Posts Tagged ‘ Teenage Mutant Ninja Turtles ’

Godzilla Stomps Box Office, X-Men Save the Future, Comics, and More!

Wow, it’s been busy this month.  With the TMNT anniversary month wrapped up, there was a lot of other things going on and it’s delayed me from writing another blog entry.  Godzilla stomped destroyed the box office with his release, X-Men: Days of Future Past hurtled through time to win over audiences and critics, a new chapter began in the Amazing Spider-Man comics, the TMNT anniversary issue and new issue of the ongoing IDW comic came out, and Project A-Kon starts tomorrow!  This blog will be a bit more brief and run through all these items…or will be terribly rambly going through all this items!  Let’s see which!

Godzilla

Despite the poorly accepted Godzilla 2000, it seems most people were still remembering the abomination of a movie simply titled “Godzilla” starring Matthew Broderick.  As the latest American production of Godzilla slowly built up its promotional material, fans were growing more and more excited.  The Internet seemed hopeful and as more teasers came out, excitement actually started building and anticipation grew for Godzilla.  A few weeks before release, I read an article in Forbes predicting the movie was going to be a box office flop.  The King of Monsters proved that prediction false with over $93 million on opening weekend and a worldwide gross that’s reached over $521.5 million in box office revenue.  A sequel is already in the works for the new series of the franchise and I hope they continue to do well.

To me, the movie was great.  Perfect, I’m sure there’s a lot of problems, so no, but absolutely fun.  Some complained about the lack of Godzilla, but the series of films have always been about the human element and the problem they face with another giant monster threatening Earth until Godzilla comes along and fights it.  Bryan Cranston was great as expected, but I felt like Ken Watanabe was underutilized.  I’m hoping he returns with a larger part as a more knowledgeable expert on Godzilla in the sequel.  The plot was particularly enjoyable in that it took the standard set up from past films with Godzilla vs a Monster, or MUTO (Massive Unidentified Terrestrial Organism) where past Godzilla flops have focused on man vs Godzilla.  We don’t want Godzilla as a bad guy, it’s his film and despite the destruction he causes fighting the enemy, he’s our hero!

I thought Godzilla looked great, though he didn’t have the personality of the old films.  He was more animal-like, described as an Alpha Predator of prehistoric origins as hypothesized by Ken Watanabe’s character.  They hint at the original Godzilla film with nuclear testing having awoken Godzilla in the past and granted the first glimpse of him, which was neat as well.  The size of Godzilla is massive. He seemed bigger than I recall, but then the old ones were a man in a suit on a set of miniatures, so it’s more perception than fair comparison.  I’d like to see a little more of his personality in future films, showing he has a little higher intelligence than simply a predatory animal.  After all, the original Godzilla could not only be communicated with by other monsters, but as relayed by Mothra through the twins, he didn’t care for mankind.  In a fight, Godzilla would gloat and laugh at his enemies in his own way and would somewhat throw a tantrum when getting frustrated.  While I don’t think that level of silliness would work for this new Godzilla, showing some level of emotion would be interesting.

I won’t spoil anything, but I will say I was expecting Godzilla to end the fight at the climax by breaking the female MUTO’s jaw.  The way he actually ended the fight shocked me and left me with a big grin on my face.  It was an awesome finisher to the fight.  I’m hoping the next film involves aliens as the source of the monster.
X-Men: Days of Future Past

The film impressed critics, which is saying something.  It’s currently 92% positive with critics and 94% with audiences at Rotten Tomatoes, which is the highest the franchise has ever reached. Even higher than First Class or X2: X-Men United.  It’s also been out for only a few weeks and is already the highest grossing X-Men film, amassing $500 million in just 10 days.  I not only enjoyed the film, but moreso appreciated the direction it has established for films going forward, the next of which is X-Men: Apocalypse.

As Bryan Singer suggested, the film was used to tie up some loose ends and fix some problems almost everyone had with the original trilogy’s plot missteps.  Days of Future Past avoids the temptation of mutant cameos for the sake of saying a mutant had a cameo (seriously, that was NOT Psylocke in Last Stand) and the mutants it does give an appearance to are actually used.  Fan favorites Blink, Bishop and not-as-favorite Warpath join Storm, Colossus, Iceman, and Magneto among the chief combatants in the dark future against the evolved Sentinels.  The story of the Sentinels themselves is different than the comics, but works well and is a nice spin on the storyline itself.

