Posts Tagged ‘ UbiSoft ’

E3 Day 3 Reaction

Square Enix

Square Enix didn’t have a large presentation, lasting only 30 minutes and mostly just showing some videos of games coming out.

Starting off with their closest release, they kicked off with Shadow of the Tomb Raider, the third game in the rebooted Lara Croft’s origin trilogy. I was happy to see Jonah brought back for the third adventure, though I hope he pulls through the plane crash shown in the trailer. The gameplay footage looks great and Lara looks like she’s become seriously dangerous. No longer fighting for survival, she seems more like a predator in the jungle more than ever. I also really dig the muscular definition they’ve given her. The mud camoflage is a cool thing that gives me a Predator Schwarzenegger vibe. I still wish we’d get the dual pistols, though, and releasing right after Spider-Man is really painful.

The Final Fantasy XIV: Stormblood patch trailer didn’t do much for me since I’m already playing Final Fantasy XIV and love it already! However, a Palico in FFXIV with a Monster Hunter World crossover? Heck yeah! I definitely want a Palico buddy in FFXIV! I still need to give Monster Hunter World a try as well.

Another look at The Awesome Adventures of Captain Spirit didn’t tell me much more than was previously shown, but I do like the idea of them treating the Life Is Strange world as an anthology setting allowing them to tell stories of completely different characters unrelated to one another’s stories. Kind of surprising that the game will be free.

Dragon Quest XI is another series I never got into (but will someday, right?). The trailer doesn’t look too bad, though the graphics style makes it feel a little dated. I think that’s just a matter of maintaining the aesthetic of the series, though, and I’m sure playing the game would settle into them not feeling off at all. Nothing particularly commanding interest, though.

The trailer for Babylon’s Fall told me absolutely nothing, but I want to know absolutely everything about the world’s lore based solely from the trailer. It looks really cool.

Nier Automata Definitive Edition on XBox One was already announced at Microsoft.

Octopath Traveler interests me, but I’m interested in the RPGs Square is developing for Switch as they feel very retro SNES era RPG. It was an extremely brief trailer.

Just Cause 4 isn’t a series I’ve played, but the fourth entry looks as over the top and crazy as the others. I’d love to try it someday.

I have no idea what The Quiet Man is from the teaser trailer.

Kingdom Hearts III, of course, got a little more shown, but mostly I felt like I’d already seen it from the previous trailer. I’m a little disappointed there is not one single glimpse of anything remotely Final Fantasy. Kingdom Hearts has become pretty much entirely a Disney property game and though the series has always been Disney worlds with Disney party members, I would have liked to see a few cameo teases from Final Fantasy cast members.

Overall, the biggest disappointment was not one single glimpse, tease, or hint about the progress on Final Fantasy 7 remake, which I’m starting to think will be shifted to Playstation 5 since there’s no way for 3 episodic entries to release prior to that console. It would, however, be interesting to see the game release on the exact day of the 25th Anniversary. I’m also personally disappointed we’ll never likely see a sequel to Sleeping Dogs.

Mostly, I didn’t feel like Square showed anything we hadn’t already seen, making for an unimpressive presentation, even if there are a few games I’m interested in.

Grade: D+

Games I’m interested in: Shadow of the Tomb Raider, Octopath Traveler, Kingdom Hearts III, more info for Babylon’s Fall.


Ubisoft

I liked kicking off with a slight jab at GameStop employee leaking Assassin’s Creed Odyssey with the keychain joke.

A lot of people likely didn’t care for the start of the presentation beginning with the dance routine outside, but I thought it was amusing. It was, up to that point, by far the most entertaining performance of all the presentations. With a mascot panda leading a marching band parade and dancers in colorful and weird costumes making their way from outside into the building and then down through the crowd to the stage, I couldn’t stop watching, all while thinking “wtf is even going on right now” before I finally realized it was their annual Just Dance performance. Major credit to the dancers, who apparently put the whole thing together last minute and are on the E3 floor dancing damn near nonstop all weekend. Sure, it wasn’t showing a game, but it was certainly more entertaining than Andrew WK’s performance for Bethesda. It also got much more of a positive crowd reaction as an opening act than Bethesda’s look of confusion from their crowd.

They went straight into one of their heavily anticipated titles with a long trailer for Beyond Good and Evil 2. No game play presented, but the trailer did give a look at the setting and first glimpse of the characters. A friend of mine who knows absolutely nothing about Beyond Good and Evil was intrigued and interested in the game just from half of the trailer, so they certainly accomplished their goal in that regard. I was rather surprised by the ending reveal of Jade. It definitely feels like an HD facelift for the original PS2/GameCube release would be nice to accompany the sequel (actually prequel). After a few words from the developers, they showed a look at pre-alpha footage with the two explaining a few details, such as solo and co-op play. The game looks to be massive.

An interesting addition is the Space Monkey program where fans can create ideas, music, artwork, and original content to be added to the game. Murals, street art, music, radio content, and more can be submitted to be used in the game through a partnership with Hit Record, founded by Joseph Gordan-Levitt. It’s really cool to see celebrities brought into E3 because their projects or companies are actually partnering with the developers rather than just being brought on stage as a celebrity for some stilted pre-scripted dialogue. The cynical will see it as a way to crowd source free assets, but it’s a cool collaborative project for fans to have their creations in game.

After they went off stage, their mics were still hot, and the excited “we nailed it!” back stage was the cutest part of the presentation. That’s genuine excitement.

