Posts Tagged ‘ FF XIV ’

Final Fantasy XIV: A Realm Reborn – A Year in Review

Final Fantasy XIV: A Realm Reborn is celebrating its 1 year anniversary and it’s a year I’ve enjoyed quite a bit. Before we delve into my review of FF XIV’s first year, a little history on my MMO experience. My MMORPG “career” started in the 90s with EverQuest after a friend showed it to me. It was a mind blowing idea to be able to play a character in a living, breathing world, something I’d never seen in a game before. After a number of years in EverQuest, I finally hung up the armor and stepped away from Norrath, but not before I had pulled two new friends into the adventures. About a year after leaving EverQuest, these two friends, along with a new one, and I logged into Vana’diel together when Final Fantasy XI launched. I didn’t last long with that game. Two friends, who were roommates, were between jobs and leveled a good dozen levels without me. I found my warrior spending more time shouting for a group than actually playing the game. It didn’t take long for me to cancel.

Then came World of Warcraft. It took some time, but eventually the friends who joined me in EverQuest and Final Fantasy XI all started characters in Azeroth. For 9 years I played WoW and for most of that time one of the friends that came in with EverQuest played as well.  We made friends in WoW who we met in person and have become friends out of the game now as well.  This one friend that I pulled into Norrath, grouped with in Vana’diel, and adventured with for years in Azeroth convinced me that Eorzea was our next grand adventure.  I had pulled him into two worlds, EQ & WoW, and he had pulled me into one (FF XI), so I guess it was my turn to follow his lead.  And so on September 30, 2010 we had our Collector’s Edition in hand.

Things were already off to a bad start.  Final Fantasy XIV offered the worst collector’s edition I’ve ever purchased.  The only things it offered were some in-game items, a blank journal, an authenticator, and codes for adventurer’s certificates.  That was it.  No soundtrack, no art book, no mouse pad or physical items.  I’m sure everyone is rather aware of how poorly the game itself was received.  Combat was arguable (some did like it), zones were fairly uninteresting with reused assets and no change in scenery, but the biggest thing that grew so dull for me was the menus.  Menus, menus, and menus.  Final Fantasy XIV: Menu Screens would have been a fitting title.

Two years later and Square Enix knew the game was going to collapse.  It would go down as one of the most colossal failures in MMO history if not for the determination of Square Enix putting a team in place to turn the game around.  They kept things going for a while with FFXIV 1.0, a storyline building to a climax that may be the most epic conclusion to an MMO prior to an expansion.

The friend that convinced me to try XIV had continued to play off and on during the 1.0 wrap up between time in WoW.  He was again speaking highly of the plans for A Realm Reborn.  Considering I didn’t have to even buy the game and would even get some in game rewards simply for having the original Collector’s Edition, I decided to give it a fair shake.

Even if you don’t care for FFXIV: ARR, you have to admit it’s impressive how much Yoshida and his team have turned the game around.  The 16th best selling game of 2013 with over 2 million subscribers is no small feat after relaunching from what was named the worst MMO launch of all time.

When I first tried A Realm Reborn, my summary description was simple: “There’s nothing particularly new here, but it’s like the World of Warcraft of 2013.  It’s taken all the features that work well, polished them, and put them together in an extremely impressive package.”  I still stand by that description myself.  The questing is like WoW (and every WoW imitator), the combat is familiar, dungeons are instanced, there is raiding, progression is gear based.  A Realm Reborn strikes me a lot like the feeling from the Burning Crusade era of WoW with a few nice additions.

From the start, a major thing that stands out for FFXIV now is the crafting game. Where many MMOs treat crafting as a side activity, Square has an entire game built on crafting.  Crafting has its own full hot bars of actions requiring players to choose what’s best to use, and when, in order to improve the quality of their items. There’s a completely separate gear progression, with stat requirements and caps, for the crafting game.  If a player doesn’t care for traditional gameplay with dungeons and raids, one could conceivably focus all their time on gathering and crafting and still have a lot of things to do. Now, just so nobody jumps on me for ignorance, I’m not saying FFXIV is the only game to go in depth with crafting. Plenty of MMOs have done so. I’m just saying FFXIV is another that has done well with it.

