Archive for the ‘ Playstation ’ Category

How Resident Evil’s Horror Could Survive

Capcom has been going in new directions with Resident Evil for a while now with mixed results.  After being one of the most well known series in the survival horror genre with Resident Evil 1-3 and Code Veronica, Resident Evil was always an anticipated release when a new installment was announced.  The Resident Evil REmake and Resident Evil 0 were well received on GameCube and a Resident Evil 2 REmake is one of the most fan requested games out there.

But with Resident Evil 4, Capcom switched to over the shoulder gameplay rather than the old clunky “tank control” scheme, yet 4 was still highly praised despite getting away from Umbrella Corporation’s T-Virus.  That warm reception wasn’t waiting for Resident Evil 5, which followed Chris Redfield and his new partner Shiva in Africa where the T-Virus’s origins were first discovered and Umbrella as fans came to know it was born (which las plagas from Resident Evil 4 still factored in).  Resident Evil 5 split fans as the game seemed to get further away from its survival horror roots and go more towards an action game.  Resident Evil 6 had fans hopeful with the apparent return to a city devastated by a new outbreak similar to Raccoon City, but while the game started with more familiar elements of survival horror, it started showing signs of action. When the game picks up with Chris Redfield, it’s more of that action game style with giants stomping through cities and battles of 2 men against tanks.  The final chapter takes it even further with motorcyles outrunning tanks and jumping over helicopters and a plane crashing into a city before a fresh outbreak of a new virus.

Resident Evil has been going bigger and bigger like a Hollywood action film. Explosions are more frequent than tense jump scares as Capcom has sought to pursue a more broad audience.  Left in its wake are the faithful fans who still long for survival horror like Resident Evil was built upon.

Resident Evil Revelations 2 is supposed to be a return to survival horror while still using the over the shoulder model and hopefully Capcom gets it right.  We’ll see how that pans out in February 2015, but in the meantime, here are a few things that I think Capcom should do with the series to get it back on track.

1. Start over but continue forward
Fans are familiar with the established characters of Resident Evil.  Chris Redfield, Jill Valentine, Rebecca Chambers, Leon Kennedy, Claire Redfield, and Albert Whesker are the familiar faces the series follows, but that may also be detrimental at this point as well.  These characters are likewise familiar with these events. While they tried to give Chris some PTSD elements, he’s overall able to push through and Leon has become so hardened to bioweapons he’s pretty much a specialist specifically for such operations.

For that reason, I think it’s time to get away from bioweapons being common and time for the old cast to step aside for new characters.  For Resident Evil 7, I would set the game about 5-10 years after Resident Evil 6.  After the incident in China, almost all nations around the globe unified to outlaw the research on bioweapons and aggressively hunted down any cells still continuing work from the days of Umbrella (and Neo-Umbrella was just a ridiculous name).  Essentially start the game in a world where the events of Resident Evil 1-6 are a dark mark in human history but no indication of such things have been seen for years now.

Set the game anywhere you like, though I would likely pick a more remote country – perhaps somewhere in South America. Perhaps an Interpol task force or a drug taskforce infiltrate a compound on information of a major drug production operation.  During the infiltration, something goes wrong and only a handful make it into the facility (yes, mirroring the set up of the original Resident Evil).  As they begin to investigate the facility, they find out a group has been doing research from the ground up based off Umbrella’s T-Virus and have successfully recreated it.  Thus we are thrown back into a game where the protagonist is just as terrified as the player is when creatures start coming at them rather than cool and collected and the player is dealing with claustrophobic corridors, zombie workers, undead dogs, spiders, rats, or whatever creatures you like, and a few mutants as well.  Perhaps you can even bring back a new version of Tyrant if you really wanted.

The key point is to get back to basics of the plot and have this scenario be completely new to the characters in the story so they have reason to be terrified.  Sure, people would have still heard of these things, but even 5 years after the China incident, a 25 year old operative would have been in college and possibly less than concerned with such events.  It yields itself for fear from the characters and if done well, that fear will be passed on to the player as the new research can be completely unknown and with enough variations the game can keep players unsure of what to expect.

2. Over the shoulder, under pressure

The over the shoulder perspective worked well in Resident Evil 4 and has worked well ever since on its own.  Slow moving zombies are easy to get headshots on when you’re able to aim reliably.  But 6 headshots only kills 6 zombies if there’s a dozen shambling towards you and your 6 shooter is slow to reload or worse, you only have 20 bullets to your name and have no clue what’s in the next hallway.

That’s a bit key to survival horror in my opinion.  Limited resources and inventory management.  In a game like Resident Evil 4-6 where you’re moving forward, I understand the need to suspend disbelief and have magical storage units that hold items, but having a dozen guns on your person is a bit much.  Bring back the limited inventory and the storage chests with their own limited inventory.  If the facility we’re in is designed so it makes sense, don’t even have the storage units share inventory and make players have to go back to retrieve what they stashed.

That sense of “did I bring the right weapon and do I have enough ammo” helps build tension as you open one more door or go down one more dark set of stairs.  In Resident Evil 6, having “enough” ammo was okay because you’d be able to blast through the zombies or monsters and collect more ammo from their body to keep blasting away.  In the old Resident Evil games, realizing you were at max capacity on two weapons and just found three more boxes of bullets actually instilled a bit of fear because “Why are they giving me this much ammo? Oh no, what’s about to come after me?!”