Rainbow Six Siege holds no interest for me, but it clearly does for 35 million players. They talked about upcoming esports competition tournaments, but didn’t go too long. They gave a first look at a documentary titled “Another Mindset” about Rainbow Six Siege esports gamers. Normally I’d complain about this being a detraction from showing games, but I understand why they showed it when they did. It allowed them to set up the stage for their next presentation.

Coming into the theater in an Evel Knievel suit on a motorcycle sporting the game title for Trials, we had Antti Il Vessuo, creative director of Ubisoft Redlynx, come on stage to “accidentally” trip and crash through a podium with a TV on it, breaking the whole thing to pieces. Getting up with a simple “oops,” he explained: “Trials is all about crashing with style and getting up again.” He also claimed to be the Prime Minister of Finland before presenting the video for Trials Rising. It was brief, but it scored with the crowd. A camera pan showed people laughing at the crash and “oops” and the applause was there for it. I hadn’t heard of Trials, but it looks like an absolute insane and infinitely more hilarious version of a childhood favorite in Excitebike. This is absolutely not my type of game and I still think it looks like it would be fun to play. After the video, the crew was already on stage cleaning up the set up “crashed podium” and he gave a little aside “sorry about that” which scored another noticeable laugh with the audience before talking more about the game.

By this point I had noticed that Ubisoft was doing something the other presentations had not done – it was connecting with their audience in the theater. Jokes were landing, the little performances and shows were entertaining, and they weren’t overly long before showing and talking about the games they had to present.

I wasn’t impressed with The Division 2 footage from Microsoft, but Ubisoft’s presentation sold me on the plot for the sequel. As it gets closer to release, I’ll see what the gameplay additions are like and make a decision on it. I played the first one with friends and might be happy to do so again with a sequel. Ubisoft has a proven track record with Assassin’s Creed and Watch Dogs of the sequels having vast improvements over the first game, so I hope that’s the case for The Divison 2 and I just haven’t seen it yet with the first release of gameplay footage. The crowd certainly liked the idea of 8 man raids in the game. Frequent, major content updates were promised with 3 DLC episodes with new story, areas, and activities all free in the first year.

I still haven’t found time to play Mario + Rabbids, but the Donkey Kong + Rabbids was fun with live music played over the video.

Skull & Bones looks like Assassin’s Creed IV: Black Flag without the Assassin’s Creed backdrop and polished and refined with better graphics. The gameplay looks like it was taken right out of Black Flag with ship combat and base captures. They’ve added a multiplayer component with other players joining together to take down ships and then potentially fighting each other over the loot as well. I loved Black Flag, one of my favorite in the series, so I’d be interested to see more details on this in the future.

Elijah Wood was brought out for Transference VR as his company is involved in working with Ubisoft on the game. I’m not too clear on the game, but it seems creepy as hell.

The next game, Starlink, did a complete 360 for me. The initial trailer interested me with its sci-fi setting and the ship combat looked interesting, though I wasn’t crazy about the character designs and art style. Then I saw it was a toys to life game and I quickly lost interest. I do think these are the best “toys to life” iteration to date, though. Where Skylanders and Amiibo were mostly just little statue figurines that had a chip in them, Starlink toys actually are space ships that can be changed with different pieces to alter them in game. That also makes them genuine toys for kids to play with after turning off the game. They can run around the house with their toys shooting down imaginary enemies and narrowly dodging enemy fire, recreating epic space battles in their imaginations.

After a brief bit of information on the game, however, it was revealed that the good guys in Starlink would need all the help they can get and the video started again. Pursued by five enemies and taking fire, the pilot says “could use a little help here” and the video cut to a ship console. Then I heard it….

At first, I thought “Tell me I didn’t just hear that.” Then I thought “Did Ubisoft leave placeholder sounds in their trailer!?” Then I saw the green eye, clearly surrounded by fur, and covered by a green lens and I thought “HOLY CRAP WTF WTF WTF!?”

Ubisoft had strengthened their partnership with Nintendo and Star Fox, or at least Fox McCloud, would be in Starlink Battle for Atlas. Multiple arwings were seen as Fox took off, so I’m assuming the full team may be present.

Just like that, they sold me on buying a copy. I’ve wanted a model Arwing to put on the shelf for years, but the only one I’ve ever seen is about $500, so a $75 bundle of a toy version with game included is close enough for me. Shigeru Miyamoto was even on hand and seated in the front row of the audience to see. They gave him a first prototype of the Arwing and Fox McCloud figure for the game. It looked pretty cool on the display stand they had mounted it on.

I was surprised to see the next game, For Honor Marching Fire, as from my understanding the first game hadn’t done that well. Apparently, however, it was enough to warrant a new addition. However, this goes to Ubisoft’s credit of maintaining majority control of their company and the benefit of games like Rainbow Six Siege and Assassin’s Creed being tentpole games that help finance smaller projects throughout the company. They’re not exclusively bound to focus purely on profit, profit, profit.

The Crew 2 got a presentation and open beta announcement before showing the video. I’m not too interested here either. Give me a Smokey and the Bandit game, instead, Ubi (I’m kidding….. or am I?).

Assassin’s Creed Odyssey was the closing presentation and it definitely looks good. Based on the trailer and presentation, the game looks good and they’re moving even more in an RPG direction. I was surprised, perhaps a little disappointed, to see Assassin’s Creed return to an annual release as I was hoping Assassin’s Creed and Watch Dogs would start taking turns leapfrogging each other in every-other-year releases.

I have the Ezio statue from the Brotherhood Collector’s Edition and have thought the others were cool since then, even sometimes thinking they would have definitely looked cool with every one of them together on a shelf, but with multiple statues in the new one, I’m glad I didn’t go down that path (though they do look awesome). I’m still hoping Ubisoft goes back on their word and ventures to Japan with the series (as they did with Egypt), as well as back to China and into India, at some point.

