E3 Live Letter from the Producer – Final Fantasy XIV

Q: will there be a /hug emote?

Yoshida wants /slap.  He’d like a /hug, but there might be some difficulty with the height differences between races, etc.
Q: consider relic tools for DoH/DoL?
Y: Desynthesis will open the door for new opportunities, maybe relics down the road.  Talked about player interest in shining tools, like glowing saws. Maybe flames coming from the skillet for culinarian.

Q: Status for remainder of Coerthas?
Y: We will be opening up new area. Cardinal Plains will open in 2.3 (front lines related).  They definitely said maybe we’ll explore Coerthas soon (expected to be the location for much of the expansion. They mostly sidestepped it)

Q: Thoughts on ultra extreme battle for hard core?
Y: Specific speaking, talking about brutal mode for Binding Coil.  The original Binding Coil was brutally difficult, extremely hard and they toned it down from there. They like the idea of releasing the original version and are even unsure if players will be able to beat it. They aren’t sure they can complete it internally at this point.  The weekly flag will be the same and rewards will be the same. It’s purely for bragging rights.  All players will have to have completed all prior versions. Those who complete it will get a special title, though.  Planned for 2.3

Q: Asking about something big, an E3 worthy jobs announcement.
Y: It’s been a year since last E3 and beta.  Second E3, they want to show a video and they will explain.

NEW CLASS: ROGUE NEW JOB: NINJA
Before E3, people expected a new class/job release reveal for expansion.  Expansion is still somewhat far off. Fan fest is in October.  Patch 2.4 will bring Rogue/Ninja.  Dual wielding class, like a thief.  Classes fit with a story so storywise, the rogue were once thieves and over the years have established their own guild as a rogue guild. Something that fits better than a thieves’ guild, though they still have that history.

For Rogue: Movement speed will be a bit faster than other classes. Fall damage will be cut.  Poison use will be part of their actions.  There will be different kinds of poisons the rogue can use for different situations.  Stealth type class, so there will be stealth actions.  Knives and daggers, similar to the monk weapons.
For Ninja Job: The ninja job will not only incorporate dual wield and poisons, but also add ninjutsu and mudra (hand gestures like Naruto).  Different types of mudra used in combinations the players choose. If correct, turns into type of ninjutsu and can fail.  Battle wise, it won’t be as stressful as monk, but using hte right combination of poisons and mudras.  They will be DPS.

 

Q: Will we see more Fates like Behemoth or Odin?
Y: Starting in 2.3 they have “The Hunt” planned with different types of monsters.  As for Fates, they aren’t ruling it out and will think about it, but focus is on The Hunt for right now.

 

Q: Can we get a Minstrel’s Ballad Trial pitting against the Garleans from the end of MSQ?
Y: All depends on the wandering minstrel. Creating special content for Fan Fest, one being a battle fighting all four generals, but since then a better idea has come up.  However, this is still a good idea and there’s interest, so it’s quite possible.

 

Q: What’s the Personal housing status?
Y: Still on the list, has been okay’d.  Instead, 2.3 will have the private chambers in the Free Company estate. Private housing hopefully in 2.38 at the latest.

 

Q: Video was released that believed to have Shiva at the end. Confirmation?
Y: It’s not a motorcycle or Shiva bike.  PR team decided marketing Ramuh wouldn’t be that great for E3.  Shiva has a long and complicated story that will start in 2.3 and build in 2.4 for her appearance and then build from there. Likely an expansion fight.  The summons always include Shiva, Ifrit, and Ramuh, so they’re happy to finally bring her in.

 

Q: Any thought about 8 man dungeons?  Similar to the MSQ runs.

Y: They realize a lot of different needs for different communities and each has different styles of gameplay.  A lot of comments asking for more light parties, some want less 8 man, some want to go solo in dungeons.  They want to provide all three, but can only do one at a time.  Prioritize which is better and realize it’s sometimes harder to get 8 players together so they’re focusing on light party content first, then possibly solo dungeons runs, then look at 8 person content.  Difficult to create 8 person content.  Want to be sure there’s enough interest to spend the development time.

 

Q: People in huge Free Companies, there’s not a lot they can do as a mass group.  Any plans for content around these large companies?

Y: There are many different types of Free Companies with 200 hundred members to just 6ish.  So how do they design content for 200 and exclude all the small ones. So not currently planning that type of content.  However, they realize players want more activities for FCs.  Thinking of creating something with a list of quests or goals and the company decides what they want to do. Work together to do something big.

 

Q: Will we see a return of unique stats and enhancements from 1.0?

Y:  These lead to a requirement by the player base, but something that they can look into. Balance is key.

 

Q: What happened to FC building airships?

Y: Discussed having a workshop in FC housing to build an airship.  They are currently working on it.  Has concept art of a basement in the estate with something being created in the middle.  They want players to make an airship, but how does that fit in a basement?  They will be using magic to miniaturize the airship but once released outside, it grows to full size.

 

Q: Marriage?
Y: Open regardless of race/creed/gender in pledge of eternal bonding ceremony.  Special mounts for those who take the ceremony.

 

Q: Duels being considered?
Y: Yoshida seems hesitant as he answers: Not sure if they can make it a system that’s all that fun system-wise, but they know players want to try it out for various reasons.

 

Q: Future of Zodiac weapons – special visual to stand out (different sound, animations, skills)

Y: After Novus, the next step will change the appearance some.  Even after that installment, they have a plan to someday have a final version, the Excalibur type of weapon that the Zodiac Braves actually used and will stand out for those players who have put that time and effort into it.

 

Q: Players have talked about after getting extreme weapons and beating EX Primals, is there a plan for the tokens that are then no longer useful?
Y: They may have new use in the future, it’s a ways off, but if you really need the space and know you can take down the Primals again, you can probably get rid of them for now.

 

Q: Is there any update using your personal chocobo while queued for a duty?

Y: They know players really want it, but system wise, it’s a difficult challenge since it dies into the new content added with Duty Finder. They’re trying different options to find a way to do it, but they might have to stop new content in order to fix this.  They realize it’s important and they need to fix it, but finding a way to do it without affecting other parts of the game is a challenge. Can’t say when it will happen.  They designed the system so the chocobo was a party member, so in duty finder going from party mount it impacts Duty Finder. There are benefits to having the chocobo as a party member, so they don’t want to remove that. So it’s about finding the right way to do it.

 

Q: Are there any possibility of having different HUD settings (tank HUD different than healer HUD, etc)

Y: System wise, it’s possible and on the UI team’s task list. Difficult to implement, but something they want to get in.

 

Fan Festival is coming in October.  That should be around time for 2.3 and they might be releasing a special website for the Fan Fest website soon. People should get in quickly and there might be special in-game items for attendees.  Live Letter from the Producer part 15 will have more additional info and reveals on Thursday!

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