3. Bruce Lee doesn’t train zombie defense
This one is a problem we brought upon ourselves.  In the old tank control Resident Evil games, we were always grumbly about having to wildly swing a knife when we were low on ammo.  Why couldn’t we side kick a zombie in the chest? Why couldn’t we have any form of hand to hand combat?

Well, we eventually got it and it honestly made the games trivial enough that survival wasn’t a big deal.  Even without the abundance of zombies dropping ammo, you could conserve a lot by taking two shots and then giving a round house to splatter a zombies head, or deliver a running bulldog worthy of Rick Steiner from WWE.  If you can take out monsters without guns, why worry?

Having this be a new recruit on the team would make the idea of going hand to hand against creatures willing to bite your face off a bit outlandish.  And if they’ve only gone through basic hand to hand, they aren’t in a position to reliably fight off these creatures anyway, giving a reasonable excuse for removing the feature and putting us back to relying on our ever diminished ammunition and somewhat unreliable knife, or maybe a collapsible baton this time. Just cuz…

4. We can still acknowledge our favorite characters

Just because a new character is green behind the ears and about ready to soil himself over this horror he’s stumbled into doesn’t mean we can’t give him some reassurance now and then.  After managing to find a radio, you could get word out reporting what you’ve found.  Later on, your next opportunity to try and make radio contact could be none other than Leon Kennedy, Jill Valentine, or any other of the familiar characters. While not on site with you, they could offer some insight and advice to the new character, encouraging him to keep it together and make it through this alive while they marshal resources to get there.

5. And don’t go straight into the same problem again

At the end of the game, why not have the problem unresolved and even escalating?  Why not have the protagonist stop the researchers at the facility in this game only to radio into HQ at the end to tell them he’s found there are other facilities set up and something worse.  Our final scene could show that the virus has already somehow been spread to contaminate a nearby city.

And that easily sets you up to go right into Resident Evil 8 with an outbreak in a city just like Resident Evil 2.  And again like Resident Evil 2, why not go even worse than Leon’s predicament? Why not have a protagonist that isn’t part of any organization or organized force? Perhaps a retired police officer, or even just a random citizen trying to survive this.  You could have your new character from the previous game arrive and split the game between the two like the old games used to at times and you could again have our established characters remotely involved or arrive late.  For that matter, I’d have them running clean up and just a few steps behind to contain the situation before it gets out of hand so all their specialized skills and knowledge aren’t enough to prevent the horror from breaking out again.

I’d even consider it worth thinking about having each game take place with a new character who may come into contact with familiar characters, and only rarely have the game mostly focus on familiar characters arriving to work in a new location.

Conclusion:

I’ll admit some of this might come across as just re-visiting Resident Evil 1 and 2 with new characters and a new location, but I think that’s almost what Capcom should do at this point.  By going forward without a reboot, it lets fans of the series continue on while also introducing those old games’ style of survival horror elements to a generation that never played the old games.  A generation of gamers never played the Playstation entries and likely have no interest in doing so, which would make this a new experience for them while nostalgia would likely make these worthwhile, yet still different enough, to be interesting for old players.

Backlog Review: Assassin’s Creed IV: Black Flag

It’s been almost a year since Assassin’s Creed IV: Black Flag released and I just recently got around to playing it.  I’m sure there are a lot of people out there who, like me, have a bit of a back log of games to play (My back log is dozens if not 100 games across all systems).  I’m actually happy Dragon Age Inquisition is delayed until November.  It gives me just a little more time to catch up on a few games, not to mention Final Fantasy XIV should be letting me play ninja by then.

That said, I have to say AC IV: Black Flag is pretty fun.  I know there are detractors out there who don’t like the Assassin’s Creed series coming out annually with pretty much the same gameplay with a few additions here and there.  Honestly it doesn’t bother me too much.  The formula works well enough, so I don’t feel it’s necessary to reinvent the wheel with each game.  Using the same basic formula with a few new bells and whistles here and there is perfectly fine by me if the story is good and the game play is fun.  After all, Mega Man did alright coming out on an annual basis (with an extra year between a couple of them).

The sailing feature from Assassin’s Creed III proved popular so Ubisoft built ACIV around it even more.  I actually enjoyed it in III and it’s still fun in Black Flag.  There’s no shortage of things to do outside of the main story as well.  With treasures spread about the Caribbean, buried treasure to find, a ship to upgrade, equipment to upgrade with crafting, and a home base to upgrade similar to past games, there’s a lot of things to spend your time on.  I haven’t used the Fast Travel option much since it’s fulfilling enough to choose plenty of extra stops on the way to the next main mission.  And of course there are always ships to come across to attack and pillage for loot.  The life of a pirate, yo ho.

Combat hasn’t gotten a real upgrade, mostly the same as we’ve seen before.  I have to say it’s enjoyable to see a dual wielding character this time, though. The new animations are fun to watch that movie-inspired swashbuckling flair.

I’m not too far through the story, but I do like the slight change. Edward Kenway is not an Assassin nor a Templar. He is truly just a pirate, though he’s gotten mixed up in the plot of Templar vs Assassin.  Granted, this does raise the question of how he seems to have all the Assassins’ skill set without any training, but let’s just let that slide for game play sake.  I’ve been told by a friend the story is a bit weaker than the others and seems it could be a bit shorter.  I am a bit unclear on why they decided to call it Assassin’s Creed IV rather than only the subtitle “Black Flag” since it seems like the game is more of a resolution of AC III tying up some plot threads.  The main character is the grandfather of Connor and outside of Edward’s story the Abstergo Entertainment plot seems to be tying up the last of Desmond’s story.  In contrast, we have Assassin’s Creed: Unity coming out this year, not Assassin’s Creed V: Unity.