I also liked their show conclusion bringing the entire team, both presenters and so many who were back stage, back on stage for a final curtain call. The final note of working more with you, the gamers which makes everything better was a great note to conclude Ubisoft’s E3 presentation.

Grade: A

Games I’m interested in: Beyond Good and Evil 2, Starlink, Assassin’s Creed Odyssey, possibly The Division 2 and Skull & Bones once I read up on more information.


Sony

Sony had announced ahead of time that this year would not be announcing new games at E3, but focusing on four pillar games with deeper looks and more information.

They started off their presentation in a room that had been built to look like a church to resemble the one they had not yet seen in the upcoming trailer. I saw a number of people didn’t like the banjo performance to start the presentation, but I liked it. I immediately knew it was kicking off the show with The Last of Us 2 just based on the early bit of that performance, though I’m in agreement that the church replica was rather silly and completely unnecessary. It caused a weird intermission right at the start of their presentation and broke the flow of their games being shown.

The Last of Us 2, however, looked absolutely fantastic. The detail in the character models and motion capture, the footage shown for gameplay looked very smooth and even more cinematic than the first game did. The focus of the trailer was on the greater danger in any zombie post-apocalypse: other humans. That always seemed like the more dangerous part of the first game, so I like seeing that aspect as the spotlight in the sequel. Ellie laying down in foliage and sliding under cars adds expanded ways to use the environment than just ducking behind things as well. I also found it interesting that the enemies seem to be calling her “wolf” as if she’s earned a title, possibly from hunting their group in the past? I’m a little disappointed we don’t see Joel at all, only getting a hint of him mentioned.

During the intermission while the crowd moved from the first room to the main theater. It took 13 minutes while they talked about Last of Us part 2, Horizon, God of War, and Detroit: Become Human with Worldwide Studios. New Game + coming to God of War was brought up and confirmed as happening. Black Ops remastered maps were announced for Black Ops IIII. Black Ops III was also announced as a free game for PS+ members.

Tetris Effect for PSVR was shown. A short video for Days Gone. Twin Mirror. Ghost Giant for PSVR, Beat Saber for PSVR. Basically a compilation sizzle reel.

Destiny 2‘s new expansion got a featured trailer.

Finally going back to the main stage, Sony presented another musical performance with Cornelius Boots playing the shakuhachi (a Japanese flute instrument) in front of a screen showing hills of grass while dressed in Japanese clothing. Much like the Andrew WK performance, this would have been more interesting if they had some slow paced game footage to show behind him rather than just the grassy hills. Once he was done, we got our first look at Ghost of Tsushima.

This is one of my most anticipated games that was teased at E3 in 2017 and the new trailer did not disappoint me at all. I’m a sucker for samurai and ninja films, so a game set in this time period grabs my attention and an open world style game in this time period is a must have. I’m hoping, really hoping, the final game is playable with Japanese voice acting and English subtitles, though. I even saw a later comment imagining a black & white mode, which would be ridiculously hard to imagine them pulling off, but would definitely be interesting.

The combat looks interesting. It’s definitely not fast paced hack and slash. There are some very Akira Kurosawa moments with the face off and the sudden draw-strike of the katana killing the opponent before regular combat starts. It looks like it’s focused on reaction, blocks and dodges and counter attacks rather than mindless button mashing.

Between games, there would occasionally be weird things like a CG banana playing electric guitar. It was for Dreams, but that game was never really shown.

I have no idea what the game is about based on the trailer, but Control looks like you basically get to play as Jean Gray/Phoenix (but also with a gun), so that looks pretty cool.

Next up was the surprise trailer that almost managed to steal the show: Resident Evil 2 remake was presented from a rat’s eye view. I liked the added touch of an original Playstation controller next to the pizza near the beginning. As the camera moves around, a struggle is heard, the two people fighting knocking things over and eventually falling on our rodent for the camera to shift to a different view to show the killed rat before moving to a zombie biting the sheriff he was fighting before we get our first look at Leon Kennedy.

Expected to have been a remake much like the Resident Evil REmake on GameCube, the footage is above and beyond that in terms of what I expected graphically. The detail is amazing and the crowd loved it, especially when a Jan 2019 release was revealed.

Squanch Games presented Trover Save the Universe from the creator of Rick and Morty. I’ve never watched the show, but if the humor is like this trailer, I do not remotely see the appeal.

Another look at Kingdom Hearts III showed more gameplay and focused on the Pirates of the Caribbean world before showing a lot of what was seen in the previous presentations. The big addition was the reveal of a Kingdom Hearts III PS4 Pro Limited Edition as well as a 1.5/2.5/2.8/3 all-in-one package for PS4.

Death Stranding gave us a long look at the game and its gameplay while still managing to show almost nothing. We know Redus’ character is essentially a delivery courier, seeing a wide number of terrains being traversed while wearing ridiculously large backpacks. There appears to be acid rain causing burns, hence needing the suits they wear. One of the “packages” appears to be a dead body wrapped up or in a body bag. Others are large crates, sometimes with robots coming with them, other times just carrying everything. Scaling a mountain seemed reminiscent of Breath of the Wild. Though towards the end, we see a village and he pulls out a rifle, so there does seem like there will be combat. It seems like whatever the creatures we’ve seen hinted at have human hand shaped feet, leaving hand prints where they walk. Breathing seems to attract their attention. The woman that meets up with Redus’ character has a suit with FRAGILE on the back (possibly the company they work for). The time fold fast forwards whatever it touches, but the past can never let go. If one of the things eats Redus character, he’ll come back, but the area will be a crater. There are humanoid shapes floating in the air as black smoky clouds, tethered into the sky. They catch Reducs and pull him down into an oil puddle to end the trailer. Ultimately still no clue what the game is about… We probably won’t entirely have an idea when it releases.

