue what’s in the next hallway.

That’s a bit key to survival horror in my opinion.  Limited resources and inventory management.  In a game like Resident Evil 4-6 where you’re moving forward, I understand the need to suspend disbelief and have magical storage units that hold items, but having a dozen guns on your person is a bit much.  Bring back the limited inventory and the storage chests with their own limited inventory.  If the facility we’re in is designed so it makes sense, don’t even have the storage units share inventory and make players have to go back to retrieve what they stashed.

That sense of “did I bring the right weapon and do I have enough ammo” helps build tension as you open one more door or go down one more dark set of stairs.  In Resident Evil 6, having “enough” ammo was okay because you’d be able to blast through the zombies or monsters and collect more ammo from their body to keep blasting away.  In the old Resident Evil games, realizing you were at max capacity on two weapons and just found three more boxes of bullets actually instilled a bit of fear because “Why are they giving me this much ammo? Oh no, what’s about to come after me?!”

3. Bruce Lee doesn’t train zombie defense
This one is a problem we brought upon ourselves.  In the old tank control Resident Evil games, we were always grumbly about having to wildly swing a knife when we were low on ammo.  Why couldn’t we side kick a zombie in the chest? Why couldn’t we have any form of hand to hand combat?

Well, we eventually got it and it honestly made the games trivial enough that survival wasn’t a big deal.  Even without the abundance of zombies dropping ammo, you could conserve a lot by taking two shots and then giving a round house to splatter a zombies head, or deliver a running bulldog worthy of Rick Steiner from WWE.  If you can take out monsters without guns, why worry?

Having this be a new recruit on the team would make the idea of going hand to hand against creatures willing to bite your face off a bit outlandish.  And if they’ve only gone through basic hand to hand, they aren’t in a position to reliably fight off these creatures anyway, giving a reasonable excuse for removing the feature and putting us back to relying on our ever diminished ammunition and somewhat unreliable knife, or maybe a collapsible baton this time. Just cuz…

4. We can still acknowledge our favorite characters

Just because a new character is green behind the ears and about ready to soil himself over this horror he’s stumbled into doesn’t mean we can’t give him some reassurance now and then.  After managing to find a radio, you could get word out reporting what you’ve found.  Later on, your next opportunity to try and make radio contact could be none other than Leon Kennedy, Jill Valentine, or any other of the familiar characters. While not on site with you, they could offer some insight and advice to the new character, encouraging him to keep it together and make it through this alive while they marshal resources to get there.

5. And don’t go straight into the same problem again

At the end of the game, why not have the problem unresolved and even escalating?  Why not have the protagonist stop the researchers at the facility in this game only to radio into HQ at the end to tell them he’s found there are other facilities set up and something worse.  Our final scene could show that the virus has already somehow been spread to contaminate a nearby city.

And that easily sets you up to go right into Resident Evil 8 with an outbreak in a city just like Resident Evil 2.  And again like Resident Evil 2, why not go even worse than Leon’s predicament? Why not have a protagonist that isn’t part of any organization or organized force? Perhaps a retired police officer, or even just a random citizen trying to survive this.  You could have your new character from the previous game arrive and split the game between the two like the old games used to at times and you could again have our established characters remotely involved or arrive late.  For that matter, I’d have them running clean up and just a few steps behind to contain the situation before it gets out of hand so all their specialized skills and knowledge aren’t enough to prevent the horror from breaking out again.

I’d even consider it worth thinking about having each game take place with a new character who may come into contact with familiar characters, and only rarely have the game mostly focus on familiar characters arriving to work in a new location.

Conclusion:

I’ll admit some of this might come across as just re-visiting Resident Evil 1 and 2 with new characters and a new location, but I think that’s almost what Capcom should do at this point.  By going forward without a reboot, it lets fans of the series continue on while also introducing those old games’ style of survival horror elements to a generation that never played the old games.  A generation of gamers never played the Playstation entries and likely have no interest in doing so, which would make this a new experience for them while nostalgia would likely make these worthwhile, yet still different enough, to be interesting for old players.