Overall, if you enjoyed past Assassin’s Creed games, I think you’ll enjoy Black Flag.  If you haven’t played any of the Assassin’s Creed games, Black Flag isn’t a bad one to hop into since there’s not as much intertwined back story from previous games to worry about too much.  Set sails on the open seas and live the life of a pirate.  Drink up, me hearties, yo ho!

Xbox One Error: Leveraging Lara Croft against Nathan Drake

Microsoft dropped a bit of a bombshell on everyone at Gamescom this year when they announced Crystal Dynamics’ Tomb Raider sequel ‘Rise of the Tomb Raider’ would be an exclusive release on Xbox One.  Gamers predictably reacted less than unanimously in favor of Microsoft’s announcement.  Why would gamers be upset?  Isn’t console exclusive titles par for the course?  Well, yes and no.  There’s a few reasons this was a bad move for Crystal Dynamics but equally bad for Microsoft.

For the week of August 9th, VGChartz has PS4 sales at 9.4 million units (though Sony stated at Gamescom it has sold over 1- million now) against the 5.1 million units Xbox One has sold.  For that same week, not a single Xbox One title appeared on the global top 10 software chart.  To be fair, PS4 only had one title, but it was #1 with ‘The Last of Us Remastered.’  PS4 is doubling Xbox One sales globally and even outselling the console in the US, which has traditionally been Xbox One faithful as it’s Microsoft’s home turf.  In fact, more than a few weeks, even the WiiU has sold more units globally than Xbox One.

It’s clear Microsoft is feeling the need to lock in some major titles and gain some ground in the latest round of the “console wars” and it’s looking for a strong system seller to help gain that ground.  WiiU has seen a surge after E3 with some strong titles announced and Mario Kart’s release for the system.  It’s no secret that a handful of strong games can really move systems.  However, Rise of the Tomb Raider is not the game that can launch Xbox One back into the game with a vengeance.  In fact, I think the announcement further hurt Microsoft.

Microsoft has erred and made misstep after misstep since Xbox One was revealed.  With the unveiling spending the vast majority of their time talking about television connections that many users outside the US would be unable to benefit from, television productions they’d be working on with Steven Spielberg, and sports sports sports (that gamers outside the US wouldn’t really care about), Microsoft concluded the system’s unveiling leaving gamers vocal about feeling left out in the cold as an afterthought.  It didn’t help that there were features announced that made gamers very uncomfortable.  No more used games and a heavy handed DRM policy set the Interwebz ablaze with outrage over Microsoft trying to control gamers and dictate how much they actually owned what they purchased.

E3 came around and it was time for Microsoft to right the ship and get gamers back on their side. Instead, they continued to insist their vision was the future of gaming and their system was designed with their vision in mind.  Angry Joe even asked Major Nelson directly about turning off some of these features and was told with quite certainty that it wasn’t so easy to just deactivate these systems.  The Kinect would be always on, you had to be always connected or at least check in once per day for your games to function, there would be no disc after installation and used games would not be an option unless possibly paying for an activation code which rumors had spread of costing almost as much as a new game.  Microsoft tried to promote the idea of sharing one’s games with friends so friends didn’t have to buy it, but full explanation of this feature, which some believed to be a glorified demo program, was never given.

Some gamers defended Microsoft, pointing to Steam and its frequent sales (which will bleed you dry faster than buying new games because, honestly, how do you say no to some of those deals?) as an example of what Microsoft was trying to do.  The problem, however, is Microsoft never indicated anything of the sort.  And therein lies the problem with Microsoft’s build up to the launch of the Xbox One: they had the most disastrous public relations team in recent memory.  It wasn’t necessarily that their plans were bad, but their legal caution and double speak, their reluctance to commit to answering gamers’ biggest concerns and questions, and their overall attitude that they knew what gamers wanted more than gamers came off extremely arrogant and seeming like they were hiding something.  There was no sense of a clear vision and a road map into the future they were wanting to go towards that they were willing to share.  And that makes people nervous.

Jump ahead more than a year later and Microsoft walked right into the same scenario with this announcement for Rise of the Tomb Raider.  They announced it was going to be released exclusive to Xbox One in holiday 2015.  People were stunned and confused.  Tomb Raider was, and has always been, and multi-platform title. The original Tomb Raider was on Playstation and PC.  Later games were on PS2 and Xbox.  PS3 and Xbox 360.  And most all of them on PC.  The Tomb Raider reboot was on PS3, Xbox 360, and PC and the Definitive Edition sold on PS4 more than 2:1 against Xbox One sales.  Yet Microsoft was announcing that they had struck a deal with Crystal Dynamics and Square Enix to make the sequel exclusive to their system in 2015.

Gamers have become a savvy bunch and they, and gaming press, were quick to latch on to Microsoft being careful to include “holiday 2015” or just “2015” in their comments about the exclusivity.  It became frustrating, however, when they were asked directly if this was a timed exclusive and Microsoft representatives would only repeat the press release lines of “exclusive to Xbox One in holiday 2015.”  It was the same “something to hide” sensation they had given with E3 the previous year.  Eventually, a few days later, Microsoft would acknowledge they didn’t have an exclusive deal in perpetuity, but gamers were already irritated with the announcement.  Even Xbox faithfuls in some forums were baffled by the decision and many simply felt it wasn’t right to take a multi-platform game and lock the sequel into an exclusive agreement, though many on both sides were willing to grumpily accept it as a timed exclusive.