Give me your hand in death
Give me your hand in flesh
Give me your hand in spirit

Nioh 2 got an announce trailer, marking the third samurai game for E3 this year!

Finally, Sony wrapped up with an extended look at Spider-Man. The game still looks fantastic visually. Previously, it seemed Mr. Negative was the primary focus of the game, but this kicks off with Electro breaking prisoners out of the Raft and webhead chasing him through fighting low tier super powered criminals in the prison while running into more notable Spider-Man villains Rhino, Scorpion, and Vulture. It’s clear the Sinister Six are featured villains here. The sixth, who masterminded the break out and brought the above five together confronts Spidey at the end, but we’re not shown who it is. Norman Osborn is known to be mayor in this setting, so it could definitely be Green Goblin leading the Sinister Six, but Doc Ock is just as possible. Of course, it could be a surprise rather than an obvious choice.

The game definitely looks amazing. Spectacular even. It even looks Web of. Wait, that last one doesn’t work.

Grade: Absolute A++ on the games themselves, but…. B- for the presentation. I’d even hear out arguments for a grade of C.

However, I feel Sony did what they said they were going to do: showed a closer look at the four big games they wanted to showcase with no muss or fuss. The long intermission was the only real problem I had with their conference. If they had kept everything in the main theater, the shakuhachi before Ghost of Tsushima would have been more of a palette cleanser between the two games rather than feeling like we were stretching on far too long without game footage at a game presentation.

Games I’m looking forward to: Last of Us 2, Ghost of Tsushima, Spider-Man, Resident Evil 2, Death Stranding, Ghost Giant, Beat Saber, possibly Control once I know more about it.

National Videogame Museum Opens Its Doors

The National Videogame Museum (NVM) opened in Frisco, TX on April 2, 2016. It was a bright, sunny Saturday morning. 10:00 AM, to be precise, was the opening of the doors. I was there and I was excited. Obviously, it’s taken a while for me to get to writing my thoughts on the grand opening of the nation’s, the world’s, first museum dedicated to the history of video games (I use “video game” though the museum officially uses “videogame”).

I had arrived at the Frisco Discovery Center, where the NVM is located, at 10:05 with a bit of a hurried step. I wanted to get in with plenty of time to look around as I was meeting someone in 3 hours to hand over some video games I had accumulated that weren’t going into my collection. I knew the doors opened at 10, so I went right in. And found the line. I followed the line outside again and saw just how many had arrived to see the history of their hobby.

There were a lot. The Museum holds about 240 people and the line was well out of the building and along the sidewalk, starting to curl around the build like a human formation of Nibbles.

0001 Outside

One or two people showed up

I stood in line with a mother whose 7 year old son was running around playing with other kids while they waited. Preston was here to see more about video game history, particularly Pac-Man and Galaga. I learned something from Preston’s mother in the hour we waited outside.

Pixels was a good movie. That’s right, Pixels.

Pixels

Yes, THAT Pixels.

Preston saw Pixels more than once in theaters and probably a dozen times at home since it released on blu-ray and DVD. Pixels introduced this young boy to Pac-Man, Donkey Kong, Q*bert, and made him want to learn more. He went to Google and began reading about these games and these characters and when they came out. He grew interested not only in the games themselves, but their history.

If a 7 year old boy loves a movie about video game characters, and that movie drives him to pursue the history of the industry, then I have to say the movie did something right. Adults and critics may not like it, but if it stirred the interest and curiosity of children, then it’s a good movie by my measure.

And so, there we were, at the first museum in the nation that would let him explore more of that history. TekForce was present and volunteered to provide music and MC the waiting room that we reached at 11 o’clock. I was able to speak with him a moment and learned that the museum was expecting 1,500 visitors for the grand opening day. In the first hour, they were adjusting expectations to 4,000. They underestimated how many people would come out for the grand opening.

As we waited for our ticket groups to be called there were pictures available to color, music played, and a couch set up with a Wii U and Super Mario Bros. available to play. Kids were having a great time. There was also trivia to win prizes – the question I was present for was regarding Pac-Man’s original name (The answer is Puck Man).

At 11:35, our ticket group was called up and we finally went into the NVM lobby to pay for our tickets to the museum proper. Tickets are $12 for adults, but include $1 worth of tokens for the arcade at the end of the museum. By noon, 2 hours after arrival, I finally set foot inside.

The Museum is divided into 16 stages, all of which cover a different portion of video game history.

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But first, you’re greeted by Mario

 

Stage 1, “Begin” covers the early days of video game history. In fact, with Ralph Baer’s “Brown Box Prototype” on display, it might be safe to say this touches on video game pre-history and then advances through history from there.

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An important aspect of the NVM is that it’s not just exhibits to look at and read. There are a lot of interactive features at the museum, mostly in the form of playable games in the exhibits. Almost every Stage has something you can play.

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Just like the one you grew up with, right?

Stage 2, “Timeline” is the most time consuming interactive option. With screens set up above oversized Super Nintendo controllers, this allows visitors to browse every single video game console ever released to get some information about them. Release year, MSRP, some highlighted games, as well as notorious games, and some of the most valuable on the system can be reviewed. There are 53 different consoles to read about, all of which are on display on the wall.