Square has also treated the MMO as a traditional RPG. Taking notes from their success with FFXI, there is a main storyline quest chain that drives the overall main story of the game, complete with cut scenes.  Classes also have storyline quests with cut scenes.  All cut scenes are done with the game engine, which are rather impressive with the animations and expressiveness they’ve put into the models. Those same animations are often seen in various emotes as well.  Where other MMOs I’ve played have animations with their emotes, FFXIV has impressive ranges of facial expressions with theirs as well.

Yoshida and his team have also put in a good balance of content for “casual” and more dedicated approaches and have done a fantastic job implementing systems to prevent lower level content going dead as players reach max level.  Similar to WoW, FFXIV has bonuses offered for running dungeons per day, but they are broken down into Extreme (newest dungeons), Hard (high level), Low Level, Trials (single fight 8 man raids), and Main Scenario, which are various raids.  Players get bonuses for doing these, even the low level dungeons at max level, which syncs you down to the appropriate level.  There are 8 man raids in the Binding Coil of Bahamut, which push the difficulty and 24 man random group raids in the Crystal Tower entries, which release in alternating cycles. 

In addition to all this, there is Free Company (guild) housing, chocobo raising, gardening, Beast Tribe daily quests, Bounty Hunting, and the option to level every adventuring, gathering, and crafting classes on a single character.

After a year of playing Final Fantasy XI, it was a welcome change to be able to play solo in World of Warcraft, but as WoW became more and more solo focused and the story became less and less enjoyable, the nice balance of group and solo with a very cohesive and engaging story is a welcome change in Final Fantasy XIV.  WoW kept me engaged for 9 continuous years.  Final Fantasy XIV has kept me engaged for one year.  Here’s looking forward to the soon expected to be announced expansion and many years to enjoy.

 

E3 Live Letter from the Producer – Final Fantasy XIV

Q: will there be a /hug emote?

Yoshida wants /slap.  He’d like a /hug, but there might be some difficulty with the height differences between races, etc.
Q: consider relic tools for DoH/DoL?
Y: Desynthesis will open the door for new opportunities, maybe relics down the road.  Talked about player interest in shining tools, like glowing saws. Maybe flames coming from the skillet for culinarian.

Q: Status for remainder of Coerthas?
Y: We will be opening up new area. Cardinal Plains will open in 2.3 (front lines related).  They definitely said maybe we’ll explore Coerthas soon (expected to be the location for much of the expansion. They mostly sidestepped it)

Q: Thoughts on ultra extreme battle for hard core?
Y: Specific speaking, talking about brutal mode for Binding Coil.  The original Binding Coil was brutally difficult, extremely hard and they toned it down from there. They like the idea of releasing the original version and are even unsure if players will be able to beat it. They aren’t sure they can complete it internally at this point.  The weekly flag will be the same and rewards will be the same. It’s purely for bragging rights.  All players will have to have completed all prior versions. Those who complete it will get a special title, though.  Planned for 2.3

Q: Asking about something big, an E3 worthy jobs announcement.
Y: It’s been a year since last E3 and beta.  Second E3, they want to show a video and they will explain.

NEW CLASS: ROGUE NEW JOB: NINJA
Before E3, people expected a new class/job release reveal for expansion.  Expansion is still somewhat far off. Fan fest is in October.  Patch 2.4 will bring Rogue/Ninja.  Dual wielding class, like a thief.  Classes fit with a story so storywise, the rogue were once thieves and over the years have established their own guild as a rogue guild. Something that fits better than a thieves’ guild, though they still have that history.

For Rogue: Movement speed will be a bit faster than other classes. Fall damage will be cut.  Poison use will be part of their actions.  There will be different kinds of poisons the rogue can use for different situations.  Stealth type class, so there will be stealth actions.  Knives and daggers, similar to the monk weapons.
For Ninja Job: The ninja job will not only incorporate dual wield and poisons, but also add ninjutsu and mudra (hand gestures like Naruto).  Different types of mudra used in combinations the players choose. If correct, turns into type of ninjutsu and can fail.  Battle wise, it won’t be as stressful as monk, but using hte right combination of poisons and mudras.  They will be DPS.

 

Q: Will we see more Fates like Behemoth or Odin?
Y: Starting in 2.3 they have “The Hunt” planned with different types of monsters.  As for Fates, they aren’t ruling it out and will think about it, but focus is on The Hunt for right now.