People did complain about Wolverine being the one sent back in time rather than Kitty Pryde a la the comics, but it makes sense to me.  The Mary Sue claimed it was lazy writing that neared sexism, but I disagree.  Lazy writing would be to further strain logic to send Ellen Paige back for the sake of it, having to make a convoluted excuse of her returning to a time where’s she’s not even been born.  Compound that with the fact that Wolverine is the frontrunner for the series and it’s logical to have Jackman’s character as the focal point since his character is logically in the past already.  The series already has enough continuity problems, particularly with ages, to need yet another one with Kitty alive when Kitty wasn’t alive for the sake of using Kitty who has been a minor role in the films as a whole so far.  Honestly, if we were arguing for not using Wolverine in Pryde’s place, I’d prefer to go totally unknown and have Bishop as our main focus.  The nice thing about sending Wolverine back, however, is that he doesn’t actually take the spotlight.  Logan is actually better used as a character amongst an ensemble in this film rather than the focal point of the spotlight.

As stated, though, I’m more interested in seeing how things develop from here.  Days of Future Past is the first Fox X-Film under the world building coordination of Mark Millar as consultant for Fox, Jackman said there was more presence from Marvel on set than previous films, and it’s the first real X-Film that’s been produced as an established comic team in the post-Marvel Studios Hollywood.  The film maintained the thematic continuity of the original films with the future X-Men wearing black armored suits akin to the leather of the original trilogy, but there’s some color coming into them as well.  Blue and yellow (in a black/yellow pattern that gives it a tan look) for Wolverine, for example.

I was stoked by the yellow at the ribs and on the arms, actually.

And with the 70s really being pre-X-Men there were not costumes for the majority of it other than Magneto donning his armor which had far more color than the original dark tones.

Very much like his comic colors

Which leads me to wonder if X-Men: Apocalypse, which has already been confirmed to be bringing in young Jean Grey, Cyclops, and Storm, will be going more traditional in their costumes as well.  Cyclops in a Captain America-like blue, hopefully.  I’m also personally hoping that Storm will have her mohawk for the 80s set film.  My only concern right now is Wolverine.  The timeline was altered in Days of Future Past and rather than undergoing the Weapon X project with Stryker in the 80s, we see Wolverine being taken by Mystique-as-Stryker instead.

With Lawrence’s Mystique becoming the face of the films alongside Jackman, and Mystique’s history of being used as a tie to Apocalypse, I’m wondering if they’re planning on having the Weapon X project headed by Stryker at the behest of Apocalypse and Wolverine becoming the Horseman of Death.  It would be a comic influence to do so, but not one I’d like to see as it causes continuity questions for the films all over again with the X-Men knowing Wolverine before he joins.  There was some cool speculation that the mutants we glimpsed in Days of Future Past, rescued by Mystique, could become the Four Horseman (or three, because…well, Toad).  Havok as War, the one with the radiation symbol on his face for Pestilence, and the one that made the soldiers simply pass out as Famine.  This would indeed leave death open.  Instead of Wolverine, though, I’d much rather see Angel brought back and made into Archangel.

 

Amazing Spider-Man

I have to admit I really enjoyed the Superior Spider-Man arc and as it moved along, you could literally start seeing the problems that were being put together for Peter upon his return.  As predicted at the start of the run, Peter’s return coincided with the release of Amazing Spider-Man 2 in theaters, and here he is.  The first story they’re telling is going to introduce a new character, Silk, who was also bitten by the same spider that gave Peter his powers in high school.  Now, the character might be interesting, but I hate when writers go back and add to the long held origin story.  The “oh, but here’s what really happened” or “here’s the rest of the story” doesn’t work for me and it rarely adds anything of value to the overall story.  I may also still be annoyed at “Xavier is an asshole” from the Second Genesis addition with Deadly Genesis.