Stage 3, “Third Party” showcases a number of the third party titles that helped consoles excel with the public. Pitfall, which is playable in the exhibit, Stampede, Megamania, River Raid are on display in their original boxes in a display case while some notable Nintendo entries from Activision share the bottom shelf of the display with Ghostbusters and Ghostbusters II, Rampage, and more.

Stage 4, “Control” is, quite simply, a full wall with a history of controllers through the years. Multiple controllers from each system are displayed, as well as a disassembled Atari 5200 controller.

Stage 5, “Portable” explores portable games. Game n’ Watch is on display, along with others that pre-dated the Game Boy most think of when “portable gaming” is mentioned.

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Again, there are playable games set up here as well. However, one of the most notable items features in this display is the Barbie Edition Game Boy, which is an unreleased prototype Game Boy Pocket. Supposedly the deal never went through and only two of the systems, along with a gaudy carry case, were made.

Stage 6, “Crash” is ironically my favorite exhibit, despite its dark days in gaming history. It deals with the video game crash of 1983. The first thing I liked was the introduction plaque does detail that the cause of the crash is much more complicated than the simple examples often cited, but not without being self aware of these rumors. Poor E.T. still appears in the stage’s image, even though it’s acknowledged the game was not the cause.

What I really liked about this exhibit, though, was the “going out of business” store front. With various 80s items such as Pac Man trading cards and bubble gum under the glass, a Top 5 sign for the week’s hottest games (which includes E.T., I might add), and a sign indicating the store is going out of business, it’s a very nicely done presentation.

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I promise I was also NOT the cause of the crash.

Stage 7, “Rise” presents the return of video games, stronger than ever, on both computer and with the Nintendo Entertainment System. A lot, and I do mean a lot, of set ups are here to play and interact with.

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At this point, as you venture through the museum, you’ll find the bathrooms. Not exactly something you’d think worth mentioning, but this is the NATIONAL VIDEOGAME MUSEUM, so of course the bathroom entries are worth mentioning with their clever indication of “Men’s” and “Women’s” signs.

 

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Women’s

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Men’s

Stage 8, “Create” presents games moving from just being games and actually involving the user in the creative process. Games like Mario Paint are on display, but I wasn’t able to spend much time hands on (there were a lot of people here, remember?).

Stage 9, “Invent” presents a theoretical game studio’s office. Games adorn the shelves, a PC and work station are present, various articles and news clippings are framed on the walls.

Stage 10, “Transmit” discusses the rise of online gaming with various Blizzard entries, Quake, and two terminals that visitors can use to communicate and send a webcam image to each other on either side of the exhibit with.

Stage 11, “Listen” details music coming into games more with entries such as Parappa the Rapper and, of course, Guitar Hero and Dance Dance Revolution.

Stage 12, “Unplugged” is likely to surprise many visitors with the various board games that were released based on video game properties. Frogger, Q*bert, Pac-Man, Legend of Zelda, and more are all on display.

Across from “Unplugged” is an exhibit showcasing various items. Systems, the Pokemon series, rare and valuable games, this section is an eclectic mix of things that didn’t belong to a single exhibit, but are definitely fun to look at.

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Before venturing to the next stage, there’s also an exhibit with various pieces of merchandise, including the wearable Mega Man helmet.

Stage 13, “Family” accurately portrays a family living room from the 1980s, with a console hooked up for play on the television, a fake plant, wood panel walls, and a Dogs Playing Poker painting on the wall! There are even family photos on display.

Stage 14, “Sanctuary” depicts a teen’s bedroom. Bear in mind, the NVM is in Frisco, Tx, so if you aren’t a Cowboys and Rangers fan, forgive the decor!

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A Pac-Man throw pillow, 80s movie posters, a record playing 80s music, and a Mario phone. It’s worth noting that the visitor I caught in this picture….still had trouble with the NES Zapper hitting the ducks in Duck Hunt.

Stage 15, “Respect” isn’t an exhibit so much as an art display. A cube art mural of Ralph Baer hangs near the conclusion of the museum tour.

Stage 16, “Bonus” is a collection of framed posters, displays, arcade machines, and a life size statue of Gabriel Belmont. Along the wall next to Stage 16 are a line of consoles, all of which had someone playing them. I did get to finally play a bit of Bonk’s Adventure on Turbo Grafx-16, though. Above the consoles is a mural with a number of recognizable video game characters.

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Stage 16 leads to an 80s style arcade to conclude the tour of the National Videogame Museum. The lights are dark and lit more by the neon marquees and the screens of video games than overhead light and it was packed with a person on just about every cabinet. A machine is in the arcade to give tokens for dollar bills in case your 4 tokens from entry aren’t enough to get your gaming fix.

Finally, you exit the arcade to find yourself in the gift shop. I didn’t look at everything, but overall they had some cool items in there. Some books particularly caught my eye and they were all priced reasonably compared to Amazon.

I’ve gone on for over 1700 words about this museum and don’t think I’ve scratched describing it. I was hopeful for this endeavor after visiting the “History of Videogames” exhibit at the Experience Music Project museum in Seattle, WA, but this is far beyond what was presented there.

The one thing I’d like to see NVM add if they are ever able to expand in size is to build a display library for every system. The curators, I believe, have only brought out a small part of their overall collection. I would love to see a glass display shelving every Atari or NES title in their boxes. In time, seeing every video game on every system lined up on shelves, their spines facing out would be truly a sight to see.

If conclusion, if you’re in the DFW area in Texas and have time to get to Frisco, the National Videogame Museum is well worth your time. I only had a couple of hours available and don’t feel like it was remotely enough time. I’m looking forward to going back with friends when they come into town, but I might have to sneak an extra trip before they make it.