Needless to say, many gamers were upset with Microsoft over this situation and I don’t really think it was entirely the exclusivity.  That was a large part of it, for sure.  PS4 owners bought a lot more copies of the Definitive Edition than Xbox One owners and their reward was “sorry, you can’t have the sequel” from what the initial announcement indicated.  It gave the impression that Microsoft was not willing to invest in developing games so much as throwing money at developers to try and buy their way to victory.  It just felt like a cheap shot, or as most comments I read put it “a dick move.”

I can’t help but wonder, though, if Microsoft would have come out better in the whole deal if they would have just come clean and been up front and honest out of the gate.  Announce that holiday 2015 would see Rise of the Tomb Raider release first on Xbox One as a holiday exclusive and leave it at that, perhaps throw in a tongue in cheek remark about Lara having teamed with Xbox One to show “that other guy” how adventuring is done.  It was made pretty clear this was their way of competing with Uncharted, why not just admit that in a smile and wink kind of way?

Sony has really excelled with their marketing and PR this generation.  They’ve joined the gamers in taking shots at their competition, though I think Sony does it far more playfully than their fans tend to.  He took a shot at Square Enix saying they wanted Tomb Raider to be uncharted – not on the charts – by limiting it to the smaller installation base.  He took a shot at his own company saying he thought they were revealing nine PS Vita games at Gamescom, but it was actually nein.  He even recently commented on twitter that PSN had released “PSN Outage: Remastered” as the remaster of the 2011 network issues “in glorious HD” with the DDOS attacks PSN suffered this weekend.  Some may find it to be taking issues too lightly or attacking his competition, but I think it’s gone a long way to make Sony feel like “one of us” among gamers while Microsoft has come across more and more as the greedy corporation that cares about money instead of making fun games.

Regardless of Microsoft’s strategy and the public’s perception of them with Xbox One, Rise of the Tomb Raider is not a system seller.  Sony has been pushing to present major announcements and exclusives to their system.  Bloodborne, The Order, Uncharted are all Playstation exclusives.  They revealed the Hideo Kojima/Guillermo del Toro Silent Hills project with a playable teaser available for download at announcement.  They’re still presenting themselves as a huge partner to indie developers.  They’re coming across as a company that has learned from past mistakes and understand what gamers want.  Microsoft seems like they’ve lost sight of their system as a gaming console in their push for all-in-one entertainment.

I’ve admittedly never been an Xbox fan and I’ve always felt Microsoft has made a chief focus of their strategy to be “throw money at it until we win,” so this feels like more of the same, but that doesn’t make me feel justified or righteous for my opinion on them.  A weak Xbox One will likely lead to a complacent PS4, just as a strong Xbox 360 forced a struggling PS3 to step up what it had to offer.  The disappointing thing in this is they’ve recently announced lay offs and their forecast for original IPs exclusive to their system remain slim.  Microsoft needs to put their money into some system exclusive games that are new for them rather than paying off third parties for limited time sequel exclusives.

Essentially, Microsoft needs to find the right developer or do it in-house and find their Mario Kart 8.

Watch Dogs – Completed and Reviewed

So I finally put the time in to play through Watch Dogs on Playstation 4.  I didn’t want to review it before playing through the whole thing and I have to say despite the multitude of complaints levied against the game, I particularly enjoyed it.  It’s not flawless and some of the complaints are valid, but the game was fun for me.

I’ll agree with the complaints I’ve read about Aiden Pearce himself.  Ubisoft didn’t do the greatest job in presenting him and fleshing out his motivations.  His main story makes sense; he and his partner ran into trouble on a heist and got caught, someone sent a hit crew after him who inadvertently killed his niece and he’s been trying to track down who was responsible.  That makes sense for the main story pursuing that end, but it doesn’t really explain why he became the vigilante taking down criminals around Chicago.  Why does a criminal turn vigilante to stop muggings around the city?  We never really find out.

I also felt like Pearce wasn’t given enough room to develop beyond the gruff vigilante. He shows almost no emotion.  When his sister and nephew get mixed up, his nephew learns the truth of his extra activities, or tragedy strikes in the story, he doesn’t seem to be terribly affected. No tears or anything.  We see that he has some self loathing in blaming himself for his niece’s death, but not much more other than his quest for justice/vengeance.

If you’re creating your own Batman emulating hero, you should really put more into his motivations as a whole.

Other complaints I’ve seen have been directed towards the handling of the cars, the open world being boring, the missions being unoriginal, and the game being overall repetitive in main mission and side missions.  I’d seen some complaints about lacking options as well, particularly claiming that the game gives you no options other than shooting up everything that opposes you.

I admit I’ve not played much of the games in similar style. Grand Theft Auto was never my genre, though I played True Crimes on PS2 and I’m not a racing game enthusiast.  I didn’t find much particularly troublesome with the driving. Once I got the hang of it, I enjoyed flying through Chicago streets, hitting turns in slides and even spinning around to head back the way I came during chases.

As for boring, unoriginal, and repetitive aspects of the game, I can see the complaint.  I found enjoyment by mixing up what I did from main story to gang infiltration and chasing down the side investigations.  I’m willing to accept these complaints for now and hope Watch Dogs is a form of investment and Watch Dogs 2 will be the return on that investment much as Assassin’s Creed II was such an improvement over Assassin’s Creed (which was far more repetitive with dull side objectives than Watch Dogs).  What Ubisoft has at the core of the game is fantastic and some improvements can make the sequel a real gem.