The only thing I was particularly nervous about that won me over in a single issue was Anna Maria Marconi.  It was obvious that Otto had fallen in love with her and was in a serious relationship with her.  I liked that she found he was thinking of proposing to her, but I didn’t like the fact that they revealed that things had gotten to the point of sleeping together.  I’m old fashioned and I do like the notion of monogamy after marriage rather than sleep-around-single then settle-down-married.  Yes, I know it’s old fashioned, but it’s also the type of character I’ve always seen Peter to be yet Brand New Day has had him engage in one night stands and friends with benefits.  I think it would have been more contrasting for Otto, who is an older man and might see things more like his generation did, to have followed that notion.  However, I will say the “I’m pregnant” scene was absolutely fantastic and it nailed Maria as a favorite for me.  It’s been a long time coming, but I’m really interested to see how Spider-Man will work having a bit of a Batman quality to him.  With Parker Industries serving as Wayne Enterprises and Anna as his Alfred/Lucius-in-one.

Now when will Mary Jane appear in the movies again so she and Peter can start dating in the comics.  I will always hate the One More Day plot and dissolving the marriage rather than, I dunno, writing it properly and having MJ as a strong character.  Oddly enough, it seems that the whole Brand New Day has done more to better MJ as a character than done anything to really make Spider-Man/Peter better.  Mephisto was certainly right about one thing, though…just under the surface, Peter and MJ still seem to know they’re meant for one another, but just can’t get there….and the other relationships they enter into just don’t feel quite right.  Damn you, Mephisto.  I hope Dr. Strange gives you a whomping in an arc around the time of his movie release too.

TMNT Anniversary Wrap Up

I watched Secret of the Ooze again.  While the original movie still holds up, the Secret of the Ooze doesn’t.  It’s a perfect example of Hollywood getting involved with too much control. The film is clearly made to be silly and more funny for kids where the original film, an independent film, had a more mature tone.  I couldn’t bring myself to take time for TMNT III or to rewatch TMNT from 2007 (which I actually really liked).

The 30th Anniversary issue came out and while nothing particularly special to delve into on a continuing basis, it was a neat comic.  Multiple short stories, each one in the style of the various incarnations of TMNT: Mirage, Archie Comics, Image, IDW.  Very cool stuff.

The latest issue of the ongoing IDW was great. I really like Don’s friend Harold and the introduction of Metalhead was really cool. Santolucco is a great artist for the series and the writers are still doing some neat stuff there.  With Leo still being my favorite turtle, I’m interested to see how things continue to develop for him.  Everyone writes him off as the boring character since he’s the boy scout, but I think IDW has done well fleshing him out more. He’s sometimes a jerk (he’s the big brother, after all) to the others when they disagree, but he also cares about his family.  Despite being the most dedicated student, you can see a bit of difference of opinion between him and Splinter growing in his concern over agreeing with Don that dealing with the Technodrome and Krang may be most important while Splinter is focused on their direct problem with Shredder.  I’m definitely interested to see where that leads as all children have difference of opinion with their parents as they grow.  We know the Rat King is going to be appearing soon and that will be a good story for Leo as he’ll have to handle things alone if Splinter is under the Rat King’s sway.  Next issue, however, is looking to be great as we get a pairing that isn’t explored enough: Raph and Mike.  I’m really looking forward to that!

And Old Hobb and Slash are still working their own plan, as we saw in the end of this latest issue.  I’m expecting Alopex to wind up back in New York and possibly joining him for a while.  I’ll admit, I really like Alopex.  Granted, she a fox, literally, so that’s a plus for her in my book, but I like the character.  I just hope they don’t further the Raph/Alopex friendship as it makes her too much like Ninjara for me.  I’d much rather see Alopex and Leo form a friendship since they have history of going through similar challenges with the Foot and, honestly, Leo needs a friend.  Raph has Casey, Don has Harold and April, Mike has the pizza shop guy and possibly a police detective.  Leo has his family.  That dude needs a friend.

Project A-Kon 25

The big 25th Anniversary of the longest running Anime Convention in North America is THIS WEEKEND!  This will mark my 10th year straight going to this convention and I’m really looking forward to it.  I don’t cosplay anymore and sadly I won’t be taking Crow T. Robot (or will I?) since I don’t have a friend to carry Tom Servo.  I loved taking Crow and Servo and there’s no end to stopping to take photos, but my time at A-Kon is now usually spent at panel after panel with little time to waste in between.  Then again, there’s always down time in the evenings it seems. Maybe Crow will go, though he won’t be cosplaying this year either (seriously, cosplaying Crow is a heavy Crow).