My only hope is that they get repeat business and are able to stay open for a long time to come. Video games have become a huge part of our culture, both in America and across the globe, and it’s great to see a museum preserving and sharing their history.

 

Assassin’s Creed: Syndicate – More of the Same? That’s Okay!

This week, Ubisoft officially announced the next Assassin’s Creed game would be titled Syndicate and confirmed it would take place in Victorian era London. As has become standard for the Internet, responses ranged from eager anticipation to bemoaning a release of yet another Assassin’s Creed game that is essentially the same game repackaged with a new coat of paint.

The first Assassin’s Creed was released in 2007 and in the past 8 years, there have been 9 entries in the main series with an additional thirteen side games, as well as comics, graphic novels, a short film, animated shorts, and soon a full length feature film starring Michael Fassbender. It’s hard to argue that’s not a lot of games in 8 years. It is.

Focusing on the main series, 9 entries is essentially a new entry in the main series every year with a little short of here and there to squeeze an extra in that cycle time. This has led to some gamers seeing Assassin’s Creed as old, dull, boring, or a cheap rehash of the same game with nothing new. Some would prefer more creativity and true innovation in each sequel with longer cycle times while others are happy to play the games as they are each year.

Unity Cover

With the exception of when they’re released buggy as all get out.

Essentially, Assassin’s Creed has become Ubisoft’s Call of Duty, a franchise that uses the same engine and same gameplay with each installment allowing for short cycle times and fast turn around getting the product out. Personally, I’ve played every installment except for Rogue and have yet to play Unity. I own it, I just haven’t gotten to it yet. I actually acknowledge it’s the same game each time with a new location, but I’m actually okay with that. It’s not exactly a new phenomenon in the game world either.

Mega Man Bosses

8 games in 9 years with only two missing an annual release.

The question, though, is whether or not this rehashing with a few new bells and whistles is acceptable or not. Personally, I’d argue it is.

Assassin’s Creed is Ubisoft’s tentpole movie if they were a Hollywood film studio. Paramount Pictures has a proven track record that year after year they will make millions of dollars on sTransformer, though I’d actually take any Assassin’s Creed plot over Transformers films myself. Essentially, Ubisoft knows they’ll make money with each installment with minimal development time and minimal investment. It’s a low risk, high return on investment game.

Some will feel that’s bad from a perspective of the art and craftsmanship of a team making the games, but I again point to Hollywood. Not every movie, nor every game, needs to be a critically acclaimed artistic achievement. Some are summer blockbusters you enjoy with popcorn, talk about for the weekend, and maybe watch again later on DVD, Bluray, or Netflix. Maybe you make your child watch/play through it one day.

The reason I compare it to the Hollywood tentpole movies is that it serves a similar purpose. It keeps revenue coming in and allows Ubisoft to continue to operate and take chances with other games. For every wildly profitable Assassin’s Creed they publish, they can take chances on smaller games and new IPs like Watch_Dogs, Child of Light, or Valiant Hearts The Great War plus games like South Park The Stick of Truth. Ubisoft isn’t a one trick pony milking their only cash cow. They’ve made a lot of games. 76, to be precise, of varying types just between Assassin’s Creed and Assassin’s Creed II, for example.

If the profits weren’t rolling in from the blockbuster title each year, would we have gotten Child of Light or Valiant Hearts at all? Valiant Hearts was already a labor of love that almost didn’t get the okay to be made. And while, yes, Ubisoft doesn’t make award winning game after award winning game, it’s still good for them to be doing some exploration with other ideas and genres. Plus Watch_Dogs likely wouldn’t have been made at all if it weren’t for Assassin’s Creed’s success. That game had its share of complaints as well, but I wager the second is going to be a huge improvement much like the leap from Assassin’s Creed to its first sequel and may give Ubisoft two flagship games to generate revenue and allow for more experimentation with other games as well.

So whether you’re like me and love some stabbin’ each year or you’re tired of Assassin’s Creed entirely, I think it’s worth remembering that so long as the games are bringing in a profit, it’s quite likely that we all could benefit from it allowing Ubisoft to bring other games forward in the future.

Backlog Review: Assassin’s Creed IV: Black Flag

It’s been almost a year since Assassin’s Creed IV: Black Flag released and I just recently got around to playing it.  I’m sure there are a lot of people out there who, like me, have a bit of a back log of games to play (My back log is dozens if not 100 games across all systems).  I’m actually happy Dragon Age Inquisition is delayed until November.  It gives me just a little more time to catch up on a few games, not to mention Final Fantasy XIV should be letting me play ninja by then.

That said, I have to say AC IV: Black Flag is pretty fun.  I know there are detractors out there who don’t like the Assassin’s Creed series coming out annually with pretty much the same gameplay with a few additions here and there.  Honestly it doesn’t bother me too much.  The formula works well enough, so I don’t feel it’s necessary to reinvent the wheel with each game.  Using the same basic formula with a few new bells and whistles here and there is perfectly fine by me if the story is good and the game play is fun.  After all, Mega Man did alright coming out on an annual basis (with an extra year between a couple of them).

The sailing feature from Assassin’s Creed III proved popular so Ubisoft built ACIV around it even more.  I actually enjoyed it in III and it’s still fun in Black Flag.  There’s no shortage of things to do outside of the main story as well.  With treasures spread about the Caribbean, buried treasure to find, a ship to upgrade, equipment to upgrade with crafting, and a home base to upgrade similar to past games, there’s a lot of things to spend your time on.  I haven’t used the Fast Travel option much since it’s fulfilling enough to choose plenty of extra stops on the way to the next main mission.  And of course there are always ships to come across to attack and pillage for loot.  The life of a pirate, yo ho.