I don’t feel like the game forced you into shoot outs, though.  I felt like the game actually gives you a great range of choice there.  My friend approached the game like the Punisher, even telling me to get the grenade launcher as soon as possible as it was “the great equalizer.”  On the other hand, I rarely drew any gun through my entire play through, despite unlocking all of them.  Every mission, every gang hideout infiltration, I made judicious use of the tools and the environment.  I tried to handle missions by getting in and out unseen as much as possible.  There’s some real satisfaction in taking out an entire gang of enemies without firing a shot and only directly attacking a single one.

Overall, I liked Watch Dogs and, while some sections felt unnecessary, and a few key plot points seemed to end more abruptly than I’d have liked (or weren’t explored as well as I’d like), I think some changes could really make the game better.

As I finished Act I, I started looking at what could be unlocked through side missions.  I saw the Vespid LE which had resemblance to the Dodge Charger from finding all the burner phones around the city.  Burner phones…Dodge Charger….Burn Notice reference?  Once I made that connection, I started realizing the game has a rather strong Burn Notice “feel” to the whole game.  With Aiden still continuing to be the vigilante “the fox” at the end of the game, stating he will continue to watch, protect and, if necessary, punish, I assume he is likely the intended protagonist for the sequel.

If that’s the case, I think Ubisoft should spend some time looking at Burn Notice for further inspiration.  Having Aiden still working from the bunker as the vigilante, but coming across people that need help, contacts or even friends coming across people needing help and having missions with purpose unrelated to one another with an overarching story building up towards the end.  A twitter message from the Watch Dogs account has noted high crime cities are increasing surveillance and Camden, New Jersey had the highest crime rate in 2012.  Perhaps T-Bone calls Aiden in for help on a job and the reputation of “the fox” has spread to other cities?  This approach of actually helping people needing it would also allow for some additional variety in mission objectives to scare or influence enemies rather than always taking them out.  Speaking of scared enemies, shouldn’t some of them turn tail when things are exploding and bullets start flying? Some even say “I don’t wanna go out like this” so why don’t some of them do something to ensure that?

It might be worth considering adding more of a difference in the game depending how you approach with power vs finesse, going in guns blazing or going for minimal casualties.  Since I’ve already touted support of Burn Notice influence, add more gadgets and more ways to handle situations outside of blowing up or shooting enemies with the environment since “Guns make you stupid; better to fight your wars with duct tape. Duct tape makes you smart.”  In other words, creative ways to bring down enemies other than shooting them would be nice, more than just blowing up fuse boxes, panels, and grenades the enemies are carrying.  Though, sure, once in a while a gun fight with properly placed explosives are absolutely fun too.

They should definitely tweak the way the world interacts with your actions and how the UI reacts.  I had a few too many situations where I’d stop a crime just after a gunshot went off and the police would respond to the call and bee-line for me guns blazing in the opposite corner of where the shots were fired.  It would be more fun if they swarmed the area in force and you had to sneak past their dragnet.  On the other hand, there were times I had to wonder where the police were after a gunfight and explosions.  And to top it off, why do the police seem willing to ignore the gang bangers firing automatic weapons at them to chase me down because I was leaving the area?  Tweak the AI to end the “psychic cop syndrome.”

Since Watch Dogs has such a healthy dose of Assassin’s Creed to it, I’m hoping we see the bunker, or whatever other HQ, built up over time with upgrades to the HQ available.  Likewise, I think you should be able to set some choices and customize the cars a bit.  I do enjoy a sleek black car fulfilling the sense of having my hacker-mobile emulating Batman, so the random colors Jordi supplies you with can be a bit hit or miss.  Having the ability to customize the cars would be nice to have your preference in looks and performance with some give and take.  Add speed, lower handling, etc.

All in all, I think Watch Dogs was a fine start for the series and I thought it looked okay, but I agree even the PS4, based on what other games are showing, seems like it should have been able to come closer to 2012 E3’s graphics, if not right on them (and yes, PC will always have the highest potential for graphics).  I think it’s worth playing through if you like this type of game and there’s plenty of side things to do to spend some time here and there.  Hopefully, though, the sequel will show some real improvements much like Assassin’s Creed saw with its sequel.

Amazing Spider-Man 2; Good, but not Amazing (Spoiler Free)

Fair warning, I say “spoiler free” but there are two minor spoilers regarding what I’d say is more of an Easter egg than a plot point.

I saw Amazing Spider-Man 2 on opening night, or apparently on preview night as the showings prior to midnight are apparently called, and while I’ve seen a lot of people hated the movie, I really enjoyed it.  Is it one of the best comic book movies? Probably not. Is it the worst? Absolutely not.  It’s a good movie, it’s fun, and it’s the best version of Spider-Man himself on film thus far.

The first thing I knew from the trailer proved to be accurate; I love the costume.  They finally managed to bring the classic Spider-Man costume to screen in complete accuracy (well, except the stylized spider emblem, but I’ll forgive that).  It looks like cloth, it folds and creases with his movements, it ripples in the wind as he’s free falling, and it looks fantastic with the large white eyes. Hopefully they don’t try to tweak the costume going forward and they just keep this one from here on out.

Seriously, it looks really freakin' awesome.