I’m expecting a larger turn out of Attack on Titan cosplay as well as Sword Art Online. Expect to see a few Log Horizon as well.  I’ll be working on a preview of my schedule and which panels to attend today, packing up and getting ready. I’ll also be driving over today to go ahead and pick up my badge and bag o’ goodies.

A-Kon, here I come! 🙂

TMNT IV: Turtles in Time

Here it is, the TMNT game that sets the bar for all TMNT games, in my opinion even to this day.  Teenage Mutant Ninja Turtles IV: Turtles in Time for the Super Nintendo.

‘Nuff said

 

The game still incorporates the basic graphical look of the TMNT Arcade game (Turtles in Time was also an arcade game itself), but this was the first time those graphics translated accurately to a home console game.  The graphics hold up pretty well today and the animations are smooth.  The hit detection is spot on and the different abilities are just fun.

Totally tubular, dude.

You have essentially two buttons – jump & attack – but you can do a diving jump kick, a jumping kick that takes you across the screen, an upwards kick, a special attack, running shoulder block, or a running somersault into a sliding kick.  You can also stun the enemies and slam them back and forth on the floor or throw them at the screen.  When enemies are in front of you, you attack like normal but if they’re behind you, you can attack with a rear attack as well.

This is one of the most interesting fights in the game

The turtles aren’t too terribly different so you can really choose who you want, but there’s a bit of difference between them. Donatello has the longest reach, of course while Raph has the shortest but Raph certainly attacks fastest.  Mike has a good speed, though his first attack is slow. Leo is the, of course, the most rounded as he tends to be made for the games.  I had difficulty managing with Michelangelo’s play style when I revisited the game and I liked Raph a lot, though I felt his animations had some weirdness to them (his head looks really big sometimes).  Leo was the one I managed best with.  The game is much easier, or at least more approachable, than previous entries largely because you’ve got unlimited continues.  To balance that a bit, you do have to beat the game on the hard difficulty to get the actual ending.

The game is honestly a lot of fun and being able to keep at the levels that beat you make it fun enough to stick with it and keep trying. At the same time, the enemies can get positioned around you to make it tough to get away, though taking out a number of enemies left and right does give you a real “bad ass ninja” feel as you fight your way through them with your favorite ninja turtle.

TMNT: Turtles in Time proved popular enough that it warranted a re-vamped release on the PS3 and X-Box 360, called “Re-Shelled.”  The graphics were updated to a new style and though the game had luke-warm reception, the face that it was remade at all is proof of the popularity of the game over the years.

Turtles-Reshelled-Alleycat-Blues

While I will admit, I’ve never had the opportunity to play TMNT: The Hyperstone Heist on Sega Genesis, as it currently stands I have to give Turtles in Time the reigning championship as the best turtles game on consoles to date.  It only takes about 30 minutes to beat on normal, though again, you need to go for hard if you want the real ending!

NES TMNT “Trilogy”

While the world was going crazy for four mutated turtles trained in ninjutsu, plenty of merchandise came out to whet the endless appetite.  Among that merchandise were three separate games for the Nintendo Entertainment System.  They don’t really connect to each other and only the second two share play styles, but they were still released as TMNT, TMNT II, and TMNT III.

TEENAGE MUTANT NINJA TURTLES

The first game was a bit of an odd game in a way.  It was divided into two game types, or one could perhaps argue three game types.  You start off with an overhead view of the game, traversing the map of the city while avoiding Foot vehicles that can crush your turtle in one hit.  I like to think of them as steamrollers.  On this map there are also foot soldiers who can be defeated with a single hit from the turtle of your choice.  You have access to all four of the brothers: Leonardo, Donatello, Michaelangelo, and Raphael by just pressing start and selecting your turtle, then returning to the game.  This arguably lets you avoid dying by switching to a turtle, but there’s a downside to needing to do that…more on that in a moment.  As you traverse the city map, you’re able to enter different buildings or open manholes which takes you into a side-scrolling level where you fight through enemies and get from one location to another, fight mini-bosses, reach your objective (and boss), or possibly just find secondary weapons, items, life replenishing pizza, or rescue a captured turtle if you’ve “died” with one of them.