Combat hasn’t gotten a real upgrade, mostly the same as we’ve seen before.  I have to say it’s enjoyable to see a dual wielding character this time, though. The new animations are fun to watch that movie-inspired swashbuckling flair.

I’m not too far through the story, but I do like the slight change. Edward Kenway is not an Assassin nor a Templar. He is truly just a pirate, though he’s gotten mixed up in the plot of Templar vs Assassin.  Granted, this does raise the question of how he seems to have all the Assassins’ skill set without any training, but let’s just let that slide for game play sake.  I’ve been told by a friend the story is a bit weaker than the others and seems it could be a bit shorter.  I am a bit unclear on why they decided to call it Assassin’s Creed IV rather than only the subtitle “Black Flag” since it seems like the game is more of a resolution of AC III tying up some plot threads.  The main character is the grandfather of Connor and outside of Edward’s story the Abstergo Entertainment plot seems to be tying up the last of Desmond’s story.  In contrast, we have Assassin’s Creed: Unity coming out this year, not Assassin’s Creed V: Unity.

Overall, if you enjoyed past Assassin’s Creed games, I think you’ll enjoy Black Flag.  If you haven’t played any of the Assassin’s Creed games, Black Flag isn’t a bad one to hop into since there’s not as much intertwined back story from previous games to worry about too much.  Set sails on the open seas and live the life of a pirate.  Drink up, me hearties, yo ho!

E3 – Day 1

E3 Recap time!

Getting caught up on E3 news for the first day here.  I’ve said before I’m not an X-Box fan, so I didn’t watch the Microsoft presentation, though moreso because I wasn’t at the computer but was picking up a copy of The Legend of Zelda: Twilight Princess on GameCube (what’s up?!) at the time.  From what I’ve heard second hand, nothing particularly stands out to me as amazing for me.  Halo fans will probably be thrilled at the variety of 100 multiplayer maps in Halo’s Master Chief collection, so that’s out there for fans of the series.

The things that intrigued me from Microsoft’s presentation are available on PS4, though.  Tomb Raider: Rise of the Tomb Raider, The Division, and Dragon Age: Inquisition are some games I’m looking forward to.

Ubisoft’s presentation was rather interesting.  I’ve never played a Far Cry game either, but the Far Cry 4 preview was a great hook. It’s a good start up to pull you into the story.

I’m not sure if I’ll continue following the Assassin’s Creed series with Unity as it looks like it’s going to grow in importance of multi-player which doesn’t tend to get my interest for console games, but on the other hand, the trailer did look pretty good.  With the open world design and problems coming up as you move, the game could be more interesting than other installations have gotten.  I was particularly interested in the way they showed the character running after a thief, but stopping when he came upon a murder scene. Coming out of the murder scene, you hear the comment “I can’t solve every problem” which could make the game very interesting if there’s some impact on ignoring some problems and addressing others, especially if there’s no way to resolve them all.

The Division looks interesting and if I can get a friend or two to play alongside me, I’ll definitely be playing that.

Valiant Hearts: The Great War.  We didn’t see the gameplay of this game, but the art style is very stylized and the central character it revolves around that ties all the characters together is a dog. Set in World War I, it’s an extremely unique game inspired by letters from soldiers in World War I.  It has support from historians and actual photos are apparently used courtesy of various historical sources.  Just from the trailer video, it looks like it will be a rather touching and emotional game in its own right.  It may be one of those games that every gamer should play when all is said and done.

I’m also not a FPS player, but the Tom Clancy’s Rainbow Six preview actually looked really cool.  Another one that looks like it would be a lot of fun with friends who play together regularly.  I have to give them credit when an FPS actually gets my interest.

Now I’m caught up….. I’ll blog thoughts live on the Sony presentation.  🙂

Sony Presentation

Sony kicked off with Destiny.  Again, I’m not a fan of FPS games, but this one has been doing a fantastic job of making me want to know more about it.  From the commercial last year with the law of the pack to this intro video just now, it looks like a cool world they’re building.  I’m not sure it’s enough to pull me into an FPS game, but it does look like a cool game.  Exclusives for Playstation with PS4 players able to play Destiny Alpha next week and July 17th for beta for Playstation.  Looks like PS4 will also get it released first.  Exclusive weapons, ships, and maps for PS4.

Next showing is The Order 1886, a PS4 exclusive IP.  It looks pretty darn good from what they showed.  Seamless transition from what looks like cut scenes and play footage.

Entwined. A game about two souls in love who can’t be together (looks like a bird and a fish).  Guiding two characters at once, one with each analogue stick (yikes).  It looks somewhat Star Fox-ish in style, flying through tunnels and hitting targets.  It looks like a very artistic game from a small development team.  Sony continues to promote the small and indie developers.  PS4 available now for $9.99 tonight with PS3 and Vita (cross buy) to come.

Getting more inFAMOUS content in August.  There’s another exclusive Playstation title.

Little Big Planet 3 is showing next.  From what I heard, the Project Spark game shown at Microsoft’s project looked a lot like Little Big Planet.  With LBP’s fan base, I’d say it’s already got the lead, despite Conker’s addition to Project Spark.  I played Little Big Planet 1 a bit, but honestly, this game with the 4 player team work really looks like it will be a lot of fun.  It will be coming out in November.

Big cheers for Shuhei Yoshida on stage.