Seriously, it looks really freakin’ awesome.

Peter Parker is well presented as well, his inner conflict, his hesitation to get close to people out of concern for them, but unable to stay away because he genuinely cares for people.  This is also the semi absent-minded Peter that will ramble a bit before realizing his surroundings when he’s excited or upset.  Honestly, I think Andrew Garfield nailed both Peter and Spider-Man in this film.  He’s got Peter’s emotional anguish as well as his compassion, but foremost, he just seems like a fun Spider-Man.  Cracking jokes, making quips at the expense of his enemies, even just sort of talking to himself while he’s web swinging.

Emma Stone still plays a fantastic Gwen Stacy and the relationship between her and Peter is still perfect on screen. Aunt May is good, though I still can’t quite get over her still having color to her hair, but she’s definitely the caring aunt who still worries but also has her own strength (as she should be).  The only supporting cast member we haven’t seen that I am still looking forward to is J. Jonah Jameson, though I wonder if they’re delaying to set themselves apart from Raimi’s trilogy or if they can’t decide on an actor.  Minor, very minor, spoiler: Jameson does “appear” in the movie in the form of an e-mail response to Peter who is starting to freelance photos for the Bugle.  Personally, I don’t care that it’s a new continuity, I want J.K. Simmons to reprise the role.

Now for the reason the movie was good and not great.  The villains.  Electro is perfectly adapted to screen in terms of his powers and the visual portrayal of them. The fight with Spider-Man is pretty cool and seeing him at full power “living electricity” Electro is pretty cool (unless you’re a purist who wanted the Earth 616 Electro, but remember the movies are, like Marvel Studios films, largely influenced by Ultimate Universe of the comics).  The problem with Electro was Max Dillon.  I don’t fault Jaimie Foxx for a bad performance so much as the writers.  It just felt like he had poor motivation for becoming a villain against Spider-Man.  I kind of dug the origin of him being a nobody that everyone overlooks. Electro has always been a second rate villain in the eyes of many of the rogues’ gallery in the comics and he’s often had stories where his goal is to prove himself a legitimate power player as much as accomplishing whatever scheme he has in the works, so the basic premise of his arc was fine.  It’s just that the build up just seems decent, then the “moment” of going rogue seems fairly forced.

It also felt like the music for Electro’s first fight had this sort of “hearing voices” effect to it, which I felt seemed off for Electro, particularly in a movie with Green Goblin, who is supposed to pretty much be outright insane.  Speaking of Goblin, he also didn’t have the greatest development. Harry had a much better motivation as a foundation for his actions, but it still felt a bit rushed.  I think I also missed a single line that explained why Harry decided to put on the military suit thing that goes with the glider after becoming Goblin.  No spoilers, so I won’t go into detail there.

I will say I didn’t care for Goblin overall, though. It’s one thing I really don’t like from Ultimate Universe being used in film. I really want to see Norman Osborn, completely batty out of his mind, dressed up like a fairy tale goblin with green and purple.  It’s not like it has to be total spandex. Green Goblin has had enough iterations that his traditional look should be able to be pulled off instead of some quasi-pseudo-military/paintball suit.  There are plenty of versions of Osborn’s Goblin costume that has a bit of a scale mail design to it, so I’m just not clear on why they can’t go with that for a movie.

Because this could actually look cool on film

Because this could actually look cool on film

Instead we keep getting all green robo-suits for some reason. Osborn, either Harry or Norman, is crazy as a loon. There’s really no reason someone that far off their rocker couldn’t rationally, in their mind, dress up like this actual goblin to terrorize people and Spider-Man.  On top of that, is it just me or does Dane DeHaan look more like he’s supposed to be Hobgoblin than Green Goblin?

Looks more like Hobgoblin to me.

Looks more like Hobgoblin to me.

Add to the rushed, rather weak, development of the villains with a terribly short fight against Green Goblin and you’ve got a rather disappointing film in terms of villains.  There’s also Rhino, who is really used more as a set up to lead into the Sinister Six film, or Amazing Spider-Man 3 (I’m not sure which they plan on doing first), which Paul Giomatti seems underutilized for.  Mickey Rourke seems like he would have been a better choice after his role as Whiplash to play the Russian Rhino.

All in all, I still enjoyed the film. I know critics hated it, though the review I read from a critic seemed overly critical to me, even suggesting that the movies staying true to their source material is a detriment because it takes away some possible surprises.  Critics aren’t comic book fans, it seems.  I don’t know of any fan who WANTS the movies deviating from the source material.  A Spider-Man movie where Gwen and Peter move to Europe and live happily ever after isn’t what fans are looking for.  We want to see our comic stories brought to life and while I’ll agree adaptation does not mean scene by scene replication, the general direction of the films should be true to their origins.

"I would look across the tables and I'd see you there with Gwen, maybe a couple of kids" --wait, wrong movie!

“I would look across the tables and I’d see you there with Gwen, maybe a couple of kids” –wait, wrong movie!

 

Honestly, though, my favorite addition to the Amazing Spider-Man trilogy came in the form of Norman, then Harry’s, personal assistant at Oscorp.  A pretty raven haired young woman by the name of, spoiler, Felicia.  I’ll leave you to guess her last name, which is not stated nor listed in the credits, but I think we all know what the plan is for her.  I think it would be interesting for Peter to have an ally in ASM 3 myself.