The problem with much of the game is that Donatello is practically the only turtle you have any business choosing.  He has arguably 2-4 times longer reach with his bo and on top of that he has the most powerful attack.  Leonardo has the second strongest attack, but the reach is still more limited.  Michaelangelo has even shorter reach and can’t attack downward and finally Raphael can’t attack downward, has essentially no reach at all, and is the weakest attacker.  With Raph and Mike being essentially useless, you’re crazy (or hardcore) to choose them over Leo or Don and even Leo is a bit crazier to choose than Don.  Though there are those with videos on YouTube who speedrun through the game without taking almost any damage as Leo.  Granted, using some characters in areas to allow yourself to get damaged and save your heavy hitters for later can make sense.

Do you play as your favorite, or the one the game encourages?

And if you do get hurt, what’s the solution?  Pizza.  Unfortunately, many times you’ll have to fight through enemies to get to that pizza, replenish your health, then….fight through all the enemies that have reappeared (and sometimes different sets have appeared) resulting in taking so much damage you’re back where you started or worse than you went in.

The third game type is just the second level. It’s still a side scroller more or less, but you swim around a maze-like level avoiding rotating bars (similar to Super Mario rotating fireballs) and electric seaweed to disarm some bombs. And you have about 2 minutes to do it.

The game doesn’t have the best register of hits and sometimes it feels like you need to be able to strike faster than your character is able to (unless you’re Raph, in which case you can attack faster, but you need four times the hits so you’re still going to get hit).  Unfortunately if you back up to buy yourself more space to attack without getting hit….the enemy you’re fighting will be there again when you move forward again.

There are six areas you play through and I don’t believe I ever got further than level 4 and even that was only once.  I think I got to the giant mouser, but no further. A friend’s brother got to Shredder within the Technodrome once as we watched when we were kids, though.  Part of the challenge of the game, growing up, was a lack of Internet guiding us where to go. By exploring different buildings without knowing where to you, you whittled yourself down as you lost turtles one by one until game over and you had 2 continues available total.

It’s a classic NES game….hard.  Very challenging, but with a good walkthrough and a bit of studying what to do, there are videos online of people completing the game in 30 minutes or so, so it is possible.  Your reward isn’t too great, though, other than “saving the world” and turning Splinter human again (who looks more like a beardless Chuck Norris more than a Hamato Yoshi).

TEENAGE MUTANT NINJA TURTLES II: THE ARCADE GAME

The second game released on Nintendo was an import of the truly classic TMNT Arcade Game, which consumed many a quarter in the 90s.

TMNT_Teenage_Mutant_Ninja_Turtles_Arcade_Video_Game_Machine__36754.1508720209

Because it was awesome!

For porting down to the 8-bit NES, the game is a decent translation of the game.

Too bad you’re limited to 2 players, though…

The game is entirely a side scroller beat-em-up.  It’s challenging enough with 2 extra lives and 2 continues along with an extra life earned every 200 points.  Unlike some beat-em-up games, when you hit an enemy, you can’t follow up with a few more attacks by mashing buttons.  The enemies seem to counter attack and you can trade blows back and forth, but you’ll burn you health bars quickly that way.  There’s a little bit of frustration with some of the enemies as you can sometimes jump kick them just fine, other times they’ll punch as your in mid-kick and be sent flying back.  Sometimes an enemy strike will just hit you, other times it will throw you back.  Don’t expect to finish the game on a full play through your first time picking it up, or even your first time returning to it if you were a TMNT II Ninja Master back in the day.  The game is arguably a bit easier on 2 player, and after all, this is a game that just cries out to be shared with a friend.  Still, the NES game is a lot of fun and won’t cost you a quarter to play….though it would be nice if you weren’t limited on continues (but that would shorten the game’s life span at the time of release).

The one thing that did make me laugh a bit during my 30th Anniversary play of TMNT II on NES…. Splinter looks more like a corgi than a rat.  Unfortunately, I don’t have a screenshot of him, but definitely reminded me of a corgi.