Yoshida is introducing a new IP – Bloodborne.  Another zombie based world, looks like it’s set in a medieval time period. Coming in 2015.

Next up we see Far Cry 4.  The intro from UbiSoft was interesting, as earlier stated.  This showed more of the gameplay. Fairly standard FPS in terms of shooting, but still interesting.  Big news…you can invite friends to play with you who don’t have the game only on PS4.  That’s a pretty big thing.

They’re going through letters from players about things they’ve wanted to see next.  Here’s what we get in response to these letters:

Next up…Zombies.  Amusing style trailer.  Very different approach to zombie style game for Dead Island 2.  Funny trailer, check it out.  30 day exclusive beta and an exclusive character class for PS4.

Diablo 3: Ultimate Evil Edition on PS4 will include zombies from Last of Us in a special dungeon.

Battlefield Hardline gameplay trailer up next.  It looks like it would make a great Bruckheimer/Bay film.

Disney Infinity exclusive edition on PS3 and PS4 with Incredible Hulk.

Partnership with Paradox Interactive.  More exclusive PS4 games, starting with Magicka 2.

Grim Fandango will be getting remastered exclusively to PS4 and Vita.

Console debut exclusive to PS Platforms: Devolver, Broforce, Titan Souls, Not a Hero, Hotline Miami Wrong Number, The Talos Principle – a lot of indy style games in there.

Another PS4 exclusive with a violent brawler game called Let It Die coming in 2015.

Giant Squid development team (creator of Journey’s new team) bringing us Abzu.  It looks a lot like Journey in style, but underwater.  This is also a PS4 exclusive.

Final game that will make its debut on PS4 looks like a Sci Fi exploration world. Interesting art style that reminds me of Wild Star a bit.  Looks like another FPS, though currently they’re flying a space ship…into space through meteors, able to shoot in the ship from cockpit view.  Looks like worlds can be discovered and the player who discovers them is marked as such.  Flying around the planet, did a barrel roll!  Shooting down other ships.  The title is No Man’s Sky.  Indy game as well and looks damn impressive.  Every player starts on a different planet.

They’re now talking about the Playstation Camera, an optional addition (nice jab at Microsoft), and how it can bring gaming to a new dimension. Yes, folks, Project Morpheous.  Sony’s Virtual Reality headset.  Creative teams are working with Sony to define this, the game’s in the booth with three game demos, two of which are new.  (Stay tuned, planning a solo blog post on this)

Shawn Layden on stage, President and CEO of Sony Computer Entertainment America.  Talking about the drive for innovation at Playstation.  PSN – Playstation Network – robust and evolving, reacting to what gamers want; to share experiences and connect with friends.  New tools are brought to the PS4 faithful with Share Factory and photo mode in inFAMOUS Second Son.  95% of PS4s are connected worldwide, social activity is astounding. 1.25B hours spent gaming, +1B multiplayer sessions, share button has been used 220 million times, and YouTube is coming to PS4 later this year.  With a press of the Share button, pS4 gamers can upload video to their YouTube channel.  Can see your friend’s shared YouTube videos in the “what’s new” activity feed.  150 million spectate sessions.  Twitch and Ustream will allow viewers to communicate with the players they’re watching.  Create broadcast sets for your broadcasts.

This YouTube feature is going to be an amazingly massive feature.  They brushed over it, but I predict this is one of the biggest features hitting any console.

Sony is committed to Free to Play games.  Currently 25 F2P games coming in the next 12 months – Kingdom Under Fire, Planetside 2, and Guns Up.  At point of entry, free to play is free to play.

Playstation Now hits open beta on PS4 July 31st this year.  Select Sony televisions will be able to access Playstation Now without a Playstation console.  Just need the Dualshock controller.  Wise move to help the sluggish television sales.

Support continues for the Playstation Vita.  It will have access to Playstation Now. It has 100 games in development. Child of Light and Tales of Hearts R, Tales from the Borderlands, and Minecraft (full console experience with co-op).  The US will also be getting Vita TV due to the unprecedented support and demand.  $99 for Vita TV or $140 for Vita TV, a Dualshock 3 controller, HD cable, and digital Lego Movie game voucher.

Mortal Kombat X footage premiere is up next.  Graphics look great.  New characters I’ve never seen before.  Graphics are smooth and the game is gory as ever. 😉

Entertainment offering is taking a “new superhero twist.”  Sony Picture Entertainment is bringing exclusive content to PS4 (this is sort of what Microsoft got burned for talking about last year).  Powers is the first series, based on Bendis and Omen’s graphic novel series.

RATCHET AND CLANK MOVIE!  I’m not going to lie, this looks like it will be awesome.

The Last of Us comes to PS4 (not news, but we get a look at it).  This game pushed PS3 to the limits…PS4 takes it further and it does look amazing.  July 29, 2014 release date.

Metal Gear Solid V: The Phantom Pain new trailer shown.

Grand Theft Auto 5 coming to PS4, footage shown from Playstation 4.  Comes out this fall, taking advantage of the system capabilities and features enhancements. Current PS3 and 360 players will be able to transfer their progress to PS4.

Batman: Arkham Knight footage up next.  I still don’t like the new suit, but the game looks amazing. Showing a lot of the gameplay footage of the Batmobile useage.  Movements look faster and smoother than past games.  Exclusive missions on Playstation.

And to wrap up the presentation…

UNCHARTED 4.  The crowd is pretty happy.  Just a trailer, really. It’ll be out in 2015.

End with a montage of footage from various games for Playstation 4.  Kingdom Hearts 3 was shown among them as well.

All in all, really impressive presentation from Sony.