 

Q: Can we get a Minstrel’s Ballad Trial pitting against the Garleans from the end of MSQ?
Y: All depends on the wandering minstrel. Creating special content for Fan Fest, one being a battle fighting all four generals, but since then a better idea has come up.  However, this is still a good idea and there’s interest, so it’s quite possible.

 

Q: What’s the Personal housing status?
Y: Still on the list, has been okay’d.  Instead, 2.3 will have the private chambers in the Free Company estate. Private housing hopefully in 2.38 at the latest.

 

Q: Video was released that believed to have Shiva at the end. Confirmation?
Y: It’s not a motorcycle or Shiva bike.  PR team decided marketing Ramuh wouldn’t be that great for E3.  Shiva has a long and complicated story that will start in 2.3 and build in 2.4 for her appearance and then build from there. Likely an expansion fight.  The summons always include Shiva, Ifrit, and Ramuh, so they’re happy to finally bring her in.

 

Q: Any thought about 8 man dungeons?  Similar to the MSQ runs.

Y: They realize a lot of different needs for different communities and each has different styles of gameplay.  A lot of comments asking for more light parties, some want less 8 man, some want to go solo in dungeons.  They want to provide all three, but can only do one at a time.  Prioritize which is better and realize it’s sometimes harder to get 8 players together so they’re focusing on light party content first, then possibly solo dungeons runs, then look at 8 person content.  Difficult to create 8 person content.  Want to be sure there’s enough interest to spend the development time.

 

Q: People in huge Free Companies, there’s not a lot they can do as a mass group.  Any plans for content around these large companies?

Y: There are many different types of Free Companies with 200 hundred members to just 6ish.  So how do they design content for 200 and exclude all the small ones. So not currently planning that type of content.  However, they realize players want more activities for FCs.  Thinking of creating something with a list of quests or goals and the company decides what they want to do. Work together to do something big.

 

Q: Will we see a return of unique stats and enhancements from 1.0?

Y:  These lead to a requirement by the player base, but something that they can look into. Balance is key.

 

Q: What happened to FC building airships?

Y: Discussed having a workshop in FC housing to build an airship.  They are currently working on it.  Has concept art of a basement in the estate with something being created in the middle.  They want players to make an airship, but how does that fit in a basement?  They will be using magic to miniaturize the airship but once released outside, it grows to full size.

 

Q: Marriage?
Y: Open regardless of race/creed/gender in pledge of eternal bonding ceremony.  Special mounts for those who take the ceremony.

 

Q: Duels being considered?
Y: Yoshida seems hesitant as he answers: Not sure if they can make it a system that’s all that fun system-wise, but they know players want to try it out for various reasons.

 

Q: Future of Zodiac weapons – special visual to stand out (different sound, animations, skills)

Y: After Novus, the next step will change the appearance some.  Even after that installment, they have a plan to someday have a final version, the Excalibur type of weapon that the Zodiac Braves actually used and will stand out for those players who have put that time and effort into it.

 

Q: Players have talked about after getting extreme weapons and beating EX Primals, is there a plan for the tokens that are then no longer useful?
Y: They may have new use in the future, it’s a ways off, but if you really need the space and know you can take down the Primals again, you can probably get rid of them for now.

 

Q: Is there any update using your personal chocobo while queued for a duty?

Y: They know players really want it, but system wise, it’s a difficult challenge since it dies into the new content added with Duty Finder. They’re trying different options to find a way to do it, but they might have to stop new content in order to fix this.  They realize it’s important and they need to fix it, but finding a way to do it without affecting other parts of the game is a challenge. Can’t say when it will happen.  They designed the system so the chocobo was a party member, so in duty finder going from party mount it impacts Duty Finder. There are benefits to having the chocobo as a party member, so they don’t want to remove that. So it’s about finding the right way to do it.

 

Q: Are there any possibility of having different HUD settings (tank HUD different than healer HUD, etc)

Y: System wise, it’s possible and on the UI team’s task list. Difficult to implement, but something they want to get in.

 

Fan Festival is coming in October.  That should be around time for 2.3 and they might be releasing a special website for the Fan Fest website soon. People should get in quickly and there might be special in-game items for attendees.  Live Letter from the Producer part 15 will have more additional info and reveals on Thursday!