Nicely, you can pretty much choose whichever turtle you favor and won’t be impacted like you are in the first turtles game for NES.  So grab your favorite turtle and get out there and save your friends, and the city, or even the world!

TEENAGE MUTANT NINJA TURTLES III: THE MANHATTAN PROJECT

The third, and final, game on NES was an original game utilizing the same play style as the arcade game import.

Ironically, Triceratons are not in the game.

TMNT III: The Manhattan Project plays much like The Arcade Game, a side scrolling beat ’em up using the same graphics, but with a few new abilities.  All turtles remain mostly the same with no true benefit to one over the other, though they do each have their own unique signature move.  Leo does a standing spin hitting any enemies around him.  Raphael does a torpedo attack, shooting forward towards enemies.  Mike does a sort of reverse hand spring kick. And Don spins forward in the air and comes down smashing his bo.  The attacks don’t seem terribly strong, but they are a bit better than normal attacks and Raph’s seems the most useful. However, each use costs one health bar.  All turtles now also have the ability to throw the foot soldiers, which results in a 1 hit kill in most cases.  Unfortunately other enemies, like the Rock Soldiers aren’t affected by this.

You start with 3 lives and 3 continues, but III seems more generous with extra lives.  That’s nice because I always felt, and still feel, like this entry seems a bit harder.   The first two levels aren’t too bad, but by the third you get two bosses in one level and after the first of the two you see your first health replenishment thus far in the game.  Much like TMNT II: The Arcade Game, however, The Manhattan Project is definitely better when you have a friend to play with.

Although all three games are rather difficult, they’re still fun and have their own charm. If you have the chance to play with a friend, I highly recommend it, and they’re the next best to thing to shelling out $1,000 for your own TMNT Arcade Cabinet in your home (though I highly recommend that if you can afford it as well).

Teenage Mutant Ninja Turtles – The Movie

After the original Mirage comics had their cult following and the cartoon had made the turtles a worldwide phenomenon, we got the first live action movie.  A damn good movie.

Who remembers this teaser poster? I do!

The movie mixes a few elements of the Mirage comic with the cartoon of the time for a fantastic result.  April O’Neil remains a TV news reporter, and the turtles keep their intense love of pizza, but otherwise there are a lot of nods to the Mirage comics and the movie strikes a near perfect balance of taking the property seriously while remaining light hearted and just simply fun.

Visually, the movie is one of the greatest testaments to Jim Henson’s creature shop, who developed the suits for the turtles and Splinter.  24 years after the movie’s release, the costumes still hold up and are pretty convincing.  The eyes look believable, the bandannas have a bit of an eyebrow shape that move enough to give some impression of expression without being too distracting when they move.  The mouths move well and can shape to give smiles and mouth movements, though they don’t perfectly match up to the spoken words with exact syncing.  Despite the limitations of the animatronics in the mask, the facial structure and the heads are able to do a lot to convey their speech and emotion.  Peter Laird, co-creator of the series, has said more than 20 years later that these are still the most accurate representation of the turtles in live action to date.

From the neck down, things only get more impressive.  The turtles stand just a bit shorter than 5’7″ April, played by Judith Hoag, and Casey, played perfectly by Elias Koteas at 5’11” tall.  The turtles limbs have a good look of being skin rather than rubber, with the sculpted but not oversized muscles showing definition and veins and giving the actors a good bit of movement.  The fight scene on the roof with Raphael against the Foot is a particularly nice display of how much motion and maneuverability they had in the suits.  Best of all, the turtles’ shells look just plain awesome, both shell and plastron at the front.

The turtles hanging out with the late, great Jim Henson

The turtles and Splinter are voice acted well and the movie properly focuses on the turtles as their main characters, though admittedly Casey Jones steals a few scenes as well.

My one complaint I’ve had since it first came out to today is that, to maintain a PG rating and being a movie for kids, Leonardo is largely restrained and unable to use his weapons for any actual offense.  He attacks, but can’t actually make contact, keeping most strikes to punches and kicks.