Now, that said, I spent a bit of time playing The Amazing Spider-Man 2 game on Playstation 4 today as well.  Honestly, it seems like it would have been a better overall script, but you’d need a lot more time, even trimming it down from game length.  I’m well into it and dealing with a gang war, Russian mafia, Kinpin’s presence, and Kraven the Hunter thus far as an ally and I’ve only met Max Dillon once.  I’m interested to see how they develop Dillon into Electro in the game’s story, which may be able to flesh him out further than the film.  He just seemed so sniveling in the film…

The game, however, is pretty fun but nothing new.  The combat is fun, but not as sharp as the Arkham series and I’m beginning to wish, like many, that Rockstar could get a crack as Spidey since Activision seems happy to recycle every previous iteration of free roaming Spider-Man with a few tweaks.  I do like that the game finally returns to the style from Spider-Man 2’s game where you actually have left and right triggers for web swinging. If there’s a building on the left, a right trigger isn’t going to do anything if it’s just open air and you can’t snag a web line to the sky.  I’m still unlocking things, so I’m not sure if it gets as detailed as Spider-Man 2, which is currently still the best free roam web swinging – being able to do different tricks while swinging and such was a nice addition.

Overall, the game doesn’t seem too ground breaking over Amazing Spider-Man, though there’s a few new random crimes to help with.  Since there’s a crime wave, I’d like to see the petty crimes getting so out of hand that there’s almost no way to manage them all and have that reflect on the city’s opinion of you.  Mostly, though, I just wish Marvel and Activision would develop a free roam Spider-Man game with a lot of thought into it and set firmly in the Marvel comics world.  Let players swing out to the Statue of Liberty and hang out with Johnny Storm.  Have Wolverine cameo.  Contact the Avengers for help to find they’re off world or out of the country.  Iron Man cameo would be another nice touch (get a good Robert Downey Jr impersonator and let the game indulge our fantasy of the merged cinematic universe).  Still, if you enjoy Spider-Man games, this one doesn’t have too much to disappoint other than a general lack of new or groundbreaking features.

So far, at least the story has been interesting and Stan Lee is always a welcome addition to any game (it’s still the same “Stan” you were house sitting for in the first game, who owns a comic book store, the “Comic Stand” with the neon D burned out).  The store is where you can view the statues, comics, art, and access the fight challenges on the arcade machine. I also was amused to bring up my camera and zoom in to look over the comics on the stand, t-shirts on the walls, etc.

All in all, I’d say Amazing Spider-Man 2 is worth the look, either in theaters or on your console.

Game Collection Goal

So it’s probably time to start updating this more frequently.  I thought I’d start off by just going a bit into a little information on my dream collection for video games and the reason I’m pursuing retro games that I’ll be talking about in this blog!

To be honest, I’ve always kept some of my games.  I still have my NES, SNES, N64, and GameCube from growing up as well as my Sega Genesis.  I kept a few games for each of them, but not many.  In fact, I sold a lot of them on eBay a few years ago and just kept my favorites.  Not an uncommon story, but a painful one for anyone who’s done so and then got back into retro games!

Then last year at the recommendation of my GameStop manager friend, I picked up and read Ready Player One by Ernest Cline.  The book is filled with pop culture references from the 80s; video games, movies, tabletop, all manner of geekery.  The nostalgia chord was struck for me and I decided I wanted to look into some of the old games (and even movies) of my childhood as well.  I discovered there’s a whole group out there who are into retro games as well and a lot of people who, like me, see video games as a form of art as much as a form of entertainment.  Sure, you have the games, but you also have the artwork that went into the cartridge labels and box art as well as the manuals themselves.  These are pop culture history right here.  So my nostalgia was fueled into a quest to rebuild my gaming library…better, stronger, larger, awesomer…er.

So I decided first that my new collection and library would need to encompass my life of gaming.  The first step was to gather the consoles I wanted in this collection and then to decide which games I would get for each system.  I decided to get every console I played growing up from Atari 2600 to PS4 of today and a “Top 100” library for each system, or equivalent in some cases.  I did Google searches and found IGN “Top 100” lists, message board threads for “Top 100” where games were added and removed based on number of times people included it in their picks.  Eventually, I came up with a list for each console that I’m actively working on tracking down and finding.  I’ve since also added GameBoy, Game Gear, and Nintendo DS to my collection.  It’s going to be a long journey, and it’s probably going to be more expensive than I’ll want to dwell on, but that’s the path I’m going down!

I’ll be chronicling the adventure on this blog, of course, but once I gather the games the mission will of course be to play the games and review them here as well.  That should push me out of my usual comfort zone since a lot of the Top 100 are game genres I don’t generally like.  First Person Shooters, racers, sports games primarily will be on that list, but I’ll still give them a try.

The eventual goal is to buy a bigger television and get a custom build entertainment center in the living room with each system presented in a museum quality presentation, all cables hidden and each one able to be switched on and played easily with their respective game libraries in attractive cabinets.  That, however, is even further down the road.

I’m actually down to just 958 games left to find on my list for all systems.  Not a bad start.  Though there’s a good chance I’ll pass on a few of the more expensive games considered in the top 100 of these systems.

-Jeff

Introduction to Ninja Fox Games & More

I thought about jumping right into this blog with a first article, but decided introductions were in order first, for both the blog and the author.