The film establishes a crime wave in New York being reported by April right off the bat, showing teenagers stealing throughout the city and giving a first glimpse at Foot ninjas as the stolen goods are handed off.  Looking back, I wouldn’t mind a bit more explanation of Shredder’s ultimate goal since petty theft and teenagers doesn’t exactly indicate a larger criminal empire, but it worked to establish the Foot as a criminal organization.  Within the first 5 minutes we meet the turtles after they save April from being mugged and Raphael leaves a sai behind, giving the first shock of the film when it was released as the first word heard from any turtle isn’t “cowabunga” but “damn.”

The turtles return to their lair and are reminded by Splinter the importance of remaining hidden. Frustrated by the loss of his sai, Raphael goes to see a movie while the others stay home for pizza.  After the movie, we meet Casey Jones as Raph faces off with him over his method of teaching purse snatchers a lesson.  My friend and I still, to this day, will quote “you gotta know what a crumpet is to understand cricket.”  Raph returns home angry from his overall loss to Casey and has a bit of a father/son moment with Splinter.

The next day, April is confronted in a subway after Shredder sends the Foot to silence her since her investigative reporting is starting to find the threads that might uncover them.  She’s knocked out, Raph saves her and brings her back to the lair, trailed by a single foot soldier.  When April awakes and is told their origin, the foot ninja looks on and reports back to Shredder.  The turtles return to April’s apartment and stay for frozen pizza and hang out a bit, but upon returning to the lair, they find Splinter missing.

Returning to April’s, they stay at her apartment a while and she continues reporting on the Foot.  Raph grows frustrated and impatient and after an argument with Leonardo, heads to the roof for some air where Casey spots him from another building’s rooftop just as Raph is about to be jumped by Foot ninja.  Inside, April gets home from work and takes the other turtles on a tour of the 2nd Time Around antique shop, which is the same name as the shop from the comic.  From here we start to really get a lot of Mirage comic references.

Raph replaces Leo from the comics in facing off against ever growing numbers of Foot until he’s thrown through the ceiling and crashes into April’s apartment beaten within an inch of his life. The turtles fight the foot swarming into the apartment and carry on the fight in the antique store after the floor gives way.  Casey arrives to help the turtles, fire breaks out and the turtles escape with the Foot vanishing as the police arrive.

Following the comics, they head out to April’s family’s farmhouse (presumably in Northampton but not stated in the film).  The turtles are suffering the defeat of losing Splinter rather than being defeated and driven out by a returned Shredder, but there are still a lot of nods to the comics on the farm.  The farm has a windmill like the comics, Raph is replaced by Don working with Casey to repair a truck. Once Raph recovers from his injuries, Leonardo spends most of his time in the woods when we see him, we get a scene of Mikey working a punching bag in the barn, and we get a scene of Raph on the rooftop (though he cries out for Splinter rather than keeping silent guard).  A lot of nice references to the comic for those aware of them.

Leo makes a connection to Splinter and brings his brothers out to a campfire one night where they all meditate and are met with a vision from Splinter.  It’s not really explained, but suffice to say it’s just movie ninja mysticism, though the comics were full of that as well with Splinter swapping bodies through astral projection in an issue.  With training and Splinter’s words preparing them, the turtles head back for the show down.

Back in New York, the turtles get some rest before planning to take on the Foot and Danny (son of April’s boss who ratted the turtles out in the first place) heads back to the Foot headquarters, followed by Casey Jones, and seeks out Splinter.  Shredder learns the turtles have returned and sends the Foot after them, going himself to finish them off.  Casey and Danny rescue Splinter and deal with Shredder’s second-in-command while the turtles fight the Foot through the sewers, to the streets, and onto rooftops.

We get a lot of enjoyable fight sequences, my favorite of which might be Donatello skateboarding through the sewer using his bo to take out Foot ninja as he goes.  The fight culminates on the rooftop where the turtles face off against Shredder one on one, each getting beat, until he gets Leo pinned at the point of his spear.  They give up their weapons to save Leo, but Shredder moves to strike until Splinter appears on the ledge of the roof to distract him.  Realizing its the same rat that scarred him years ago in Hamato Yoshi’s home, Shredder attacks Splinter instead, who reacts defensively.  Ultimately, Shredder falls into a garbage truck below where Casey activates the crushing mechansim.

And Shredder was awesome in this movie too

April gets her big story at the end, Casey and April share a kiss, and the turtles celebrate on the roof top.

Honestly, though critics weren’t crazy about the film, I still find very little weak or wrong with it to this day.  The costumes and animatronics hold up so well where a lot of special effects in the last 5 years don’t age well at all.  Poor CG doesn’t age as well as quality props, costumes and animatronics it seems. Similar can be seen in Jurassic Park where the animatronics still hold up today as well.

Unfortunately, the thing that made TMNT such a great movie was the passion from the people working on it, something that often comes from films made by independent studios.  After the first movie’s success, the sequels came under more scrutiny by studio bigwigs and we got more and more decisions to lighten the movie and make it fun for kids where the original film was more apt for both kids and adults to enjoy with attention given to those connections to the original source material.

It remains the definitive TMNT movie and the one by which other live action adaptations are measured by.  It remains to be seen if the new movie set for August 2014 will hold a candle to it, but in my opinion it’s a very large set of shells to fill.

30 Years of Teenage Mutant Ninja Turtles

Like most children of the 80s, I grew up steeped in everything I could get my hands on related to TMNT.  Of course, as a child in the 80s, and not a teenager, that mostly meant the original Fred Wolf cartoon and the plethora of associated toys.  I had no childhood knowledge of the gritty, more violent Mirage Comics from Kevin Eatman and Peter Laird at the time, but I still loved the turtles dearly.

I’ve been reading the IDW comics and have wanted to write some blog entries for a while.  My thoughts on story arcs, a piece on the Alopex character, some things I particularly like, and chances to talk about the mainstay characters. And, of course, I’ve been wanting to compile all my thoughts on the upcoming movie “from producer Michael Bay” (honestly, if you’re the only guy behind the camera getting billed on trailers, then you earn all the flak and ire from those unhappy, so yeah, it’s “Bay’s turtles” to me so long as he’s getting top billing over the director).  So far, however, I’ve waited to write about the turtles.  Waited for this month. For May 2014.

For this month, we celebrate the 30th anniversary of the first appearance of Leonardo, Michaelangelo, Donatello, Raphael, Shredder, and Splinter.  A comic series that still inspires today, a comic series that has no small part in my own ideas for a comic book or webcomic that I’m still working to put all the pieces of the puzzle together.  Two guys took influence from their favorite comic creators of the time and released what has to be the most successful independent publication in the history of comics.  That’s a really cool story.

So I decided I would dedicate the month of May largely to TMNT.  Oh yes, I’m going to see Godzilla and X-Men: Days of Future Past and I’m going to read other comics and play some other games. But largely, this month is dedicated to comics, games, cartoons, and movies involving four mutated turtles trained as ninja as well as pizza. Lots of pizza.

I actually spent last night watching the first five episodes of the Fred Wolf cartoon again.  The classic intro theme is still catchy as ever and the animation for the opening theme still holds up today.

The cartoon’s take on the turtles origin, with Splinter being Hamato Yoshi actually works pretty well and is still used in today’s incarnations in some way or another.  Cam Clarke and Barry Gordon are still the voices I most associate with Leonardo and Donatello, though I like later voice actors for Mike and Raph more, particularly Raphael.  Since the cartoon was for kids, Raphael’s personality took the largest change into one of more of a wise cracking sarcastic character rather than the most anti-hero archetype of the group.  Shredder was pretty cool in the first five issues with only occasional childish antics that grew more pronounced as the series continued.  And while Peter Laird is known to have not liked them, I think Bebop and Rocksteady were fantastic additions to the turtle continuity.  They suffered from bumbling henchman syndrome of a children’s cartoon, but the character have a lot of potential to be a serious threat, as IDW has been showing with their development of them.

I don’t know that, even with nostalgia encouraging me, I’d want to pick up the full 10 season run of the original cartoon, but going back and watching the original 5 episodes is still a lot of fun.  While I have my share of complaints with what has been seen and what’s known of the upcoming movie from Platinum Dunes, I do think that taking elements of the original cartoon could definitely work for a more updated and seriously toned film, but I’ll get into that later.

Happy birthday TMNT, here’s hoping to many more. Cowabunga, dudes.