I was born in January 1981 and when I was little, a good friend of mine had an Atari 2600.  The first games I remember playing are Pac Man, Chopper Command, and Joust.  From that point on, I’ve been a gamer my entire life.  In elementary school, I worked with my parents’ help to sell raffle tickets for a fund raiser and won the first place prize for selling the most tickets. I won $100 and used that money to buy a Nintendo Entertainment System.  My dad and I would play Super Mario Bros. together to see who could beat it first.  My dad rescued Princess Toadstool before I did, but I beat the game with the fire flower’s power first.

That first taste of video game victory was so sweet.

A few years later during a trip to visit a relative in Houston, TX, I bought the Super Nintendo Entertainment system which still has some of my favorite games of all time.

Oh Squaresoft, I miss you…

I later purchased a Sega Genesis and Sega Game Gear, a Game Boy Pocket, and a GameBoy Color.  I never bought a Sega Saturn, but I rented it from the local Blockbuster and remember playing Panzer Dragoon.  I was primarily a Nintendo guy with my Sega experience mostly contained to Sonic the Hedgehog and a few other titles, but like so many other RPG fans, I jumped ship when Final Fantasy VII came out on the Playstation.

Because this was mind blowing cutting edge polygons right here.  And because we fell in love (lust?) with Tifa Lockheart.
Coincidentally, this was my standard team!

I didn’t completely abandon Nintendo considering I came back to the N64 two years later.  I continued with the GameCube as well as the PS2 and later the PS3 and I’ve recently gotten a Nintendo Wii and got a release Playstation 4.

By 2013, I had sold a lot of my games, but had kept all my consoles and I discovered there are a lot of people out there who, like me, still love the old games as much as new ones and there are groups out there focused on collecting retro games.  I decided that I wanted to gather up some of the old games and start to dig more into the history of video games over the years and decided I’d go back and get every system I’ve ever played in addition to the ones I’ve owned through the years and plan to build a “Top 100” library for each console.

My library now includes:
Atari 2600
Nintendo Entertainment System
Game Boy
Sega Genesis with Sega CD & Sega 32X
Game Gear
Super Nintendo Entertainment System
Sega Saturn
Sega Dreamcast
N64
GameCube
Playstation
Playstation 2
Playstation 3
Playstation Vita
Nintendo Wii
Playstation 4

Fair warning now, I’ve never been an X-Box fan and have never played X-Box, X-Box 360, nor do I have any interest in the X-Box One.

I’ve also got a fairly well rooted history with MMORPGs as well!  I played EverQuest for about 4 years, Final Fantasy XI for 1 year, World of Warcraft for 9 continuous, uninterrupted years, dabbled in Lord of the Rings Online, Vanguard: Saga of Heroes, and Final Fantasy XIV before finally moving currently into Final Fantasy XIV: A Realm Reborn.

So there you have my background in Video Games, but what’s up with the title of this blog saying “& More” huh?  Well, I’m not just a gaming geek, I’m a well rounded geek/nerd!

At age 10, I picked up X-Men #1
https://i0.wp.com/static1.wikia.nocookie.net/__cb20091219024361/marveldatabase/images/c/c3/X-Men_Vol_2_1_Variant_C.jpg
So now I’ve been collecting comic books for 23 years.  I’ve focused on X-Men, but I’ve collected quite a few Uncanny X-Men, a full run of Wolverine, and full run of Amazing Spider-Man from its first relaunch/renumbering (later dropped for the standard numbering) along with a decent mix of other titles from Marvel, an occasional run in Batman, and some other publishers as well.  Currently, Superior Spider-Man (soon to again be Amazing Spider-Man) and IDW’s TMNT are my favorite monthly books and I’ve lost so much interest since Marvel Now!, my ongoing subscription to Wolverine and any X-Titles is really in question.

I also am a bit of an otaku, having started with Sci-Fi Channel airing what was then Saturday Anime, but often called Japanimation at the time with Akira, Vampire Hunter D, Project A-Ko, and one of my favorites to this day, Record of Lodoss War.

1673159-lodoss
Kind of surprising how well D&D works as an anime.

Over the years, I’ve continued to watch anime and have attended A-Kon in Dallas, TX for the last nine years with 2014 being my 10 year anniversary in attendance.  If I get any readers to this blog who love anime, don’t hesitate to e-mail suggestions to watch!  This anime interest has extended into a few series of manga, though I don’t tend to pick those up anymore simply due to the sheer volume of a series and the cost in keeping up with it.

My interest in anime has also led me to a financially semi-unhealthy interest in statues and figures, which weren’t so bad contained to anime, but got a bit insane expanding to the statue maquettes from Sideshow Collectibles of the Teenage Mutant Ninja Turtles and the Fellowship of the Ring (where’s Merry and Pippin, Sideshow?!)

I also enjoy a lot of different movies, TV series, animated series, and web series such as the Jace Hall Show and Felicia Day’s The Guild!

So that explains the “Games & More” so we’re all done!

Wait, what’s up with the whole “Ninja Fox” thing?  Well, to put it simply, I like foxes and I like ninja.  A friend of mine and I were developing a web comic that I’m now planning to move to a novel format and one of the main characters is based off Japanese kitsune myths and is admittedly one of my favorite characters in the series.  The character’s name is “Swift” (yes, that just might be a slight homage to this guy) and he’s a ninja and has fox ears and a tail.  On various forums and online games I’ll use NinjaFox, or SwiftNinjaFox as a handle.

So there you have it. A potentially unnecessarily long introduction to this blog.  I look forward to writing and sharing more thoughts, opinions, and perhaps a small helping of nonsense.

-Jeff “SwiftNinjaFox”